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Lichess v2 is here

Is there any way to re-institute margins? My computer screen has always been a little on the wide side for me, so I'd prefer it not reach all the way to the edges of the window, and I don't want to do something ridiculous like leave my window perpetually smaller.
I'm getting used to the new Lichess and I like it. It's beautiful. You people are brilliant.

I have just one complaint which I wrote about before. I will patiently wait for the problem to be fixed.

After a game I used to be able to shrink the screen so I could see both the entire board and the computer analysis chart. Now I can't do that. With my Apple desktop computer, I used to be able to press "cmd" and "-" to shrink the screen. Now that doesn't work. Please fix.
My initial message in this thread may have sounded a bit harsh (lichess.org/forum/general-chess-discussion/blog-XMvcJSwAADkA0hPE?page=7#64). I was very sincere and meant my comments as a contribution to a fine community facility. It appears that a lot of users are taking the feedback as whining complaints.

I appreciate the efforts of the developers, but there are serious problems with the new interface.

Most of the tone of my email was in reference to the first post, which appeared. It spoke of making the interface work on mobile devices (rather than normal PC's) and for the users to forget about what we had because we won't see it again.

There are great libraries and facilities for good developers to detect the type of computer/device/browser and run specific versions or routines accordingly. The first post suggested that the system was detecting the big screens and making adjustments to use up the large monitors. The detection and facility really should be the other way around. Detect a mobile device and make adjustments accordingly.

By the way, the interface works great on the tiny screen of my Pixel 3. But I won't use the web interface on my mobile device. I'll use the Mobile app instead. So I don't see a gain with trying to make the Web Interface compete with the Mobile app and making the PC users loose out.

By the way, I'm here to stay as long as the providers will have me. But I will be outspoken with suggestions to make, this, my hope a better place. If no one spoke out, but just gave nothing be praise, everyone would lose. The developers will lose because they will think they are going something that is convenient for their users. The users' lose out because the developers don't know how they really feel.

I put my money where my mouth is and subscribed as a patron to show my real concern. I challenge most of the users speaking out to consider doing similar (based on their budget).

I praise the administrators and developers for their hard work and diligence in trying to provide the best for the community. The only way you can know how we are receiving things is in our feedback and suggestions.

Among other things, I'm hoping that a team will get together to address the forum to make it easier to find and follow threads, and to contribute feedback. It takes an extreme amount of work to be able to read where you leave off and to find the bottom so that you can type a message. It would be very productive if the users could also click on reply to some other messages to ask for clarification, or to help with some misunderstandings that it might be clear that some users posting are having.

With the 10's of thousands of users, English isn't the first language of many. So it's fairly easy some of them might misunderstand some comments from the administrators or users, and vise versa.

Among the many other bugs that are being addressed, addressing this forum problem could go far in easing the growing pains.

-- L. James

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L. D. James
ljames@apollo3.com
www.apollo3.com/~ljames

It's getting better. But web interface still has tiny font and a ton of unused space lying on the sides. Also for puzzles the box is shifted to the right, which is annoying. Hopefully can be fixed soon, given how fast the developer team has fixed previous issues.
@apollothethird -- These days, web developers don't use (js? jquery?) libraries to detect devices. Those usually bloat the site + can misbehave sometimes They use @media in CSS and other techniques to target breakpoints. Otherwise put: websites are not built with a mobile version (which needs to be maintained separately), but are rather implemented responsively.
@Pashut Thanks for the information. I wasn't referring to jQuery, bloat, or any specific method. I hope (and expect) the first message reference to "Responsive design" (lichess.org/blog/XMvcJSwAADkA0hPE/lichess-v2-is-here), has to do with clean and efficiency.

Possibly better than you or I can suggest. As far as I can see the interface has always shown professional and efficiency. I was hoping to contribute to some of what we are experiencing as the results of what is being provided.

-- L. James

--
L. D. James
ljames@apollo3.com
www.apollo3.com/~ljames
@apollothethird -- True, you didn't mention any specific method. But you did mention "great libraries and facilities for good developers to detect the type of computer/device/browser and run specific versions or routines accordingly".

Those libraries used to be JS, nowadays they have migrated to CSS. And the idea is that they don't load a new site/layout based on the browser detected, rather they rearrange and style the (already loaded) elements on the page to fit the device's viewport. One of the advantages is that you don't have to program specific functionality for each device/browser, which saves developers a TON of time + code.

More info: www.w3schools.com/html/html_responsive.asp
@pashut Thanks again. I was meaning methods, and hoping that the methods being used for detecting the screen size would be used for what I could consider more productive. I find it very counterproductive that many users are describing, having to struggle with resizing the zoom to be able to deal with the sizing problem. I believe the developers should work with %100 being natural, then the user will zoom from natural based on their seeing handicap or other desired preferences. Most of the users are having to do the zooming, most likely from reading the message referring to adapting for the mobile device.

You can determine if the user is using a mobile device without using bloated outdated programming components. It can also be done by allowing the user to set a preference... I often use the option on sites to override what the site detects for a better experience.

I guess I'd have to understand and just tolerate if the developers believe the PC is outdated and everything should be developed for a mobile device. While I'd have to contend with it, it's not something I agree with.

There might already be configuration settings for the problems that I'm having trying to use the interface. I always play over 15 correspondent games at once. I have a bunch of windows opened and spread across four large monitors. It's very cumbersome trying fix the zoom... when I zoom one window 6 others become distorted.

You can't use this convenience that I have been using on a mobile device. Trying to make the web work like a mobile device takes a lot away from the potential have the facility of a computer.

I understand that I'm not using the best computer and programming jargon, but I hope I'm clarifying what I'm trying to describe as something that I'm sure would facilitate a lot of the community.

Trying to fix and deal with the oversize flaws of the interface is a major theme of this thread.

By the way, I read in the thread a reference to resizing the board by a bottom right control. That's something that I can't find. I'll look for the appropriate form topic to follow that issue and give it resolved.

Thanks for correcting me on the terminology and showing interest.

-- L. James

--
L. D. James
ljames@apollo3.com
www.apollo3.com/~ljames

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