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[Event "rated Antichess game"] [Site "https://lichess.org/epjgP9gi"] [Date "2025.05.19"] [White "presses1"] [Black "Harrybf007"] [Result "1-0"] [GameId "epjgP9gi"] [UTCDate "2025.05.19"] [UTCTime "15:26:22"] [WhiteElo "1808"] [BlackElo "1955"] [WhiteRatingDiff "+9"] [BlackRatingDiff "-8"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... g5?? { (1.19 → 3.20) Blunder. e6 was best. } { [%eval 3.2] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 3.63] } 3... Kxd7 { [%eval 1.07] } 4. h4?? { (1.07 → Mate in 14) Checkmate is now unavoidable. e4 was best. } { [%eval #-14] } (4. e4 f5 5. exf5 g4 6. Qxg4 Kd6 7. Qxg8 Bxf5 8. Qxf8 Bxc2) 4... gxh4 { [%eval #-14] } 5. Rxh4 { [%eval #-13] } 5... h5 { [%eval #-14] } 6. Rxh5 { [%eval #-13] } 6... Rxh5 { [%eval #-13] } 7. Qxh5 { [%eval #-12] } 7... Kc6?? { (Mate in 12 → Mate in 15) Lost forced checkmate sequence. Bg7 was best. } { [%eval #15] } (7... Bg7 8. Qxf7 Bxb2 9. Bxb2 e5 10. Bxe5 Qe8 11. Qxg8 Qxg8 12. Bxc7) 8. Qxf7 { [%eval #15] } 8... Qxd2 { [%eval #14] } 9. Kxd2?? { (Mate in 14 → 0.91) Lost forced checkmate sequence. Bxd2 was best. } { [%eval 0.91] } (9. Bxd2 Kd7 10. Qxe7 Nxe7 11. f4 a5 12. Bxa5 Rxa5 13. f5 Rxf5 14. Kf2 Rxf2) 9... Bf5?? { (0.91 → 3.07) Blunder. Be6 was best. } { [%eval 3.07] } (9... Be6 10. Qxe6) 10. Qxe7? { (3.07 → 1.52) Mistake. Qxf8 was best. } { [%eval 1.52] } (10. Qxf8) 10... Bxc2 { [%eval 1.3] } 11. Kxc2 { [%eval 1.27] } 11... Nxe7 { [%eval 1.55] } 12. f4 { [%eval 1.14] } 12... Nd5 { [%eval 1.58] } 13. b4 { [%eval 1.88] } 13... Bxb4?? { (1.88 → Mate in 9) Checkmate is now unavoidable. Nxf4 was best. } { [%eval #9] } (13... Nxf4 14. exf4) 14. Nc3?? { (Mate in 9 → Mate in 9) Lost forced checkmate sequence. Kb3 was best. } { [%eval #-9] } (14. Kb3 Nxf4 15. Kxb4 Nxg2 16. Bb2 Nxe3 17. Kc4 Nxc4 18. Be5 Nxe5 19. Nf3 Nxf3) 14... Bxc3 { [%eval #-9] } 15. Kxc3 { [%eval #-8] } 15... Nxf4?? { (Mate in 8 → 1.76) Lost forced checkmate sequence. Nxc3 was best. } { [%eval 1.76] } (15... Nxc3 16. a3 Ne2 17. Nxe2 Na6 18. Rb1 Kb5 19. Rxb5 Nc5 20. Rxc5 Rd8 21. Rxc7) 16. exf4 { [%eval 1.5] } 16... Nd7?! { (1.50 → 2.66) Inaccuracy. Kb6 was best. } { [%eval 2.66] } (16... Kb6) 17. f5 { [%eval 2.81] } 17... Nf8 { [%eval 2.77] } 18. f6 { [%eval 2.46] } 18... Kd6 { [%eval 2.67] } 19. Ba3?? { (2.67 → Mate in 5) Checkmate is now unavoidable. Bh6 was best. } { [%eval #-5] } (19. Bh6 Ke7) 19... Kc5?? { (Mate in 5 → Mate in 8) Lost forced checkmate sequence. Nd7 was best. } { [%eval #8] } (19... Nd7 20. Bxd6 Nxf6 21. Bxc7 Rb8 22. Bxb8 Nd7 23. Bxa7 Nc5 24. Bxc5#) 20. Bxc5 { [%eval #8] } 20... Ng6 { [%eval #6] } 21. Bxa7 { [%eval #6] } 21... Rxa7 { [%eval #5] } 22. Rf1 { [%eval #5] } 22... Rxa2 { [%eval #4] } 23. Kb2 { [%eval #5] } 23... Rxb2 { [%eval #4] } 24. Ne2 { [%eval #4] } 24... Rxe2 { [%eval #3] } 25. Rf5 { [%eval #3] } 25... Rxg2 { [%eval #2] } 26. Rf2 { [%eval #2] } 26... Rxf2 { [%eval #1] } 27. f7 { [%eval #1] } 27... Rxf7# { Game ends by variant rule. } 1-0