FEN
[Event "Hourly Atomic Arena"]
[Site "https://lichess.org/eXRg2R0J"]
[Date "2022.04.10"]
[White "p_f_o"]
[Black "easyy"]
[Result "0-1"]
[GameId "eXRg2R0J"]
[UTCDate "2022.04.10"]
[UTCTime "22:07:48"]
[WhiteElo "1018"]
[BlackElo "1786"]
[WhiteRatingDiff "+0"]
[BlackRatingDiff "+0"]
[Variant "Atomic"]
[TimeControl "120+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nf3 { [%eval 1.4] } 1... e5?? { (1.40 → 4.78) Blunder. f6 was best. } { [%eval 4.78] } (1... f6 2. e3 e6 3. Nd4 f5 4. Qh5+ g6 5. Nb5 Qh4 6. Qxh4) 2. Ng5 { [%eval 4.75] } 2... f5 { [%eval 4.6] } 3. Nf7?? { (4.60 → -3.78) Blunder. d4 was best. } { [%eval -3.78] } (3. d4 e4 4. e3 d5 5. Nc3 Bb4 6. Nxh7 Qh4 7. g3 Qh5) 3... Qh4 { [%eval -3.63] } 4. g3 { [%eval -3.7] } 4... Qc4 { [%eval -4.25] } 5. d3 { [%eval -3.86] } 5... Qxc2 { [%eval -3.89] } 6. Bg2? { (-3.89 → -7.45) Mistake. a3 was best. } { [%eval -7.45] } (6. a3 Nh6 7. e4 fxe4 8. d4 Be7 9. f3 d6 10. Bb5+ c6) 6... c6 { [%eval -6.77] } 7. d4 { [%eval -8.76] } 7... d5 { [%eval -6.7] } 8. dxe5 { [%eval -10.74] } 8... Bb4+ { [%eval -10.54] } 9. Kf1 { [%eval -11.99] } 9... Be1 { [%eval -9.96] } 10. f4 { [%eval -10.0] } 10... Bxg3?? { (-10.00 → 0.00) Blunder. b6 was best. } { [%eval 0.0] } (10... b6 11. Nd6+ Kf8 12. Nxc8 Re8 13. e3 Bf2 14. Rc1 Nf6 15. Bh3 Ng4 16. Bxg4 d4 17. b3) 11. Rg1?? { (0.00 → -2.50) Blunder. Nd6+ was best. } { [%eval -2.5] } (11. Nd6+ Ke7 12. e4 Bd7 13. Re1 Kf8 14. exf5 Be6 15. Rg1 g6 16. f5 g5 17. Nc8 Kg7) 11... Nf6?? { (-2.50 → 0.00) Blunder. Bd7 was best. } { [%eval 0.0] } (11... Bd7 12. e4) 12. e4 { [%eval 0.0] } 12... Nh5?? { (0.00 → Mate in 8) Checkmate is now unavoidable. Ng4 was best. } { [%eval #8] } (12... Ng4 13. Nd6+ Ke7 14. exf5 Bg4 15. Rg3 Kd8 16. Re3 Bh3+ 17. Kg1 Be6 18. Nf7+ Kc8 19. Nd6+) 13. Re1?? { (Mate in 8 → 2.75) Lost forced checkmate sequence. Nd6+ was best. } { [%eval 2.75] } (13. Nd6+ Ke7 14. Re1 Ng3+ 15. hxg3 Nd7 16. exf5+ Ne5 17. fxe5+ Kd7 18. Re7+ Kd6 19. Re6+ Kc7) 13... b5?? { (2.75 → Mate in 3) Checkmate is now unavoidable. Bd7 was best. } { [%eval #3] } (13... Bd7 14. exd5+) 14. exd5+?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. Nd6+ was best. } { [%eval 0.0] } (14. Nd6+ Ke7 15. exf5+ Be6 16. Rxe6#) 14... Be6 { [%eval 1.99] } 15. Rd1?? { (1.99 → 0.00) Blunder. Nd6+ was best. } { [%eval 0.0] } (15. Nd6+ Kd8) 15... Bd5 { [%eval 1.64] } 16. Re1+ { [%eval 0.0] } 16... Be4?? { (0.00 → Mate in 8) Checkmate is now unavoidable. Be6 was best. } { [%eval #8] } (16... Be6 17. Nd8 Na6 18. Nxe6+ Kd8 19. Rd1+ Ke7 20. Kg2 Nf6 21. Rd7+ Ke8 22. Re7+ Kd8 23. Re8+) 17. Rd1?? { (Mate