FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/f07A3GiN"]
[Date "2018.10.31"]
[Round "-"]
[White "CXXD4"]
[Black "NoThanksBye"]
[Result "1-0"]
[GameId "f07A3GiN"]
[UTCDate "2018.10.31"]
[UTCTime "21:16:53"]
[WhiteElo "1175"]
[BlackElo "1174"]
[WhiteRatingDiff "+92"]
[BlackRatingDiff "-17"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 b5) 1... b5 { [%eval #-15] } 2. Bxb5 { [%eval #-14] } 2... e6?? { (Mate in 14 → Mate in 15) Lost forced checkmate sequence. Nf6 was best. } { [%eval #15] } (2... Nf6 3. Bxd7 Nxe4 4. Bxe8 Qxd2 5. Qxd2 Nxd2 6. Nxd2 c5 7. Bxf7 Be6 8. Bxe6 Nd7 9. Bxd7) 3. Bxd7 { [%eval #16] } 3... Qxd7 { [%eval #15] } 4. Qf3?? { (Mate in 15 → 0.71) Lost forced checkmate sequence. b4 was best. } { [%eval 0.71] } (4. b4 Bxb4 5. Qg4 Bxd2 6. Qxg7 Bxe1 7. Qxf7 Bxf2 8. Qxg8 Rxg8 9. Ne2 Rxg2 10. Be3 Rxh2) 4... Qxd2 { [%eval 1.61] } 5. Qxf7?? { (1.61 → -0.51) Blunder. Kxd2 was best. } { [%eval -0.51] } (5. Kxd2 Ba3) 5... Qxf2?? { (-0.51 → Mate in 12) Checkmate is now unavoidable. Qxe1 was best. } { [%eval #12] } (5... Qxe1 6. Qxe8) 6. Qxg7?? { (Mate in 12 → Mate in 11) Lost forced checkmate sequence. Kxf2 was best. } { [%eval #-11] } (6. Kxf2 Kxf7 7. b4 Bxb4 8. Nc3 Bxc3 9. Be3 Bxa1 10. Bxa7 Rxa7 11. Ke3 Rxa2 12. h4 Rxc2) 6... Qxg2?? { (Mate in 11 → -4.00) Lost forced checkmate sequence. Bxg7 was best. } { [%eval -4.0] } (6... Bxg7 7. Kxf2 Bxb2 8. Bxb2 Nc6 9. Bxh8 Ne5 10. Bxe5 Rb8 11. Bxc7 Rxb1 12. Rxb1 Bb7 13. Rxb7) 7. Qxh7?? { (-4.00 → Mate in 11) Checkmate is now unavoidable. Qxh8 was best. } { [%eval #-11] } (7. Qxh8 Qxg1 8. Qxg8 Qxh2 9. Qxe6 Qxc2 10. Qxe8 Qxc1 11. Qxc8 Qxb1 12. Qxc7 Qxb2 13. Qxh7 Qxa2) 7... Qxg1?? { (Mate in 11 → 1.69) Lost forced checkmate sequence. Qxh2 was best. } { [%eval 1.69] } (7... Qxh2 8. Qxg8 Qxc2 9. Qxh8 Qxb2 10. Qxb2 Bh6 11. Bxh6 Bb7 12. Qxb7 Kf8 13. Bxf8 Nd7 14. Qxa8) 8. Qxc7 { [%eval 1.49] } 8... Qxe1?? { (1.49 → Mate in 9) Checkmate is now unavoidable. Rxh2 was best. } { [%eval #9] } (8... Rxh2 9. Rxg1) 9. Qxa7?? { (Mate in 9 → Mate in 9) Lost forced checkmate sequence. Rxe1 was best. } { [%eval #-9] } (9. Rxe1 Rxh2 10. Qxc8 Rxc2 11. Qxb8 Rxb2 12. Bxb2 Rxb8 13. a4 Rxb2 14. Nd2 Rxd2 15. Ra2 Rxa2) 9... Qxe4 { [%eval #-9] } 10. Qxb8 { [%eval #-8] } 10... Qxc2 { [%eval #-8] } 11. Qxc8 { [%eval #-7] } 11... Qxc1?? { (Mate in 7 → Mate in 18) Lost forced checkmate sequence. Qxb2 was best. } { [%eval #18] } (11... Qxb2 12. Qxa8 Qxb1 13. Qxe8 Qxa2 14. Qxf8 Rxh2 15. Qxg8 Qxa1 16. Qxe6 Qxc1 17. Rxh2 Qe1 18. Qxe1#) 12. Qxe6?? { (Mate in 18 → Mate in 6) Lost forced checkmate sequence. Rxc1 was best. } { [%eval #-6] } (12. Rxc1 Rxh2 13. Qxe6 Rxb2 14. Qxg8 Raxa2 15. Qxf8 Kxf8 16. Rxa2 Rxb1 17. Rxb1 Ke7 18. Rb3 Kf7) 12... Qxb2 { [%eval #-6] } 13. Qxg8 { [%eval #-5] } 13... Qxa1 { [%eval #-5] } 14. Qxf8 { [%eval #-4] } 14... Qxb1?? { (Mate in 4 → Mate in 4) Lost forced checkmate sequence. Rxh2 was best. } { [%eval #4] } (14... Rxh2 15. Qxe8 Rxe8 16. Rxh2 Qxa2 17. Rxa2 Re2 18. Rxe2#) 15. Qxh8?? { (Mate in 4 → Mate in 3) Lost forced checkmate sequence. Rxb1 was best. } { [%eval #-3] } (15. Rxb1 Rxa2 16. Qxe8 Rxe8 17. Rc1 Rxh2 18. Re1 Rxe1#) 15... Qxa2?? { (Mate in 3 → Mate in 3) Lost forced checkmate sequence. Qxh1 was best. } { [%eval #3] } (15... Qxh1 16. Qxe8 Qxh2 17. Qxa8 Qxa2 18. Qxa2#) 16. Qxe8 { [%eval #3] } 16... Rxe8 { [%eval #2] } 17. Rg1 { [%eval #2] } 17... Qxh2 { [%eval #1] } 18. Rg2 { [%eval #1] } 18... Qxg2# { Game ends by variant rule. } 1-0