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Best way to self-study chess without a coach?

Study a lot of endgame, with Dvoretsky's endgame manual, The Endgame Chess Encyclopeadia, and Artur Yusupov's endgame books. Also, practice puzzles on Lichess, chess.com(puzzle rush and battle) and subscribe on chessbase (download the software, study openings and puzzles on middlegame and endgame), and just free-play on Lichess. :) My coach @amjee_19.
1. Do 10 puzzles a day instead of 100 but calculate them fully through, even if it takes 10minutes each. Max 30min/day
2. Play 2 longer rapid games instead of 10 and analyze them deeply
3. Ignore Youtube and other videos. It is the most inefficient way to train
4. Lock away your Dvoretski. You are way too weak to benefit from it, come back to it when you are 2000 Fide.
Instead get Silmans Endgame book and only do the first couple of chapters. Thats enough endgame knowledge for a long time
5. Spend the remaining time on playing classical games and analyze every game
6. Ignore openings

This way you will learn much more in less time
@billy_ombima said in #1:
>
> What I do currently is:
> 1. 50-100 puzzles daily
> 2. About 10 rapid games
> 3. Chessable study
> 4. Chess.com lessons
> 5. Fritztrainer videos using Chasebase
> 6. Youtube: Gotham, Rosen, Bartholomew, Finegold, Agadmator, Botez sisters etc
> 7. I also have hundreds of Chess books downloaded but no idea which one is good. Currently reading Dvoretsky endgame manual, Keep it simple 1.e4, Yusupov's Build up Your chess

All of them are partially wrong. depends.
For instance, puzzles. They are to increase your understanding of tactics, which is perfectly fine to learn. But if you hit menu--> puzzles, you are going to get the general puzzle pool. a mix of everything.

Chess has a lot of themes, and the general puzzle pool has different themes in the same puzzle, sometimes you cant solve them because you dont know the theme or you arent that good at it. And that type of training is not good at training your weak theme, as you dont know when it may pop up next time.

Go menu --> puzzles --> theme puzzles (once a puzzle is loaded, link in the left side) Pick a theme you are bad at and do those puzzles a day, same theme for like a week, until you get familiar with it. Once you get good at it, pick another one.

2.- Yes, the games are ok, but you gotta try to implement that theme you are just practicing.

3.- Depends of what study. It has to be related to the theme in the puzzles.

4.- same stuff, it depends.

5.- Dont know what you train, but it should be one of your weaknesses

6.- Nope. Its not bad looking, but those are more for entertainment and not as lessons. The only exception is the st. louis channel where finegold host, but you know, the one in format of a conference/lesson.

7.- Get something about openings, other about pawn structures, other about common endgames and one about middlegame. probably in that order.

Thats a lot of training, and it is not bad at all, but a lot of training all over the place wont get you far, you have to focus on specific things, in this case, as you have low level, i would recommend to build your foundation of the game. As i said, learn the themes, learn matting patterns, learn about activity and initiative, development and the opening. You have to concentrate on this until you get out of the opening with at least equal chances but with a good development, while trying to make problems for the opponent to solve. Once you are able to do this on a consistent basis, you have to study endgames (you know, to be able to score), and then, mid game study.
#1
A person does not know what they do not know - whatever level they are at.

Consider the following simple example. A novice player analyzes their games with only a computer. They see that many times the opponent's Knight is attacking two of their pieces and they lose one. They'd like to practice recognizing that. They head over to the puzzle theme page and search the entire page for "Knight". Many hits, but missing what they really need - that the theme is a "Knight fork". Almost any non novice player could tell them this. They may find it eventually themselves.

Similarly for more complex types of tactics, and especially strategic/positional themes, finding what they are called so that one can look them up for study/practice, is going to be difficult when analyzing alone.

This is why many people recommend going over your games with the strongest player you can find. The hope being that the stronger player knows the themes, *and* can explain things in a way you can understand. The stronger player also may be able to point you to relevant resources.

As people have already said, this way of proceeding is best because you spend your study time focused on your weaknesses.
@oberschlumpf said in #5:
> I agree with @achja: quality beats quantity. Maybe you should better define a time than a number. Playing 5 rapid games and take some time to analyze them might be more efficient than 10 rapid games. In order to make progress it is pivotal to learn from your mistakes. Same applies to puzzles.
>
> Also maybe better save money for more relevant things - like playing an OTB tournament - instead of spending it for Chessbase or Chessable products. YT videos shouldn't have a priority. Among the books I would stick to Yusupow.
>
> I just looked briefly at one of your recent games:
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>
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> Why did you resign?

I think on that game I gave up after losing that pawn. The others would just fall. Because am not good at endgames yet.
In the final position you had an extra pawn and Rb7 attacks b4. There was absolutely no reason to resign.
@oberschlumpf said in #17:
> In the final position you had an extra pawn and Rb7 attacks b4. There was absolutely no reason to resign.
I think I need to work on my emotions too. Sometimes when I loose a piece I get discouraged. Especially when the opponent seems to be playing good moves and punishing all my mistakes.
Very helpful info this wpuld maybe help alot and you can maybe be a coach
@billy_ombima said in #16:
> I think on that game I gave up after losing that pawn. The others would just fall. Because am not good at endgames yet.

I remember in our training games long time ago that your early resignations were a theme.
It is good to spot such a weakness and work on it. Perhaps you need to learn to fight on and develop a swindle mode. And perhaps you need to work further on position evaluations.
Recently GM Smerdon had a book out about swindling. And of course work on your endgames as well.
I love rook endgames. I am not good at some rook endgames but I feel comfortable with a lot of rook endgames and this has secured me of many points, even from lost or drawn positions. The games of Akiba Rubinstein can serve as study material for rook endings ideas, to start with.
In general though, in rook endings rook and/or king activity is often important. Creating a passed pawn is important too. And the saying that all rook endings are drawn has some truth in it.

Good Luck & Have Fun !

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