@OctoPinky said in #10:
I was thinking about moves like this: I followed general idea "push passed pawns", even better when you can push them with check. Well, it seems one of these is a winning move, the other (actually played) ruined my advantage.
so seeking a human rationale about why SF says a5 while you did push the pawn?
"push passed pawns".
I can't say that I am familiar with either this action thumb rule or when does it apply.
But given the connected pawn pair ou 2 pawn island. i have seen a better pawn technique of alternating phalanx with chain a sort of 2 pawn walk ratchet. That would have prevented the kind from blocking the pawn.
I do not see here that the check is really taking initiative as the defending reply is canceling the first intention of pushing the pawn (further as needed).
Ok i see the bishop controlling light square complex around that possible 2 pawn advance. I do not have a principled point here other than the more autonomous pawn ratchet, which might be just about move ordering.. you had the right idea but should have prepared against the blocking as check reply.
I am just using my current limite chess vision thinking here, i am not talking from autority. Thanks for sharing.
so in hindsight as too late for me to experience this in foresight.. and this is not the question anyway.
what is your question. Finding board features clues that might help reproduce the better move elsewhere.
so I do think the plan goal is the idea, but that it not the method of immediately possible. The bishop makes your own king pawn rachet protection job, needing a darrk square pathway.. which without having checked, and not typing without board even in peripheral vision, but kind of remembering the starting position.. I think the 2 pawn march (it might even be a thing... I should ask my mentor....because I recall having discussed this at some point, not on the rim, but near the extended center. Pawn technique is still a skill set gap in my internal representation of the chess board dynamics (etc..) which some might call chess vision, but I have ambitions to formalize this in some alternative time line (lol), and internal representation seems to need imply that it might be evolvable and related to our experience and how we learn from it.
So 2 pawn racthet is my go to words for a bunch of chess stuff. I see many ratcheting patterns.. most often those are in endgames.. I tend to call repeated dynamic sub-patterns that way. but it might be sometimes within a set of such sub-patterns. Like in the KNBk endgame. although it is not as clear what are the "atomic" subpatterns being ratcheted..
is that helping. I am just describing what the SF suggestino seems to accomplish. I think perhaps dissecting ideas into goal or method might help assemble the bulding blocks in order.
yes to wanting to push the pawn or its adjacent neighbor. Maybe that checking extra idea seems to be not as important to me, as it is easily escape while also blocking the pawn. I know you were going to bring the other pawn later.
so maybe this is really about learning the virtues of keeping pawn connected either as phalanx or chain. in one configuration it has tight slab interdiction forward against kind ever consider getting close.. and that might be room for the king to interweave itself in the 2 pawn ratchet. when a dark square appears..
it might just be luck here that this is allowed. I stop here. what are your thougths.?
@OctoPinky said in #10:
> I was thinking about moves like this: I followed general idea "push passed pawns", even better when you can push them with check. Well, it seems one of these is a winning move, the other (actually played) ruined my advantage.
so seeking a human rationale about why SF says a5 while you did push the pawn?
> "push passed pawns".
I can't say that I am familiar with either this action thumb rule or when does it apply.
But given the connected pawn pair ou 2 pawn island. i have seen a better pawn technique of alternating phalanx with chain a sort of 2 pawn walk ratchet. That would have prevented the kind from blocking the pawn.
I do not see here that the check is really taking initiative as the defending reply is canceling the first intention of pushing the pawn (further as needed).
Ok i see the bishop controlling light square complex around that possible 2 pawn advance. I do not have a principled point here other than the more autonomous pawn ratchet, which might be just about move ordering.. you had the right idea but should have prepared against the blocking as check reply.
I am just using my current limite chess vision thinking here, i am not talking from autority. Thanks for sharing.
so in hindsight as too late for me to experience this in foresight.. and this is not the question anyway.
what is your question. Finding board features clues that might help reproduce the better move elsewhere.
so I do think the plan goal is the idea, but that it not the method of immediately possible. The bishop makes your own king pawn rachet protection job, needing a darrk square pathway.. which without having checked, and not typing without board even in peripheral vision, but kind of remembering the starting position.. I think the 2 pawn march (it might even be a thing... I should ask my mentor....because I recall having discussed this at some point, not on the rim, but near the extended center. Pawn technique is still a skill set gap in my internal representation of the chess board dynamics (etc..) which some might call chess vision, but I have ambitions to formalize this in some alternative time line (lol), and internal representation seems to need imply that it might be evolvable and related to our experience and how we learn from it.
So 2 pawn racthet is my go to words for a bunch of chess stuff. I see many ratcheting patterns.. most often those are in endgames.. I tend to call repeated dynamic sub-patterns that way. but it might be sometimes within a set of such sub-patterns. Like in the KNBk endgame. although it is not as clear what are the "atomic" subpatterns being ratcheted..
is that helping. I am just describing what the SF suggestino seems to accomplish. I think perhaps dissecting ideas into goal or method might help assemble the bulding blocks in order.
yes to wanting to push the pawn or its adjacent neighbor. Maybe that checking extra idea seems to be not as important to me, as it is easily escape while also blocking the pawn. I know you were going to bring the other pawn later.
so maybe this is really about learning the virtues of keeping pawn connected either as phalanx or chain. in one configuration it has tight slab interdiction forward against kind ever consider getting close.. and that might be room for the king to interweave itself in the 2 pawn ratchet. when a dark square appears..
it might just be luck here that this is allowed. I stop here. what are your thougths.?