in 8 → 0.00) Lost forced checkmate sequence. Rg5 was best. } { [%eval 0.0] } (17. Rg5 Kd7 18. Rxf5 Rf8 19. Rd1+ Ke7 20. Rd6 c5 21. f5 Ng3+ 22. hxg3 Re8 23. f6+ Kf8) 17... Bd3+?? { (0.00 → Mate in 7) Checkmate is now unavoidable. Bd5 was best. } { [%eval #7] } (17... Bd5 18. Re1+ Be6 19. Nd6+ Kd8 20. Nxf5 Na6 21. Re8+ Kd7 22. Re7+ Kd8) 18. Rxd3?? { (Mate in 7 → -11.85) Lost forced checkmate sequence. Kf2 was best. } { [%eval -11.85] } (18. Kf2 Nd7 19. Rge1+ Ne5 20. fxe5+ Be2 21. Rd7 g6 22. Nd6+ Kf8 23. Rf7+ Kg8 24. Rxh7#) 18... Na6?? { (-11.85 → 0.00) Blunder. Nd7 was best. } { [%eval 0.0] } (18... Nd7) 19. Nd8?? { (0.00 → -15.20) Blunder. Kg2 was best. } { [%eval -15.2] } (19. Kg2 O-O 20. Kf1 g6 21. Nh8 Ng3+ 22. hxg3 Rfb8 23. Nxg6+ Kf7 24. Rg7+ Ke6 25. Rd7 c5) 19... O-O?? { (-15.20 → Mate in 1) Checkmate is now unavoidable. Nb4 was best. } { [%eval #1] } (19... Nb4 20. Ke2 g6 21. Rd1 Nd3 22. Ne6 Kd7 23. Kf1 Rae8 24. Kg1 c5 25. a3 Kc8 26. Rd2) 20. Nf7?? { (Mate in 1 → 0.00) Lost forced checkmate sequence. Rxg7# was best. } { [%eval 0.0] } (20. Rxg7#) 20... Rfe8?? { (0.00 → Mate in 1) Checkmate is now unavoidable. g6 was best. } { [%eval #1] } (20... g6 21. Nh8 Ng3+ 22. hxg3 Rf6 23. Nxg6+ Kf7 24. Rg6 Ke7 25. Rf6 c5 26. Rf7+ Kd8 27. Rd7+) 21. Kg2?? { (Mate in 1 → Mate in 5) Lost forced checkmate sequence. Rxg7# was best. } { [%eval #-5] } (21. Rxg7#) 21... Re2+ { [%eval #-4] } 22. Kf1 { [%eval #-4] } 22... Rxh2?! { (Mate in 4 → -20.22) Lost forced checkmate sequence. Rg2 was best. } { [%eval -20.22] } (22... Rg2 23. Rh1 Re8 24. Ne5 Nxf4 25. a3 Re1#) 23. Ne5 { [%eval -38.8] } 23... g6 { [%eval -22.39] } 24. b4 { [%eval -40.42] } 24... Nc7 { [%eval -22.79] } 25. Nf7?! { (-22.79 → Mate in 9) Checkmate is now unavoidable. Nd7 was best. } { [%eval #-9] } (25. Nd7 Rd8) 25... Ng3+?! { (Mate in 9 → -23.62) Lost forced checkmate sequence. Re8 was best. } { [%eval -23.62] } (25... Re8 26. Ne5 Nxf4 27. a4 f4 28. axb5 f3 29. Kf2 Nb5 30. Kg1 f2+ 31. Kf1 g5 32. Kg2) 26. Kf2 { [%eval -24.36] } 26... Nh1+ { [%eval -22.5] } 27. Ke3 { [%eval -43.29] } 27... Nd5+ { [%eval -40.7] } 28. Kd4?! { (-40.70 → Mate in 4) Checkmate is now unavoidable. Kd2 was best. } { [%eval #-4] } (28. Kd2 Re8 29. Ne5 Nxf4 30. a4 h5 31. axb5 h4 32. Kc3 h3 33. b5 cxb5 34. Kd4 g5) 28... c5+?! { (Mate in 4 → -34.37) Lost forced checkmate sequence. Nf2 was best. } { [%eval -34.37] } (28... Nf2 29. Ng5 h5 30. Nf3 c5+ 31. Ke5 Nxf4#) 29. Ke5?! { (-34.37 → Mate in 1) Checkmate is now unavoidable. Kd3 was best. } { [%eval #-1] } (29. Kd3 c4+) 29... Nxf4# { Game ends by variant rule. } 0-1