FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/ffBlFY98"]
[Date "2025.04.10"]
[White "chessnerd1111"]
[Black "JohnTer-Mkrtchyan"]
[Result "1-0"]
[GameId "ffBlFY98"]
[UTCDate "2025.04.10"]
[UTCTime "05:39:26"]
[WhiteElo "1486"]
[BlackElo "1261"]
[WhiteRatingDiff "+34"]
[BlackRatingDiff "-2"]
[Variant "Antichess"]
[TimeControl "300+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... d6?? { (0.00 → Mate in 16) Checkmate is now unavoidable. Nh6 was best. } { [%eval #16] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. Bh3?? { (Mate in 16 → -0.19) Lost forced checkmate sequence. g4 was best. } { [%eval -0.19] } (2. g4 Bxg4 3. Bg2 Bxe2 4. Bxb7 Bxd1 5. Bxa8 Bxc2 6. Bc6 Nxc6) 2... Bxh3 { [%eval -0.7] } 3. Nxh3 { [%eval -0.61] } 3... g5 { [%eval -0.51] } 4. Nxg5 { [%eval 0.67] } 4... f5?? { (0.67 → Mate in 17) Checkmate is now unavoidable. e5 was best. } { [%eval #17] } (4... e5 5. Nxh7 Rxh7 6. c3 Rxh2 7. Rxh2 Qh4 8. gxh4 f5 9. Qa4) 5. Nxh7 { [%eval #17] } 5... Rxh7 { [%eval #16] } 6. Rg1 { [%eval #16] } 6... Rxh2 { [%eval #16] } 7. Rh1 { [%eval #15] } 7... Rxf2 { [%eval #16] } 8. Kxf2 { [%eval 5.46] } 8... Nh6?? { (5.46 → Mate in 11) Checkmate is now unavoidable. f4 was best. } { [%eval #11] } (8... f4 9. gxf4 b5 10. Kg3 Qc8 11. Rh6 Nxh6 12. Kh3 Qxh3 13. Qh1 Qxh1 14. d3) 9. Rxh6 { [%eval #11] } 9... Bxh6 { [%eval #10] } 10. e4 { [%eval #10] } 10... Bxd2 { [%eval #9] } 11. Qxd2?? { (Mate in 9 → -1.59) Lost forced checkmate sequence. exf5 was best. } { [%eval -1.59] } (11. exf5 Bxc1 12. Qxd6 Bxb2 13. Qxe7 Bxa1 14. Qxe8 Qxe8 15. Nc3 Bxc3 16. a4 Qxa4) 11... fxe4 { [%eval -1.51] } 12. Qxd6 { [%eval -1.69] } 12... exd6?? { (-1.69 → Mate in 7) Checkmate is now unavoidable. cxd6 was best. } { [%eval #7] } (12... cxd6 13. Bh6 e3 14. Kxe3 Qa5 15. Bf4 Qxa2 16. Bxd6 exd6 17. Rxa2 Kf7 18. Rxa7) 13. Kf3 { [%eval #7] } 13... exf3 { [%eval #6] } 14. Bg5 { [%eval #6] } 14... Qxg5 { [%eval #5] } 15. Nd2 { [%eval #6] } 15... Qxd2 { [%eval #5] } 16. Rd1?? { (Mate in 5 → Mate in 15) Lost forced checkmate sequence. Rh1 was best. } { [%eval #-15] } (16. Rh1 Qxc2 17. Rh4 Qxb2 18. Rg4 Qxa2 19. Ra4 Qxa4 20. g4 Qxg4#) 16... Qxc2 { [%eval #-16] } 17. Rxd6 { [%eval #-15] } 17... Qxb2?? { (Mate in 15 → Mate in 3) Lost forced checkmate sequence. cxd6 was best. } { [%eval #3] } (17... cxd6 18. a3 Qxb2 19. a4 Kd7 20. g4 Qb5 21. axb5 a5 22. bxa6 Nxa6 23. g5) 18. g4?? { (Mate in 3 → Mate in 12) Lost forced checkmate sequence. Rd5 was best. } { [%eval #-12] } (18. Rd5 Qxa2 19. g4 Qxd5 20. g5 Qxg5#) 18... Qxa2?? { (Mate in 12 → Mate in 2) Lost forced checkmate sequence. cxd6 was best. } { [%eval #2] } (18... cxd6 19. g5 Qxa2 20. g6 Qh2 21. g7 Nc6 22. g8=K Kf7 23. Kxf7 Re8 24. Kxe8) 19. g5?? { (Mate in 2 → Mate in 11) Lost forced checkmate sequence. Rd2 was best. } { [%eval #-11] } (19. Rd2 Qxd2 20. g5 Qxg5#) 19... cxd6 { [%eval #-11] } 20. g6 { [%eval #-10] } 20... Qf7?? { (Mate in 10 → Mate in 1) Lost forced checkmate sequence. Qh2 was best. } { [%eval #1] } (20... Qh2 21. g7 Qh6 22. g8=N Na6 23. Nxh6 Kf7 24. Nxf7 f2 25. Nxd6 Nb4 26. Nxb7) 21. gxf7 { [%eval #1] } 21... Kxf7# { Game ends by variant rule. } 1-0