FEN
[Event "1 HSJ Räuberschach Arena"]
[Site "https://lichess.org/f5wECid2"]
[Date "2020.04.04"]
[Round "-"]
[White "MartinSF"]
[Black "Jap_Bot1"]
[Result "1-0"]
[GameId "f5wECid2"]
[UTCDate "2020.04.04"]
[UTCTime "13:01:05"]
[WhiteElo "1500"]
[BlackElo "1500"]
[WhiteRatingDiff "+162"]
[BlackRatingDiff "-163"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.91] } 1... g6?? { (0.91 → 4.20) Blunder. b5 was best. } { [%eval 4.2] } (1... b5) 2. Ba6 { [%eval 3.68] } 2... bxa6? { (3.68 → 5.93) Mistake. Nxa6 was best. } { [%eval 5.93] } (2... Nxa6 3. Qh5 gxh5 4. h4 Nb8 5. Rh3 Bh6 6. Rg3 Bxe3 7. Rxg8 Rxg8 8. dxe3 Rxg2 9. Kd1) 3. Qh5?! { (5.93 → 4.15) Inaccuracy. Na3 was best. } { [%eval 4.15] } (3. Na3 h5) 3... gxh5 { [%eval 4.44] } 4. g4 { [%eval 3.88] } 4... hxg4 { [%eval 4.63] } 5. Nh3?! { (4.63 → 3.23) Inaccuracy. Nf3 was best. } { [%eval 3.23] } (5. Nf3) 5... gxh3 { [%eval 6.58] } 6. Rg1?? { (6.58 → -0.80) Blunder. Kf1 was best. } { [%eval -0.8] } (6. Kf1 Nh6) 6... Bg7 { [%eval 0.11] } 7. Rxg7 { [%eval 0.0] } 7... d6?? { (0.00 → Mate in 16) Checkmate is now unavoidable. Nh6 was best. } { [%eval #16] } (7... Nh6 8. Rxh7) 8. Rxh7 { [%eval #17] } 8... Rxh7 { [%eval 7.46] } 9. Kf1 { [%eval 3.45] } 9... Nd7?? { (3.45 → Mate in 10) Checkmate is now unavoidable. Nh6 was best. } { [%eval #10] } (9... Nh6) 10. Kg2 { [%eval #10] } 10... hxg2 { [%eval #9] } 11. d3?? { (Mate in 9 → -5.09) Lost forced checkmate sequence. h4 was best. } { [%eval -5.09] } (11. h4 Rxh4 12. e4 Rxe4 13. d4 Rxd4 14. Bf4 Rxf4 15. Nd2 Rxf2 16. Rc1 Rxd2 17. Rh1 Rxc2) 11... Rxh2 { [%eval -4.79] } 12. e4?? { (-4.79 → Mate in 14) Checkmate is now unavoidable. Nd2 was best. } { [%eval #-14] } (12. Nd2 Rh7) 12... g1=N?? { (Mate in 14 → Mate in 7) Lost forced checkmate sequence. f5 was best. } { [%eval #7] } (12... f5 13. exf5 e5 14. fxe6 Qg5 15. Bxg5 Rb8 16. exd7 Rxb2 17. dxc8=Q Rxa2 18. Qxc7 Rxa1 19. Qxa7) 13. Bh6 { [%eval #8] } 13... Nxh6 { [%eval #6] } 14. f3 { [%eval #7] } 14... Nxf3 { [%eval #5] } 15. Nd2 { [%eval #7] } 15... Rxd2 { [%eval #6] } 16. Rd1?? { (Mate in 6 → -8.11) Lost forced checkmate sequence. c3 was best. } { [%eval -8.11] } (16. c3 Rxb2 17. Rg1 Nxg1 18. c4 Rxa2 19. c5 dxc5 20. e5 Nxe5 21. d4 cxd4#) 16... Rxc2?? { (-8.11 → Mate in 4) Checkmate is now unavoidable. Rxd3 was best. } { [%eval #4] } (16... Rxd3) 17. Re1 { [%eval #4] } 17... Rxb2 { [%eval #3] } 18. Rb1 { [%eval #6] } 18... Rxa2 { [%eval #3] } 19. Rb2 { [%eval #3] } 19... Rxb2 { [%eval #2] } 20. d4 { [%eval #2] } 20... Nxd4 { [%eval #1] } 21. e5 { [%eval #1] } 21... dxe5# { Game ends by variant rule. } 1-0