@RyanVelez said in #17:
A layer is anything you wish to investigate. Anything you investigate can be broken down into layers, too, if you want. I avoided saying "Sublayers" because such classifications never end (ie: subsublayers, subsubsublayers, etc...)
But "Positional Chess Layer" can be a single layer to someone who understands positional chess well. To someone who understands it less well, they could have "Pawn Weaknesses," "Key Files / Diagonals / Ranks," Maneuvering," and "King Safety" all be individual layers. The Layered Analysis remains flexible in that the investigator, that is the "improver," has full ability to add or remove as many layers as they like.
Two people analyzing the same game using this system will not likely have perfect overlap in their analysis (but this is already true when you have 2 people analyze the same position through traditional means). However, both should hit on a lot of the same themes. The higher the rating, the more overlap there will be when an analysis is done by separate people. This is because higher level people will more easily hone in on the critical details. A professional quality analysis should not deviate to unnecessary details. For example, a game that explores the 4 Knights Game should not deviate to "And technically, white could have played Qh5 to attempt the 4-Move Checkmate."
Anyway, the flexibility offered with this system encourages people of differing levels to analyze their games. People with more knowledge will analyze better, which is still true without this system; however, weaker players and stronger players can still both follow these steps and produce an analysis that is beneficial for growth at their respective levels.
I see, apply the layering to both the board "physics" and the internal model that is evolving in the leaner.
Both have separable chunks (along the game time axis, or the internal model where I guess in the past we would be satisfied just calling those patterns, as if we knew what they would be).
Such chunks in the sequential direction of the single game object, need not be all the layers you were talking about, and could overlap.
From having also separate the chess object into board objects and learner representation of those, it makes it clear that the subjective alea of walks of chess, now having worded handles that we can talk about, so objectifying the subjective of the chess physics, can be different from the chess physics. Learning is evolving that internal model of chess in all of us.
Adapting it through experience and communication with each other. It seems that I was restricting the word layer to things that can be separated issues of the board, that happen at the same chess time or more precisely in parrel.
In all the cases whether board or how we think about it (me making such meta layers), there is the separation creation of the things they point to (board or thinker/learner) and the recombination.
I was restricting to explicit logic recombination of things of the board, as layerable. But the psychological layers can allow recombination without us knowing all the internal psycho-logic of that combination process.
So the superposition principle used, needed not be as local finite rules of chess based. But I think it might help to keep track of what is black box superposition for now, and what can be attributed to the local rules of chess.
My ambition stops at N move rules, and does not include time pressure, for e.g.. I guess those are also layers, of the chess logical type, just superfluous critters for my platonic chess ambition. I am making that clause, to allow me still talking (reading with curiosity) about others ambitions too, but declaring the order in which I would uncover or further narrow the surface of the black-boxes.
those are words, or sharable concepts (object of the board or objects of learning theory). So I am back to Venn Diagrams in my own thinking. words are sets. a word is a set of objects, but a black-box. We can dissect it into its own layers, if we want to.
@RyanVelez said in #17:
> A layer is anything you wish to investigate. Anything you investigate can be broken down into layers, too, if you want. I avoided saying "Sublayers" because such classifications never end (ie: subsublayers, subsubsublayers, etc...)
>
> But "Positional Chess Layer" can be a single layer to someone who understands positional chess well. To someone who understands it less well, they could have "Pawn Weaknesses," "Key Files / Diagonals / Ranks," Maneuvering," and "King Safety" all be individual layers. The Layered Analysis remains flexible in that the investigator, that is the "improver," has full ability to add or remove as many layers as they like.
>
> Two people analyzing the same game using this system will not likely have perfect overlap in their analysis (but this is already true when you have 2 people analyze the same position through traditional means). However, both should hit on a lot of the same themes. The higher the rating, the more overlap there will be when an analysis is done by separate people. This is because higher level people will more easily hone in on the critical details. A professional quality analysis should not deviate to unnecessary details. For example, a game that explores the 4 Knights Game should not deviate to "And technically, white could have played Qh5 to attempt the 4-Move Checkmate."
>
> Anyway, the flexibility offered with this system encourages people of differing levels to analyze their games. People with more knowledge will analyze better, which is still true without this system; however, weaker players and stronger players can still both follow these steps and produce an analysis that is beneficial for growth at their respective levels.
I see, apply the layering to both the board "physics" and the internal model that is evolving in the leaner.
Both have separable chunks (along the game time axis, or the internal model where I guess in the past we would be satisfied just calling those patterns, as if we knew what they would be).
Such chunks in the sequential direction of the single game object, need not be all the layers you were talking about, and could overlap.
From having also separate the chess object into board objects and learner representation of those, it makes it clear that the subjective alea of walks of chess, now having worded handles that we can talk about, so objectifying the subjective of the chess physics, can be different from the chess physics. Learning is evolving that internal model of chess in all of us.
Adapting it through experience and communication with each other. It seems that I was restricting the word layer to things that can be separated issues of the board, that happen at the same chess time or more precisely in parrel.
In all the cases whether board or how we think about it (me making such meta layers), there is the separation creation of the things they point to (board or thinker/learner) and the recombination.
I was restricting to explicit logic recombination of things of the board, as layerable. But the psychological layers can allow recombination without us knowing all the internal psycho-logic of that combination process.
So the superposition principle used, needed not be as local finite rules of chess based. But I think it might help to keep track of what is black box superposition for now, and what can be attributed to the local rules of chess.
My ambition stops at N move rules, and does not include time pressure, for e.g.. I guess those are also layers, of the chess logical type, just superfluous critters for my platonic chess ambition. I am making that clause, to allow me still talking (reading with curiosity) about others ambitions too, but declaring the order in which I would uncover or further narrow the surface of the black-boxes.
those are words, or sharable concepts (object of the board or objects of learning theory). So I am back to Venn Diagrams in my own thinking. words are sets. a word is a set of objects, but a black-box. We can dissect it into its own layers, if we want to.