FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/eQk41KJx"]
[Date "2024.11.19"]
[White "mohamad9985"]
[Black "codetech5"]
[Result "1-0"]
[GameId "eQk41KJx"]
[UTCDate "2024.11.19"]
[UTCTime "03:19:22"]
[WhiteElo "1742"]
[BlackElo "2100"]
[WhiteRatingDiff "+12"]
[BlackRatingDiff "-10"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.18] } 1... b5 { [%eval 0.57] } 2. Bxb5 { [%eval 0.48] } 2... e6 { [%eval 0.54] } 3. Bxd7 { [%eval 0.33] } 3... Bxd7 { [%eval 0.49] } 4. b4 { [%eval 0.11] } 4... Bxb4 { [%eval 0.38] } 5. Qh5 { [%eval 0.0] } 5... Bxd2 { [%eval 0.0] } 6. Bxd2 { [%eval 0.0] } 6... Qg5 { [%eval 0.0] } 7. Qxg5 { [%eval 0.0] } 7... g6 { [%eval 0.0] } 8. Qxg6 { [%eval 1.07] } 8... hxg6? { (1.07 → 2.52) Mistake. fxg6 was best. } { [%eval 2.52] } (8... fxg6 9. Ne2 Ne7 10. Ng3 Kf7 11. Ke2 Nf5 12. Nxf5 gxf5 13. g3 f4 14. gxf4) 9. Ba5 { [%eval 2.48] } 9... Rxh2 { [%eval 2.46] } 10. Bxc7 { [%eval 2.23] } 10... Rxg2 { [%eval 2.23] } 11. Bxb8 { [%eval 1.31] } 11... Rxg1?? { (1.31 → Mate in 8) Checkmate is now unavoidable. Rxb8 was best. } { [%eval #8] } (11... Rxb8) 12. Bxa7?? { (Mate in 8 → Mate in 13) Lost forced checkmate sequence. Rxg1 was best. } { [%eval #-13] } (12. Rxg1 Rxb8 13. Rxg6 fxg6 14. a4 Bxa4 15. Rxa4 Rxb1 16. Rxa7 Rxe1 17. f3 Rxe3) 12... Rxa7 { [%eval #-13] } 13. Rxg1 { [%eval #-12] } 13... Rxa2 { [%eval #-12] } 14. Rxa2 { [%eval #-5] } 14... g5 { [%eval #-5] } 15. Rxg5 { [%eval #-4] } 15... e5 { [%eval #-5] } 16. Rxe5 { [%eval #-4] } 16... Bc6?? { (Mate in 4 → Mate in 6) Lost forced checkmate sequence. Bh3 was best. } { [%eval #6] } (16... Bh3 17. Rxe8 f5 18. Rxg8 f4 19. exf4 Bc8 20. Rxc8#) 17. Rxe8 { [%eval #6] } 17... Bxe8 { [%eval #5] } 18. Ra4 { [%eval #5] } 18... Bxa4 { [%eval #4] } 19. e4 { [%eval #5] } 19... Bxc2 { [%eval #4] } 20. Kf1 { [%eval #11] } 20... Bxb1 { [%eval #2] } 21. Kg1 { [%eval #3] } 21... Bxe4 { [%eval #2] } 22. f3 { [%eval #2] } 22... Bxf3 { [%eval #1] } 23. Kh1 { [%eval #1] } 23... Bxh1# { Game ends by variant rule. } 1-0
