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Can someone tell me about flagging?

@RookAtE6 This is a question I haven't seen before. Well done. To me, flagging is a perfectly acceptable way to win, using whatever it takes to run out your opponents time. Some use their mouse and youthful reflexes, others might throw around, "time wasters", to run down the clock with obvious bad moves or not making captures or moving only the king. Or maybe they prefer to do pre-moves and not even think about their moves; only focusing on the flag and shaving off microseconds . Which to me represents the finish line and checkered flag in Auto Racing.
Article 6: The chess clock

6.1 ‘Chess clock’ means a clock with two time displays, connected to each other in such a way
that only one of them can run at one time.
‘Clock’ in the Laws of Chess, means one of the two time displays.
Each time display has a ‘flag’.
‘Flag fall’ means the expiration of the allotted time for a player.
6.2 a. When using a chess clock, each player must make a minimum number of moves or
all moves in an allotted period of time and/or may be allocated an additional
amount of time with each move. All these must be specified in advance.
b. The time saved by a player during one period is added to his time available for the
next period, except in the ‘time delay’ mode.
In the time delay mode both players receive an allotted ‘main thinking time’. Each
player also receives a ‘fixed extra time’ with every move. The countdown of the
main time only commences after the fixed time has expired. Provided the player
stops his clock before the expiration of the fixed time, the main thinking time does
not change, irrespective of the proportion of the fixed time used.
6.3 Immediately after a flag falls, the requirements of article 6.2 a. must be checked.
6.4 Before the start of the game the arbiter decides where the chess clock is placed.
6.5 At the time determined for the start of the game the clock of the player who has the
white pieces is started.
6.6 a. Any player who arrives at the chessboard after the start of the session shall lose the
game. Thus the default time is 0 minutes. The rules of a competition may specify
otherwise.
b. If the rules of a competition specify a different default time, the following shall
apply. If neither player is present initially, the player who has the white pieces shall
lose all the time that elapses until he arrives, unless the rules of the competition
specify or the arbiter decides otherwise.
6.7 a. During the game each player, having made his move on the chessboard, shall stop
his own clock and start his opponent’s clock. A player must always be allowed to
stop his clock. His move is not considered to have been completed until he has done
so, unless the move that was made ends the game. (See the Articles 5.1.a, 5.2.a,
5.2.b, 5.2.c and 9.6)
The time between making the move on the chessboard and stopping his own clock
and starting his opponent‘s clock is regarded as part of the time allotted to the
player.
b. A player must stop his clock with the same hand as that with which he made his
move. It is forbidden for a player to keep his finger on the button or to ‘hover’ over
it.10
c. The players must handle the chess clock properly. It is forbidden to punch it forcibly,
to pick it up or to knock it over. Improper clock handling shall be penalised in
accordance with Article 13.4.
d. If a player is unable to use the clock, an assistant, who must be acceptable to the
arbiter, may be provided by the player to perform this operation. His clock shall be
adjusted by the arbiter in an equitable way.
6.8 A flag is considered to have fallen when the arbiter observes the fact or when either
player has made a valid claim to that effect.
6.9 Except where one of the Articles: 5.1.a, 5.1.b, 5.2.a, 5.2.b, 5.2.c applies, if a player does
not complete the prescribed number of moves in the allotted time, the game is lost by
the player. However, the game is drawn, if the position is such that the opponent cannot
checkmate the player’s king by any possible series of legal moves.
6.10 a. Every indication given by the clocks is considered to be conclusive in the absence of
any evident defect. A chess clock with an evident defect shall be replaced. The
arbiter shall replace the clock and use his best judgment when determining the
times to be shown on the replacement chess clocks.
b. If during a game it is found that the setting of either or both clocks was incorrect,
either player or the arbiter shall stop the clocks immediately. The arbiter shall install
the correct setting and adjust the times and move counter. He shall use his best
judgement when determining the correct settings.
6.11 If both flags have fallen and it is impossible to establish which flag fell first then:
a. the game shall continue if it happens in any period of the game except the last
period
b. the game is drawn if it happens in the period of a game, in which all remaining
moves must be completed.
6.12 a. If the game needs to be interrupted, the arbiter shall stop the clocks.
b. A player may stop the clocks only in order to seek the arbiter’s assistance, for
example when promotion has taken place and the piece required is not available.
c. The arbiter shall decide when the game is to be restarted in either case.
d. If a player stops the clocks in order to seek the arbiter’s assistance, the arbiter shall
determine if the player had any valid reason for doing so. If it is obvious that the
player had no valid reason for stopping the clocks, the player shall be penalised
according to Article 13.4.
6.13 If an irregularity occurs and/or the pieces have to be restored to a previous position, the
arbiter shall use his best judgement to determine the times to be shown on the clocks. He
shall also, if necessary, adjust the clock’s move counter.
6.14 Screens, monitors, or demonstration boards showing the current position on the
chessboard, the moves and the number of moves made, and clocks which also show the
number of moves, are allowed in the playing hall. However, the player may not make a
claim relying solely on information shown in this manner.

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