Impressive to be realtime rendering in such a way through the browser, though it truly takes our computers to task the longer we play.
I didn't think I would find it as interesting as I did. I expected something different. Expected pieces snapping into place and limited movements but what I got was freedom IRL movements that surprised me how much I liked it. Of course then a reminder that it's not real life when a piece zooms off the board as if it ricochet off another. Lot's of quirky things, but I feel genius in where it is going. At the same moment I feel like this should be simple today, and yet while in there I realize that it's not at all and all the things I take for granted or overlook in interfaces cheapened and limited for ease of use are now here in this. Reading your blog I was a little confounded by all the talk about moving and capturing in one motion and didn't understand until I tried it, and now I do.
As the computer on this end started to collapse it became slugging to move any pieces. I also think the movements inversed on me at one point, where trying to move the board view around moving a mouse inwards backed me away and trying to tip the view down moved it up. At that point I had to step out.
This reminded me of something. A "real time" renderer for architectural visualization called Enscape built off game engines. Working with that was a dream coming from previous renderers ray tracing on a snails back. Then exporting to views we could share in people's web browsers was amazing. I get that feeling when I open your chess game.
As Enscape progressed over the years it started to get slowed and weighted down by the pefection of rendering they seemed to be after. Then they added a simple slider that was nice, you could crank up the quality of render level or crank it down so your system could keep up. That was handy. After all sometimes you just want it to work fast in 3d, and sometimes you want it as real as can be. Everyone's device is different so that allowed us to keep working no matter what. By the time I noticed all the settings adjustments you had available to adjust, my machine was already crying and I could barely move the needle on the settings. I may come back to try it again and jumo into the settings before the computer dies.
Impressive to be realtime rendering in such a way through the browser, though it truly takes our computers to task the longer we play.
I didn't think I would find it as interesting as I did. I expected something different. Expected pieces snapping into place and limited movements but what I got was freedom IRL movements that surprised me how much I liked it. Of course then a reminder that it's not real life when a piece zooms off the board as if it ricochet off another. Lot's of quirky things, but I feel genius in where it is going. At the same moment I feel like this should be simple today, and yet while in there I realize that it's not at all and all the things I take for granted or overlook in interfaces cheapened and limited for ease of use are now here in this. Reading your blog I was a little confounded by all the talk about moving and capturing in one motion and didn't understand until I tried it, and now I do.
As the computer on this end started to collapse it became slugging to move any pieces. I also think the movements inversed on me at one point, where trying to move the board view around moving a mouse inwards backed me away and trying to tip the view down moved it up. At that point I had to step out.
This reminded me of something. A "real time" renderer for architectural visualization called Enscape built off game engines. Working with that was a dream coming from previous renderers ray tracing on a snails back. Then exporting to views we could share in people's web browsers was amazing. I get that feeling when I open your chess game.
As Enscape progressed over the years it started to get slowed and weighted down by the pefection of rendering they seemed to be after. Then they added a simple slider that was nice, you could crank up the quality of render level or crank it down so your system could keep up. That was handy. After all sometimes you just want it to work fast in 3d, and sometimes you want it as real as can be. Everyone's device is different so that allowed us to keep working no matter what. By the time I noticed all the settings adjustments you had available to adjust, my machine was already crying and I could barely move the needle on the settings. I may come back to try it again and jumo into the settings before the computer dies.