Do you think Lichess should add even faster time controls, like: 10s, 5s, 2s, 0+0.25s? Ultra bullet is too slow.
Do you think Lichess should add even faster time controls, like: 10s, 5s, 2s, 0+0.25s? Ultra bullet is too slow.
Do you think Lichess should add even faster time controls, like: 10s, 5s, 2s, 0+0.25s? Ultra bullet is too slow.
Ultra bullet is slow !!!!
Bro are u in yr senses (no offence)
Just laughing after reading yr forum
Maybe it would be an idea to unterstand why thinking during a chessgame is not that an evil thing. Try not to change the game to get better winning chances. Change yourself to get better winning chances - from that nobody can stop you ;-)
Something like a femto + 0
Why not zerk every ultra game?
I think pretty much every time control has been invented, from super-ultra-hyper-supra bullet to correspondence and unlimited.
The OP seems entirely pointless until lichess gets its act together and fixes its badly broken "lag compensation."
The UB experience on lichess sucks rocks. A good portion of the time, it does, anyway. It's also entirely inconsistent, so sometimes it's okay. But the inconsistency is just another level of suck, really.
Until lichess sees fit to record and make lag data available for games, it's hard to be definitive but after playing 15k games, it seems to me like a ping in the 200-350ms range can give a significant advantage (sometimes.) And with a reasonable ping in the 120-160ms range, you get lots of games where you can make mostly premoves and consciously register long waits for your opponent's moves... only to lose on time by multiple seconds.
So I'm pretty sure that games faster than UB would be a total frustrating joke for most people most of the time. if you want to play those time controls, go ahead and seek out matches with them. Nothing stopping you from doing that.
@mrjbones said in #8:
Until lichess sees fit to record and make lag data available for games, it's hard to be definitive but after playing 15k games, it seems to me like a ping in the 200-350ms range can give a significant advantage (sometimes.) And with a reasonable ping in the 120-160ms range, you get lots of games where you can make mostly premoves and consciously register long waits for your opponent's moves... only to lose on time by multiple seconds.
Can you explain to me why a higher ping 200-350ms gives an advantage while a lower pong 120-160ms leads to timeout? Genuine question.
@userfriendly2 said in #9:
Can you explain to me why a higher ping 200-350ms gives an advantage while a lower pong 120-160ms leads to timeout? Genuine question.
Not entirely or in detail, no. But it is apparently related to lichess's "lag compensation" which uses heuristics that "are based on time control and already compensated lag."
As I said, the behavior seems rather inconsistent and my observations are from playing a lot. There could be more at play, such as the pattern of lag a player is experiencing. (E.g. how much short term variance there is.) I've made the suggestion that lag data be recorded and made available for bullet and UB games so the issue can be more fully examined. This could also help with identifying or ruling out lag-switch cheating, a practice some people believe they've been the victim of.
Really, tho, the way it should be done is by recording think time on the client side. Doing it on the server side is doomed to failure. For that matter the goal should be that each player gets exactly the time on their clock to think and move.... not that the result "should feel reasonable for both players".
Anecdotally, on many occasions, I've had streaks where I'm winning an abnormally high number of games (for me) on time and, when I notice and check my ping, it's generally between 2-300ms. I usually play on my phone and this is most common when I'm out and on data rather than on my home network. I also very regularly have the experience of playing games in which I'm mostly premoving and waiting through noticeable pauses for replies, then suddenly I'll lose on time and see my opponent has several seconds left. I'll check my ping and see it is in my normal range (for my home wifi) of about 120-160ms. (My opponent is often from someplace where you might expect more lag... frequently South America.
FWIW, it doesn't happen that often, but when I'm playing UB and lagging badly (like >500ms) I usually notice immediately in the feel of the game. My ping always confirms it and I usually just stop playing.
We need lag data to see exactly what's going on, but these experiences are so frequent that there is indisputably a problem that needs to be addressed.
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