- Blind mode tutorial
lichess.org
Donate
FEN
[Event "انتى تشيس رمضان كريم Arena"] [Site "https://lichess.org/egRpeheM"] [Date "2024.03.11"] [Round "-"] [White "adhamtarek2199"] [Black "abdullhahmed9999"] [Result "0-1"] [GameId "egRpeheM"] [UTCDate "2024.03.11"] [UTCTime "22:53:54"] [WhiteElo "1431"] [BlackElo "1751"] [WhiteRatingDiff "-15"] [BlackRatingDiff "+54"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. h4 { [%eval -0.32] } 1... b5? { (-0.32 → 0.98) Mistake. g5 was best. } { [%eval 0.98] } (1... g5 2. hxg5 Bh6 3. Rxh6 Nxh6 4. gxh6 Kf8 5. c4 c6 6. Nh3) 2. h5?? { (0.98 → Mate in 15) Checkmate is now unavoidable. Nh3 was best. } { [%eval #-15] } (2. Nh3 e6 3. d4 Qxh4 4. Bh6 Qxh6 5. b4 Bxb4 6. Qd3 Bxe1 7. Qxh7 Qxh7 8. Ng5 Qxc2) 2... Bb7?? { (Mate in 15 → Mate in 16) Lost forced checkmate sequence. g6 was best. } { [%eval #16] } (2... g6 3. hxg6 hxg6 4. Rxh8 Bb7 5. Rxg8 Bxg2 6. Bxg2 e5 7. Bxa8 e4 8. Bxe4 f6 9. Rxg6) 3. h6?? { (Mate in 16 → -0.26) Lost forced checkmate sequence. g4 was best. } { [%eval -0.26] } (3. g4 Bxh1 4. h6 gxh6 5. c4 bxc4 6. Bg2 Bxg2 7. Nh3 Bxh3 8. a3 Bxg4 9. Qa4 Bxe2) 3... Bxg2?! { (-0.26 → 0.55) Inaccuracy. gxh6 was best. } { [%eval 0.55] } (3... gxh6) 4. hxg7?? { (0.55 → Mate in 28) Checkmate is now unavoidable. Bxg2 was best. } { [%eval #-28] } (4. Bxg2) 4... Bxg7 { [%eval #-24] } 5. Bxg2 { [%eval #-23] } 5... Bxb2 { [%eval #-23] } 6. Bxa8 { [%eval #-22] } 6... Bxc1 { [%eval -6.41] } 7. Qxc1?? { (-6.41 → Mate in 13) Checkmate is now unavoidable. Rxh7 was best. } { [%eval #-13] } (7. Rxh7 Rxh7) 7... Nc6?? { (Mate in 13 → Mate in 12) Lost forced checkmate sequence. Nh6 was best. } { [%eval #12] } (7... Nh6 8. Rxh6 Rf8 9. Rxh7 d5 10. Rxf7 Rxf7 11. Bxd5 Rxf2 12. Kxf2 Qxd5 13. c4 bxc4 14. Qxc4) 8. Bxc6 { [%eval #12] } 8... dxc6 { [%eval #11] } 9. Rxh7 { [%eval #11] } 9... Qxd2 { [%eval #9] } 10. Rxf7?? { (Mate in 9 → Mate in 8) Lost forced checkmate sequence. Qxd2 was best. } { [%eval #-8] } (10. Qxd2 Rxh7 11. c4 bxc4 12. Nh3 Rxh3 13. Qd8 Kxd8 14. Nc3 Rxc3 15. Rc1 Rxc1 16. a4 Rxe1) 10... Qxe2?? { (Mate in 8 → Mate in 8) Lost forced checkmate sequence. Qxc2 was best. } { [%eval #8] } (10... Qxc2 11. Rxe7 Kxe7 12. Qxc2 c5 13. Qxc5 Ke6 14. Qxc7 Rh4 15. Qxa7 Kf7 16. Qxf7 Ne7 17. Qxe7) 11. Rxe7?? { (Mate in 8 → Mate in 8) Lost forced checkmate sequence. Kxe2 was best. } { [%eval #-8] } (11. Kxe2 Kxf7 12. Nh3 Rxh3 13. Qh1 Rxh1 14. Nd2 Rxa1 15. a3 Rxa3 16. c3 Rxc3 17. Kd3 Rxd3) 11... Kxe7?? { (Mate in 8 → 1.76) Lost forced checkmate sequence. Nxe7 was best. } { [%eval 1.76] } (11... Nxe7 12. Kxe2 Rh6 13. Qxh6 Nf5 14. Qxc6 a5 15. Qxc7 b4 16. Qxa5 Kd8 17. Qxf5 Kd7 18. Qxd7) 12. Kxe2?? { (1.76 → Mate in 7) Checkmate is now unavoidable. Nxe2 was best. } { [%eval #-7] } (12. Nxe2 Nf6 13. Qd1 a5 14. Qd8 Kxd8 15. Kd2 Ng8 16. Ng1 Rh3 17. Nxh3 c5 18. c4 bxc4) 12... Rh3 { [%eval #-7] } 13. Nxh3 { [%eval #-6] } 13... Nf6?? { (Mate in 6 → 3.95) Lost forced checkmate sequence. Nh6 was best. } { [%eval 3.95] } (13... Nh6 14. Qxh6 Ke6 15. Qxe6 b4 16. Qxc6 a5 17. Qxc7 b3 18. Qxa5 bxa2 19. Qxa2#) 14. a4?? { (3.95 → Mate in 6) Checkmate is now unavoidable. Ke3 was best. } { [%eval #-6] } (14. Ke3 Nd7) 14... bxa4 { [%eval #-6] } 15. Rxa4 { [%eval #-5] } 15... Kd6 { [%eval #-5] } 16. Rxa7 { [%eval #-4] } 16... Nd5?? { (Mate in 4 → 1.43) Lost forced checkmate sequence. Ke6 was best. } { [%eval 1.43] } (16... Ke6 17. Rxc7 c5 18. Rxc5 Kf5 19. Rxf5 Nd5 20. Rxd5#) 17. Rxc7 { [%eval 1.61] } 17... Nxc7 { [%eval 1.2] } 18. f3?? { (1.20 → Mate in 4) Checkmate is now unavoidable. f4 was best. } { [%eval #-4] } (18. f4 Kc5 19. f5 Kb5 20. Qd1 Nd5 21. Qxd5 cxd5 22. f6 Kc6 23. f7 Kd7 24. Nd2 d4) 18... Ke5 { [%eval #-4] } 19. Qf4 { [%eval #-3] } 19... Kxf4 { [%eval #-3] } 20. Nxf4 { [%eval #-2] } 20... Nd5?? { (Mate in 2 → Mate in 11) Lost forced checkmate sequence. Ne6 was best. } { [%eval #11] } (20... Ne6 21. Nxe6 c5 22. Nxc5#) 21. Nxd5 { [%eval #11] } 21... cxd5 { [%eval #10] } 22. c4 { [%eval #10] } 22... dxc4 { [%eval #9] } 23. Kf2?? { (Mate in 9 → Mate in 1) Lost forced checkmate sequence. Na3 was best. } { [%eval #-1] } (23. Na3 c3 24. Nc4 c2 25. Nd2 c1=N 26. Kd3 Nxd3 27. f4 Nxf4 28. Ne4 Ng6 29. Nf6 Nh8) 23... c3 { [%eval #-1] } 24. Nxc3# { Game ends by variant rule. } 0-1