FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/fS2LVHSr"]
[Date "2025.10.10"]
[Round "-"]
[White "Bullifahrer"]
[Black "timonezitrone"]
[Result "0-1"]
[GameId "fS2LVHSr"]
[UTCDate "2025.10.10"]
[UTCTime "19:06:35"]
[WhiteElo "1672"]
[BlackElo "1707"]
[WhiteRatingDiff "-5"]
[BlackRatingDiff "+5"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nh3?! { (0.15 → -0.48) Inaccuracy. e3 was best. } { [%eval -0.48] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... g5 { [%eval 0.0] } 2. Nxg5 { [%eval -0.35] } 2... h6?? { (-0.35 → 2.46) Blunder. Bg7 was best. } { [%eval 2.46] } (2... Bg7 3. Nxh7 Bxb2 4. Bxb2 Rxh7 5. Bd4 Rxh2 6. Bxa7 Rxa7 7. Rxh2) 3. Nxf7 { [%eval 2.1] } 3... Kxf7 { [%eval 2.01] } 4. g4 { [%eval 1.57] } 4... h5?? { (1.57 → Mate in 42) Checkmate is now unavoidable. Rh7 was best. } { [%eval #42] } (4... Rh7 5. c4 d5 6. cxd5 Bxg4 7. a4 Bxe2 8. Kxe2 Qxd5 9. Qc2) 5. gxh5 { [%eval #43] } 5... Rxh5 { [%eval 3.63] } 6. Bh3 { [%eval #43] } 6... Rxh3 { [%eval #52] } 7. e4 { [%eval 3.83] } 7... Rxh2 { [%eval #41] } 8. Rxh2 { [%eval 1.67] } 8... d5?? { (1.67 → Mate in 12) Checkmate is now unavoidable. Bh6 was best. } { [%eval #12] } (8... Bh6 9. Rxh6) 9. exd5 { [%eval #12] } 9... Qxd5 { [%eval #11] } 10. Rh6 { [%eval #12] } 10... Qxd2 { [%eval #9] } 11. Kxd2 { [%eval #10] } 11... Bxh6 { [%eval #8] } 12. f4 { [%eval #8] } 12... Bxf4 { [%eval #7] } 13. Qg4 { [%eval #7] } 13... Bxd2 { [%eval #6] } 14. Bxd2?? { (Mate in 6 → Mate in 15) Lost forced checkmate sequence. Qxc8 was best. } { [%eval #-15] } (14. Qxc8 Bxc1 15. Qxc7 Bxb2 16. Qxb7 Bxa1 17. Qxa7 Rxa7 18. a4 Rxa4 19. Nc3 Bxc3#) 14... Bxg4 { [%eval #-14] } 15. Bh6 { [%eval #-14] } 15... Nxh6 { [%eval #-14] } 16. Na3 { [%eval #-8] } 16... Bd1 { [%eval #-8] } 17. Rxd1 { [%eval #-7] } 17... Nd7 { [%eval #-7] } 18. Rxd7 { [%eval #-6] } 18... Kg6 { [%eval #-6] } 19. Rxc7 { [%eval #-5] } 19... Rh8 { [%eval #-5] } 20. Rxb7 { [%eval #-4] } 20... Kg5 { [%eval #-5] } 21. Rxe7 { [%eval #-4] } 21... Kg4 { [%eval #-4] } 22. Rxa7 { [%eval #-3] } 22... Rh7 { [%eval #-3] } 23. Rxh7 { [%eval #-2] } 23... Kh3 { [%eval #-2] } 24. Rxh6 { [%eval #-1] } 24... Kh2 { [%eval #-1] } 25. Rxh2# { Game ends by variant rule. } 0-1