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2+1 or 1+1 should be the default tournament timings

Imagine all the flaggers who try to cheese by timing, making unconvincing but fast moves would need to actually learn to play. Also the people i find with increment are much better players than non increment bullet cheese players; this is they have less ranking but looot better game quality.
The 3 minutes hourly tournaments should be 2+1 and the 1 minute tournaments 1+1.
@monosapiens No. Flagfights are a part of bullet (a crucial part). Bullet is not 100% chess. It is a mix of timing strategies, speed, instinct and chess. Game quality is for rapid and classical.
Bullet is mainly openings and instinct. You must practice endgames and middlegames to win in bullet. In the endgame, you must know how to checkmate with bishop and knight in 10 seconds. "Making unconvincing and fast moves" is a strategy in the game of bullet.
It's just like "Imagine all the GM's who try to cheese by checkmating, making unconvincing but good moves would need to actually learn to play." Flagfighting is a part of the game, just like checkmate is a part of the game of Chess.
Look my rank. My blitz rank comes from playing 3 minutes games without increment. My bullet come from playing 2+1.
As you can see playing without increment makes your rating inflate.

My experience playing 3 minute games without increment, endgame is just shuffling faster as you can in hope someone runs out of time. So no, flagging is NOT part of chess as is comes from arbitrary timed constraint (because no 1 sec increment).
If you disagree with the time control, don't play. Lichess isn't here to cater to your every whim.
Flagging is not part of chess as is comes from arbitrary timed constraint
My favorite time controls have a small base time with a small increment, and 2+1 and 1+1 number among those.

For me, they check all the right boxes. Tempo is still fairly fast, but I don't have to worry whether the extra milliseconds I lose from varying hardware configs (touchpad vs mouse, reliable vs shaky internet, etc.) are going to doom me in all time scrambles.

The key there is "for me". Everyone has different preferences. I prefer being able to enjoy a reasonably fast-paced game without having to worry about what hardware I'm using, and having a small increment to cover the mechanics of moving works for that.

Other people love the drama/tension of flagging battles in no-increment games, and that's great! They just have different preferences than I do, and there's nothing objectively right or wrong about that. There's just no accounting for taste :)

2+1 is a fairly popular time control, and was even the TC of the spring marathon this year, so it gets some love here at lichess. It's just not as popular as 1+0 and 3+0, so of course you'll see more of those.

It's just difficult to accommodate people with wildly varying preferences, but I think lichess does a pretty good job of this with time controls.
"Flagging is not part of chess as is comes from arbitrary timed constraint"

Since this "arbitrary timed constraint" is agreed by both players before starting the game, it becomes part of it... Actually, if you use a "classic" chess clock, analogic, you don't have increment, just the tiny flag that drops once you reached your time.

Increment or not, time control, this is all parts of the rule of the game you are about to play. I love playing 5+8, and to me 1+0 and 1+1 are exactly the same : I don't have time to think for three moves in that time :D

The no-increment is a constraint indeed, but the type that you chose to play with, and the rule says that if you have time left and your opponent does not, you win. Actually, the rule said that. Now it says that it can be a draw, depending on material.

All that to say that every player has their preferences, and while yours are bullet + increment, mine are rapid with or without increment. this doesn't mean that one of us is right and the other is wrong :)
Nonsensical premoves is what makes the games so interesting.

1+1 & 2+1 feels like one can get away with very poor time management and survive on the increment, you can't make huge sacrifice just for the sake of it; Not for me.
You can flag opponents playing with +1 or +0,5 but is not as brainless as without increment. Flagging with incrment you have to consider your whole position and still play a reasonable instant move. Reasonable enough to not make the opponent become struggle free, so he runs out of time countering your moves.

No increment?
Spam dumb moves the fastest as you can even in an absolute no-win-hope position to flag win.
You sound like someone complaining that pushing a pawn to the other end of the board and getting a queen is not a real chess player. I can just imagine someone like you 100 years ago when promoting became a thing saying the following

"I can't believe you can promote pawns, this removes all the skill from an attack. Real chess players know how to sack pieces for a devastating attack. All the players nowadays just trade their pieces down into an endgame and just push pawns up the board like fools until they get a new queen. Trading down to an endgame completely removes all the skill from the game, as you can see from my games half of them come from checkmates in the first 20 moves."

Do you see the resemblance? The clock is like material, good players know how to trade positional advantage for clock time.

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