I received a PM with the following content:
Just wanted to comment on your Stockfish AI post, but it seems I'm unable to reply in your thread? Anyways, it's a problem I've been having as well. In the Android app, there's an enormous skill difference between stockfish lvl1 online (play vs the machine), which I can beat handily, and stockfish lvl1 offline (computer), which I get smashed by every time.
You're theory that the difficulty is dependent on device specs is a pretty good one, I think. I'm running it on a OnePlus 3 which has a powerful processor and tons of RAM.
Hopefully this gets some attention, I'm offline often and as it is now the AI is too powerful for me to get any good practice.
I've had a look at the source code, but I cannot spot a problem. It looks like it should correctly send a command signalling depth 1 for lvl 1.
That should be more than enough for it to make absolutely ridiculous errors. Yet it never seems to do so. So I can only assume that the limit isn't being respected, but why I have no idea as the code seems fine.
The only thing I can think of is that Stockfish on android is no longer respecting the depth limit when you also provide it which a movetime. But unless I start actually building the app (which is a pain when you're not set up for it, but I might try to do it) I can't actually debug it.
It would make sense though as the AI sometimes makes some odd, but not terrible, plays in the opening and it does eventually mess up, so it's not like it's running level 8.
I just really want to be able to play offline. I get no signal in the toilet at work and it's the perfect time to throw in a quick practice game :P
I really do hope someone can take a look at this.
After writing all this I find it's already been noticed on reddit:
https://www.reddit.com/r/chess/comments/6qljpp/is_the_offline_computer_way_stronger_than_the/
and there's an issue on github:
https://github.com/veloce/lichobile/issues/630
So instead this is a call for help:
If anyone knows when this started, please speak up. Because I really want to find the solutions to this!
I received a PM with the following content:
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Just wanted to comment on your Stockfish AI post, but it seems I'm unable to reply in your thread? Anyways, it's a problem I've been having as well. In the Android app, there's an enormous skill difference between stockfish lvl1 online (play vs the machine), which I can beat handily, and stockfish lvl1 offline (computer), which I get smashed by every time.
You're theory that the difficulty is dependent on device specs is a pretty good one, I think. I'm running it on a OnePlus 3 which has a powerful processor and tons of RAM.
Hopefully this gets some attention, I'm offline often and as it is now the AI is too powerful for me to get any good practice.
------------------------------------------------
I've had a look at the source code, but I cannot spot a problem. It looks like it should correctly send a command signalling depth 1 for lvl 1.
That should be more than enough for it to make absolutely ridiculous errors. Yet it never seems to do so. So I can only assume that the limit isn't being respected, but why I have no idea as the code seems fine.
The only thing I can think of is that Stockfish on android is no longer respecting the depth limit when you also provide it which a movetime. But unless I start actually building the app (which is a pain when you're not set up for it, but I might try to do it) I can't actually debug it.
It would make sense though as the AI sometimes makes some odd, but not terrible, plays in the opening and it does eventually mess up, so it's not like it's running level 8.
------------------------------------------------
I just really want to be able to play offline. I get no signal in the toilet at work and it's the perfect time to throw in a quick practice game :P
I really do hope someone can take a look at this.
----------------------------------------------
After writing all this I find it's already been noticed on reddit:
https://www.reddit.com/r/chess/comments/6qljpp/is_the_offline_computer_way_stronger_than_the/
and there's an issue on github:
https://github.com/veloce/lichobile/issues/630
So instead this is a call for help:
If anyone knows when this started, please speak up. Because I really want to find the solutions to this!