- Blind mode tutorial
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[Event "Поддавки Arena"] [Site "https://lichess.org/f39GXV99"] [Date "2023.03.11"] [White "IvanFedotov_1609"] [Black "Fedor_Tka4ev"] [Result "1-0"] [GameId "f39GXV99"] [UTCDate "2023.03.11"] [UTCTime "17:03:27"] [WhiteElo "948"] [BlackElo "882"] [WhiteRatingDiff "+47"] [BlackRatingDiff "-36"] [Variant "Antichess"] [TimeControl "120+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... e6?? { (Mate in 15 → Mate in 16) Lost forced checkmate sequence. b5 was best. } { [%eval #16] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2) 2. e5?? { (Mate in 16 → -8.46) Lost forced checkmate sequence. b4 was best. } { [%eval -8.46] } (2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxc1 5. Qxg8 Rxg8 6. g4 Rxg4) 2... Qf6?? { (-8.46 → 4.89) Blunder. Ba3 was best. } { [%eval 4.89] } (2... Ba3 3. bxa3 b5 4. Bxb5 Qh4 5. Bxd7 Qxh2 6. Rxh2 Nxd7 7. Rxh7 Nxe5 8. Rxg7 Rh5 9. Qxh5) 3. exf6 { [%eval 5.06] } 3... gxf6 { [%eval 4.91] } 4. Ba6 { [%eval 5.4] } 4... bxa6 { [%eval 4.8] } 5. d4 { [%eval 3.92] } 5... Bh6 { [%eval 4.37] } 6. Bxh6 { [%eval 4.01] } 6... Nxh6 { [%eval 3.84] } 7. d5?! { (3.84 → 2.67) Inaccuracy. Qg4 was best. } { [%eval 2.67] } (7. Qg4 Nxg4 8. d5 Nxh2 9. Rxh2 exd5 10. Rxh7 Rxh7 11. g3 Rh4 12. gxh4 f5 13. Ke2 d4) 7... exd5 { [%eval 2.36] } 8. Qxd5 { [%eval 2.1] } 8... c6?? { (2.10 → 6.07) Blunder. Rg8 was best. } { [%eval 6.07] } (8... Rg8 9. Qxd7) 9. Qxc6 { [%eval 6.03] } 9... dxc6 { [%eval 5.68] } 10. g4 { [%eval 4.54] } 10... Nxg4 { [%eval 4.53] } 11. Kd2?? { (4.53 → 1.07) Blunder. h4 was best. } { [%eval 1.07] } (11. h4 Nxf2) 11... Nxh2 { [%eval 1.79] } 12. Rxh2 { [%eval 0.4] } 12... Bh3?? { (0.40 → 4.93) Blunder. Rg8 was best. } { [%eval 4.93] } (12... Rg8) 13. Rxh3?? { (4.93 → 0.00) Blunder. Nxh3 was best. } { [%eval 0.0] } (13. Nxh3) 13... Nd7?? { (0.00 → 9.38) Blunder. Rf8 was best. } { [%eval 9.38] } (13... Rf8 14. Rxh7 Rg8 15. Rxf7 Rxg1 16. Rxa7 Rxb1 17. Rxa6 Nxa6 18. Rxb1 Rc8 19. Ra1 Nc7 20. a4) 14. Rxh7 { [%eval 12.49] } 14... Rxh7 { [%eval 5.91] } 15. Nh3 { [%eval #11] } 15... Rxh3 { [%eval #10] } 16. f3 { [%eval #10] } 16... Rxf3 { Black offers draw } { [%eval #9] } 17. Kd3?? { (Mate in 9 → -2.28) Lost forced checkmate sequence. Ke3 was best. } { [%eval -2.28] } (17. Ke3 Rxe3 18. a3 Rxa3 19. Nxa3 Kf8 20. Rb1 Rc8 21. Nb5 axb5 22. c4 bxc4 23. b3 cxb3) 17... Rxd3 { [%eval -1.19] } 18. cxd3 { [%eval -1.7] } 18... Ke7?! { (-1.70 → -0.75) Inaccuracy. f5 was best. } { [%eval -0.75] } (18... f5) 19. Nc3?? { (-0.75 → -2.96) Blunder. a4 was best. } { [%eval -2.96] } (19. a4 f5) 19... c5?? { (-2.96 → 1.13) Blunder. Kd6 was best. } { [%eval 1.13] } (19... Kd6 20. a4 f5 21. Ra3 f4 22. Rb3 Kd5 23. Nxd5 cxd5 24. Rb6 axb6 25. a5 bxa5 26. d4) 20. Nb5?? { (1.13 → -6.19) Blunder. Rb1 was best. } { [%eval -6.19] } (20. Rb1 c4 21. dxc4 Nf8 22. Rg1 Rd8 23. Rg6 fxg6 24. Na4 Rd5 25. cxd5 Kf7 26. d6 Ne6) 20... axb5 { [%eval -5.93] } 21. b4?? { (-5.93 → Mate in 37) Checkmate is now unavoidable. Rb1 was best. } { [%eval #-37] } (21. Rb1 a5) 21... cxb4 { [%eval #-19] } 22. a3 { [%eval #-7] } 22... bxa3 { [%eval #-7] } 23. Rxa3 { [%eval #-6] } 23... a5 { [%eval #-23] } 24. Rxa5 { [%eval -1.31] } 24... Rxa5 { [%eval -1.7] } 25. d4 { [%eval -1.38] } 25... Nc5 { [%eval #-45] } 26. dxc5 { [%eval #-41] } 26... Kd6 { [%eval #-26] } 27. cxd6 { [%eval #-24] } 27... Ra8 { [%eval #-24] } 28. d7 { [%eval #-23] } 28... Rc8?? { (Mate in 23 → Mate in 2) Lost forced checkmate sequence. Ra7 was best. } { [%eval #2] } (28... Ra7 29. d8=K Re7 30. Kxe7 b4 31. Kxf7 b3 32. Kxf6 b2 33. Ke5 b1=R 34. Kd4 Rb6 35. Ke4) 29. dxc8=K { [%eval #4] } 29... f5 { [%eval #3] } 30. Kd7 { [%eval #3] } 30... f6 { [%eval #2] } 31. Kd6 { [%eval #2] } 31... b4 { [%eval #1] } 32. Ke5 { [%eval #1] } 32... fxe5# { Game ends by variant rule. } 1-0