This sounds like a really fun time control where you can play fast games without resorting to moving the pieces randomly at the end of the game( for us who are bad at or just hate the faster times).
I have searched for discussions about this and every discussion just ends without any sufficient answers.
I understand there aren't many who are interested, that is apparent. But is there anyone who can explain this lack of interest?
Thanks for reading
This sounds like a really fun time control where you can play fast games without resorting to moving the pieces randomly at the end of the game( for us who are bad at or just hate the faster times).
I have searched for discussions about this and every discussion just ends without any sufficient answers.
I understand there aren't many who are interested, that is apparent. But is there anyone who can explain this lack of interest?
Thanks for reading
Good idea, but I think you have this opportunity here on lichess:
https://i.imgur.com/RDUqRcT.jpg
Good idea, but I think you have this opportunity here on lichess:
https://i.imgur.com/RDUqRcT.jpg
Oh, sorry, I was wrong - you do not miss the setting, you are missing interested people. Sorry.
Oh, sorry, I was wrong - you do not miss the setting, you are missing interested people. Sorry.
@shax-iyo-shaax said in #1:
This sounds like a really fun time control where you can play fast games without resorting to moving the pieces randomly at the end of the game( for us who are bad at or just hate the faster times).
[...]
Like you I don't like frantic time scrambles at the end of the game either, but I feel that playing with time increment (extra seconds added for each move) solves this problem. For the game as a whole I like to vary how long I think over each move depending on how difficult the position is. That's why I don't bother with something like 1 minute per move.
@shax-iyo-shaax said in #1:
> This sounds like a really fun time control where you can play fast games without resorting to moving the pieces randomly at the end of the game( for us who are bad at or just hate the faster times).
> [...]
Like you I don't like frantic time scrambles at the end of the game either, but I feel that playing with time increment (extra seconds added for each move) solves this problem. For the game as a whole I like to vary how long I think over each move depending on how difficult the position is. That's why I don't bother with something like 1 minute per move.
@Schiffskoch said in #2:
Good idea, but I think you have this opportunity here on lichess:
That is just increment. Time will increase every move if you make a fast moves.
I am referring to a time control where you have 1 minute every move, doesn't matter how fast you make the move before
But thanks for the answer
@Schiffskoch said in #2:
> Good idea, but I think you have this opportunity here on lichess:
That is just increment. Time will increase every move if you make a fast moves.
I am referring to a time control where you have 1 minute every move, doesn't matter how fast you make the move before
But thanks for the answer
@Brian-E said in #4:
Like you I don't like frantic time scrambles at the end of the game either, but I feel that playing with time increment (extra seconds added for each move) solves this problem. For the game as a whole I like to vary how long I think over each move depending on how difficult the position is. That's why I don't bother with something like 1 minute per move.
Time increment can make the game go on for too long though since it ads to the time whenever you make a fast move or it can still end up in a time scramble again. So it doesn't exactly solve it.
You make a good point about where you sometimes need to think more because of the position, but my argument is not to want to throw out the other time controls. Every time control that exists on the site is needed, but I just don't understand why this one is not an option. It definitely solves problems that some people have and it is also such an obvious time control to have in my mind at least.
Thanks for the answer
@Brian-E said in #4:
> Like you I don't like frantic time scrambles at the end of the game either, but I feel that playing with time increment (extra seconds added for each move) solves this problem. For the game as a whole I like to vary how long I think over each move depending on how difficult the position is. That's why I don't bother with something like 1 minute per move.
Time increment can make the game go on for too long though since it ads to the time whenever you make a fast move or it can still end up in a time scramble again. So it doesn't exactly solve it.
You make a good point about where you sometimes need to think more because of the position, but my argument is not to want to throw out the other time controls. Every time control that exists on the site is needed, but I just don't understand why this one is not an option. It definitely solves problems that some people have and it is also such an obvious time control to have in my mind at least.
Thanks for the answer
yes you are right
@shax-iyo-shaax said in #5:
I am referring to a time control where you have 1 minute every move, doesn't matter how fast you make the move before
0+60 with "Bronstein (or US) style delay" rather than "Fischer style increment" would work like that. Many real life chess clocks support Bronstein/US delay mode but it's not supported by lichess (this has been discussed in the past, try searching for it). The extreme case (zero base time) with strict and uniform time limit per move wouldn't be probably very popular anyway; personally I prefer to have the option to think longer when the position needs it.
@shax-iyo-shaax said in #5:
> I am referring to a time control where you have 1 minute every move, doesn't matter how fast you make the move before
0+60 with "Bronstein (or US) style delay" rather than "Fischer style increment" would work like that. Many real life chess clocks support Bronstein/US delay mode but it's not supported by lichess (this has been discussed in the past, try searching for it). The extreme case (zero base time) with strict and uniform time limit per move wouldn't be probably very popular anyway; personally I prefer to have the option to think longer when the position needs it.
This is implemented in byo-yomi (which is unfortunately not a possibility on lichess yet). I agree, I think byo-yomi clocks being implemented could be a great addition to lichess!
To then get a "1 minute per move" game, you could then set the normal clocks to 0 and have 1 byo-yomi period of 60 seconds.
This is implemented in byo-yomi (which is unfortunately not a possibility on lichess yet). I agree, I think byo-yomi clocks being implemented could be a great addition to lichess!
To then get a "1 minute per move" game, you could then set the normal clocks to 0 and have 1 byo-yomi period of 60 seconds.
@mkubecek said in #8:
0+60 with "Bronstein (or US) style delay" rather than "Fischer style increment" would work like that. Many real life chess clocks support Bronstein/US delay mode but it's not supported by lichess (this has been discussed in the past, try searching for it). The extreme case (zero base time) with strict and uniform time limit per move wouldn't be probably very popular anyway; personally I prefer to have the option to think longer when the position needs it.
This indeed works the same, but byo-yomi has the additional advantages that you can play multiple periods, you can see the time running down, and you can play a normal game before it and when the time runs out, byo-yomi is activated.
So Delay's only real thing that sets it apart is that you have extra thinking time, but the clock doesn't go up.
@mkubecek said in #8:
> 0+60 with "Bronstein (or US) style delay" rather than "Fischer style increment" would work like that. Many real life chess clocks support Bronstein/US delay mode but it's not supported by lichess (this has been discussed in the past, try searching for it). The extreme case (zero base time) with strict and uniform time limit per move wouldn't be probably very popular anyway; personally I prefer to have the option to think longer when the position needs it.
This indeed works the same, but byo-yomi has the additional advantages that you can play multiple periods, you can see the time running down, and you can play a normal game before it and when the time runs out, byo-yomi is activated.
So Delay's only real thing that sets it apart is that you have extra thinking time, but the clock doesn't go up.