- Blind mode tutorial
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[Event "Охота в Атомной Зоне Arena"] [Site "https://lichess.org/fVUJkUSx"] [Date "2024.03.01"] [Round "-"] [White "Viktor_Melnikov"] [Black "Antixacer-Coder"] [Result "0-1"] [GameId "fVUJkUSx"] [UTCDate "2024.03.01"] [UTCTime "13:52:26"] [WhiteElo "1365"] [BlackElo "1116"] [WhiteRatingDiff "-13"] [BlackRatingDiff "+54"] [Variant "Atomic"] [TimeControl "360+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.64] } 1... e5?? { (2.64 → 8.60) Blunder. e6 was best. } { [%eval 8.6] } (1... e6 2. Nf3 Qf6 3. c3 Bc5 4. Bb5 Kf8 5. d4 Nh6 6. Qc2) 2. Bb5? { (8.60 → 4.10) Mistake. Qf3 was best. } { [%eval 4.1] } (2. Qf3 Qf6 3. Nh3 Bb4 4. c3 Qf5 5. Ng5 f6 6. Bb5 Nc6) 2... c6 { [%eval 4.0] } 3. Bc4?? { (4.00 → -3.57) Blunder. Qf3 was best. } { [%eval -3.57] } (3. Qf3 Qf6 4. Nh3 Qf4 5. Ng5 f6 6. Nxh7 Na6 7. Bxa6 Qh4 8. g3 Qxg3 9. h3 b5) 3... d5 { [%eval -3.32] } 4. Qf3? { (-3.32 → -5.84) Mistake. Bd3 was best. } { [%eval -5.84] } (4. Bd3 Bb4) 4... f6 { [%eval -5.71] } 5. Qh5+ { [%eval -6.17] } 5... g6 { [%eval -6.32] } 6. Qf3?! { (-6.32 → -10.98) Inaccuracy. Qxh7 was best. } { [%eval -10.98] } (6. Qxh7 Na6) 6... e4 { [%eval -9.41] } 7. Qg3 { [%eval -14.61] } 7... Bd6 { [%eval -11.04] } 8. d4 { [%eval -13.38] } 8... Bxg3 { [%eval -7.92] } 9. Be2 { [%eval -9.02] } 9... Qa5+ { [%eval -6.7] } 10. c3 { [%eval -8.76] } 10... Qc7 { [%eval -7.46] } 11. f4?! { (-7.46 → -12.47) Inaccuracy. Nd2 was best. } { [%eval -12.47] } (11. Nd2 Qxh2) 11... Bg4 { [%eval -8.98] } 12. Bxg4 { [%eval -12.85] } 12... Qd7?! { (-12.85 → -7.17) Inaccuracy. Qb6 was best. } { [%eval -7.17] } (12... Qb6) 13. g4 { [%eval -7.76] } 13... f5 { [%eval -6.07] } 14. gxf5?? { (-6.07 → Mate in 3) Checkmate is now unavoidable. Ne2 was best. } { [%eval #-3] } (14. Ne2) 14... Qg4 { [%eval #-2] } 15. Nf3 { [%eval #-2] } 15... Qh3 { [%eval #-2] } 16. Kd1 { [%eval #-2] } 16... exf3 { [%eval #-4] } 17. Rf1 { [%eval #-4] } 17... Qg2 { [%eval #-3] } 18. Rf2 { [%eval #-3] } 18... Qg1+ { [%eval #-4] } 19. Rf1 { [%eval #-4] } 19... Qg4+ { [%eval #-4] } 20. Rf3 { [%eval #-4] } 20... Qg2 { [%eval #-3] } 21. Rf2 { [%eval #-3] } 21... Qe4 { [%eval #-2] } 22. Re2 { [%eval #-2] } 22... Qd3+ { [%eval #-1] } 23. Rd2 { [%eval #-1] } 23... Qxd2# { Game ends by variant rule. } 0-1