@Wodjul said in #40:
Thank you for that comment! I really enjoyed reading it as you bring up several important points.
Surely, the intent of general principles is to increase the probability of good human moves and decrease the probability of bad human moves.
Yes I think this is a common line of thinking and one that I've considered. Here's what I've concluded about this probabilistic conceptualization:
Chess has certain rules. These rules lead to certain game properties. These game properties lead to general principles. These principles, in some vague sense, are generally true.
For example, if you get checkmated, you lose. So protecting your king is important. Because a lot of the action in chess happens in the middle of the board (another property you could probably further 'deduce' if needed), it's best to hide your king in the corners early on. This might lead some principle saying that you should try to castle your king in the opening. We might think that this is generally true. Furthermore, even though very unlikely in reality, we could imagine ourselves doing some kind of perfect statistical analysis, and ultimately find that this is true 70% of the time (whatever that means...).
However, given this, how will this help us as chess players? To perform even at an amateur level in chess, it requires a nuanced, position-specific approach. This is why I believe chess players naturally develop the type of decision-making process I outlined in part 3, as it best solves this issue. No player closes their eyes, and simply trusts general 'external information' to make decisions in chess. Rather, we trust our specific intuitive appraisals in any given unknown position. This is why principles help boost confidence (as I described in the post), but never remove confidence. We would never see a move that immediately feels like it must be a great move, but then on consideration of the fact that, in general we should castle in the opening, we now feel that our move is not so good. We might change our mind upon calculating more, or spotting previously unseen moves, but not by simply recalling some general truth. The awareness of some general abstract 'truth' derived from first principles fails to influence our decision making given the highly specific nature of chess.
I don't think the above reasoning is necessary for supporting my general stance, as I believe my main argument in the article already does a good job of this by asking how exactly knowledge of probabilistic, general principles concretely influences an initial move preference. Nonetheless, I think the above is a good overview/perspective to understand why such general principles may not be useful for players deciding between a set of candidate moves.
For beginners like me, it is good (I believe) to attempt to look for forcing moves first off; for the enemy (in case I need to >defend) and then for me in case there is a winning combination immediately available (like in a puzzle).
Indeed as you mentioned, I would consider such things as personal protocols rather than general, player-independent principles. These are mental tools that players may or may not equip themselves with to alter their decision-making process for better results. For example, since beginners often blunder, having some kind of explicitly defined habit, personal rule, or in general 'slow-thinking' process (blunder check, reminding oneself to look for checks and captures) can be useful. The same could of course be said for principles, although as I've argued, they cannot influence an initial move preference. I could also potentially argue against the utility of certain 'personal protocols', but then that would be a separate discussion.
General rules (highly sophisticated and extensive ones at GM level and often internalised perhaps not
even in standard language like English or Russian) do exist and make sense for humans (I contend).
This leads to an interesting discussion. If I'm understanding correctly, it focuses on the idea of the existence of certain principles. This relates to what I was discussing in part 2 where I discussed pragmatism in chess. Is it 'true' that we should generally castle early in the opening? In some sense, I guess it might be true. The truth of this statement might embody itself in the games of strong players.
Although, from a practical perspective, if it's not clear how this idea will help us play better, then the truth value of that statement is irrelevant. Are the rules of grammar, that seemingly manifest themselves in the language of native speakers, true? Well, if our goal is to become a fluent speaker, and if the rules of grammar cannot help us achieve our goal, then who cares if they are generally true, or if they seemingly dictate the language of native speakers.
Yet, I view these theory essays by @DailyInsanity as very interesting exploratory essays in pure reason. These are "notes >towards" a theory but not a full theory yet. I can understand the impulse to explore this.
Thank you very much and I agree! While I still have a lot more to write, I agree that even by the 'end', it will not constitute a totally comprehensive theory or anything like that. I do, however, hope to start a more productive discussion in the chess community about chess improvement, which leads to this point:
Finally, when using speculative pure reason for deductions (supported indeed by premises with some potential "truth warrant" >as the philosophers term it) there will be a need to develop, if possible, testable hypotheses.
I absolutely agree. This is related to what I was mentioning at the start of part 2, where I state that for any empirical aspect to have direction, we must develop a solid theoretical understanding in order to propose 'worthy' hypotheses to test. I'm planning on proposing such hypotheses, based on the conclusions made, in further posts.
