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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/epSguCth"] [Date "2025.11.16"] [Round "-"] [White "nivedyachess_123"] [Black "oier06"] [Result "0-1"] [GameId "epSguCth"] [UTCDate "2025.11.16"] [UTCTime "15:19:50"] [WhiteElo "1024"] [BlackElo "1503"] [WhiteRatingDiff "-27"] [BlackRatingDiff "+15"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Na6?? { (1.19 → Mate in 18) Checkmate is now unavoidable. e6 was best. } { [%eval #18] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxa6 { [%eval #18] } 3... Bxa6 { [%eval #17] } 4. Ne2?? { (Mate in 17 → 0.24) Lost forced checkmate sequence. c4 was best. } { [%eval 0.24] } (4. c4 Bxc4 5. Qg4 Bxa2 6. Qxg7 Bxg7 7. Rxa2 Bxb2 8. Rxb2 c5) 4... Bxe2 { [%eval 0.45] } 5. Qxe2 { [%eval 0.26] } 5... Rb8 { [%eval 0.39] } 6. d3?? { (0.39 → Mate in 12) Checkmate is now unavoidable. Qh5 was best. } { [%eval #-12] } (6. Qh5) 6... Rxb2 { [%eval #-12] } 7. Bxb2 { [%eval #-11] } 7... e5 { [%eval #-11] } 8. Bxe5 { [%eval #-10] } 8... Qf6?? { (Mate in 10 → Mate in 13) Lost forced checkmate sequence. Ba3 was best. } { [%eval #13] } (8... Ba3 9. Bxc7 Qxc7 10. Nxa3 Qxh2 11. Rxh2 h5 12. Qxh5 Rxh5 13. Rxh5 g5 14. Rxg5) 9. Bxc7?? { (Mate in 13 → Mate in 10) Lost forced checkmate sequence. Bxf6 was best. } { [%eval #-10] } (9. Bxf6 Nxf6 10. Na3 Bxa3 11. Qh5 Nxh5 12. Rc1 Bxc1 13. f4 Nxf4 14. exf4 Bxf4) 9... Qxf2 { [%eval #-10] } 10. Kxf2 { [%eval #-7] } 10... Bd6 { [%eval #-8] } 11. Bxd6 { [%eval #-7] } 11... Kf8 { [%eval #-7] } 12. Bxf8 { [%eval #-6] } 12... a5 { [%eval #-6] } 13. Bxg7 { [%eval #-5] } 13... a4 { [%eval #-6] } 14. Bxh8 { [%eval #-5] } 14... Nf6 { [%eval #-5] } 15. Bxf6 { [%eval #-4] } 15... a3 { [%eval #-4] } 16. Nxa3 { [%eval #-3] } 16... d5?? { (Mate in 3 → 4.37) Lost forced checkmate sequence. h5 was best. } { [%eval 4.37] } (16... h5 17. Qxh5 d6 18. Qxf7 d5 19. Qxd5#) 17. Nc4?? { (4.37 → Mate in 2) Checkmate is now unavoidable. e4 was best. } { [%eval #-2] } (17. e4 dxe4 18. Qxe4 h5 19. Qe6 fxe6 20. g4 hxg4 21. Kf3 gxf3 22. Bg5 e5) 17... dxc4 { [%eval #-2] } 18. dxc4 { [%eval #-1] } 18... h6?? { (Mate in 1 → 2.17) Lost forced checkmate sequence. h5 was best. } { [%eval 2.17] } (18... h5 19. Qxh5#) 19. Bg5 { [%eval 2.25] } 19... hxg5 { [%eval 2.71] } 20. h4?? { (2.71 → Mate in 4) Checkmate is now unavoidable. Qf1 was best. } { [%eval #-4] } (20. Qf1 f5) 20... gxh4 { [%eval #-4] } 21. Rxh4 { [%eval #-3] } 21... f5 { [%eval #-3] } 22. Rg4 { [%eval #-1] } 22... fxg4 { [%eval #-1] } 23. Qxg4# { Game ends by variant rule. } 0-1