@bluezorro251 said in #19:
Pointing Rule
which is? for same level definition sharing. Also, tthanks for alternate ideas.
Some of them seem to involve other concepts not direction defined. Like forcing open. That might be a consideration of when a pawn break links to another automatically definable (if care also applied) concept like open file. Which also would have evaluation and prevalence (where is a useful open file).
I think the blog made an effort in separating categories of aspects of human concepts, that make it both more automatically definable (but also, for that same genericity of theory building, more verificable communicatino for learning and teaching using words on chess).
So. We might need to dissect the alternate definitions, and not just about 4 games. (although those examples are data, and your post is welcome I think in that discussion). The source of the definition should not matter (although good to be able to find orbiting material from the source address). I mean as an argument of which deifition.
What is the purpose of a definition for me, is that we can buld tools around it that are position-set agnostic (automatisable by functoin such as an algorithm), and human teachable before having the hindsight point of view (for the learner). And yes, evaluation should be part of the discussion. The blog just started with the obvious and most generic tool we all can have access to. And yes, it does seem to be about chess study, not chess performance ready to wear toolery so far.
I do find 4 the more generic. (just if might be fleeting, and perhaps having pawns imparts a more committed view of the feature in the vertical direction from such a postoin)...
Maybe, that would allow intorducing another notion in chess definition beyond horizontal prevalance. But in the direction for tactical or long lasting.. feature of the board..
@bluezorro251 said in #19:
> Pointing Rule
which is? for same level definition sharing. Also, tthanks for alternate ideas.
Some of them seem to involve other concepts not direction defined. Like forcing open. That might be a consideration of when a pawn break links to another automatically definable (if care also applied) concept like open file. Which also would have evaluation and prevalence (where is a useful open file).
I think the blog made an effort in separating categories of aspects of human concepts, that make it both more automatically definable (but also, for that same genericity of theory building, more verificable communicatino for learning and teaching using words on chess).
So. We might need to dissect the alternate definitions, and not just about 4 games. (although those examples are data, and your post is welcome I think in that discussion). The source of the definition should not matter (although good to be able to find orbiting material from the source address). I mean as an argument of which deifition.
What is the purpose of a definition for me, is that we can buld tools around it that are position-set agnostic (automatisable by functoin such as an algorithm), and human teachable before having the hindsight point of view (for the learner). And yes, evaluation should be part of the discussion. The blog just started with the obvious and most generic tool we all can have access to. And yes, it does seem to be about chess study, not chess performance ready to wear toolery so far.
I do find 4 the more generic. (just if might be fleeting, and perhaps having pawns imparts a more committed view of the feature in the vertical direction from such a postoin)...
Maybe, that would allow intorducing another notion in chess definition beyond horizontal prevalance. But in the direction for tactical or long lasting.. feature of the board..