@Wodjul said in #40:
Thank you for that comment! I really enjoyed reading it as you bring up several important points.
> Surely, the intent of general principles is to increase the probability of good human moves and decrease the probability of bad human moves.
Yes I think this is a common line of thinking and one that I've considered. Here's what I've concluded about this probabilistic conceptualization:
Chess has certain rules. These rules lead to certain game properties. These game properties lead to general principles. These principles, in some vague sense, are generally true.
For example, if you get checkmated, you lose. So protecting your king is important. Because a lot of the action in chess happens in the middle of the board (another property you could probably further 'deduce' if needed), it's best to hide your king in the corners early on. This might lead some principle saying that you should try to castle your king in the opening. We might think that this is generally true. Furthermore, even though very unlikely in reality, we could imagine ourselves doing some kind of perfect statistical analysis, and ultimately find that this is true 70% of the time (whatever that means...).
However, given this, how will this help us as chess players? To perform even at an amateur level in chess, it requires a nuanced, position-specific approach. This is why I believe chess players naturally develop the type of decision-making process I outlined in part 3, as it best solves this issue. No player closes their eyes, and simply trusts general 'external information' to make decisions in chess. Rather, we trust our specific intuitive appraisals in any given unknown position. This is why principles help boost confidence (as I described in the post), but never remove confidence. We would never see a move that immediately feels like it must be a great move, but then on consideration of the fact that, in general we should castle in the opening, we now feel that our move is not so good. We might change our mind upon calculating more, or spotting previously unseen moves, but not by simply recalling some general truth. The awareness of some general abstract 'truth' derived from first principles fails to influence our decision making given the highly specific nature of chess.
I don't think the above reasoning is necessary for supporting my general stance, as I believe my main argument in the article already does a good job of this by asking how exactly knowledge of probabilistic, general principles concretely influences an initial move preference. Nonetheless, I think the above is a good overview/perspective to understand why such general principles may not be useful for players deciding between a set of candidate moves.
>For beginners like me, it is good (I believe) to attempt to look for forcing moves first off; for the enemy (in case I need to >defend) and then for me in case there is a winning combination immediately available (like in a puzzle).
Indeed as you mentioned, I would consider such things as personal protocols rather than general, player-independent principles. These are mental tools that players may or may not equip themselves with to alter their decision-making process for better results. For example, since beginners often blunder, having some kind of explicitly defined habit, personal rule, or in general 'slow-thinking' process (blunder check, reminding oneself to look for checks and captures) can be useful. The same could of course be said for principles, although as I've argued, they cannot influence an initial move preference. I could also potentially argue against the utility of certain 'personal protocols', but then that would be a separate discussion.
> General rules (highly sophisticated and extensive ones at GM level and often internalised perhaps not
> even in standard language like English or Russian) do exist and make sense for humans (I contend).
This leads to an interesting discussion. If I'm understanding correctly, it focuses on the idea of the existence of certain principles. This relates to what I was discussing in part 2 where I discussed pragmatism in chess. Is it 'true' that we should generally castle early in the opening? In some sense, I guess it might be true. The truth of this statement might embody itself in the games of strong players.
Although, from a practical perspective, if it's not clear how this idea will help us play better, then the truth value of that statement is irrelevant. Are the rules of grammar, that seemingly manifest themselves in the language of native speakers, true? Well, if our goal is to become a fluent speaker, and if the rules of grammar cannot help us achieve our goal, then who cares if they are generally true, or if they seemingly dictate the language of native speakers.
>Yet, I view these theory essays by @DailyInsanity as very interesting exploratory essays in pure reason. These are "notes >towards" a theory but not a full theory yet. I can understand the impulse to explore this.
Thank you very much and I agree! While I still have a lot more to write, I agree that even by the 'end', it will not constitute a totally comprehensive theory or anything like that. I do, however, hope to start a more productive discussion in the chess community about chess improvement, which leads to this point:
>Finally, when using speculative pure reason for deductions (supported indeed by premises with some potential "truth warrant" >as the philosophers term it) there will be a need to develop, if possible, testable hypotheses.
I absolutely agree. This is related to what I was mentioning at the start of part 2, where I state that for any empirical aspect to have direction, we must develop a solid theoretical understanding in order to propose 'worthy' hypotheses to test. I'm planning on proposing such hypotheses, based on the conclusions made, in further posts.