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[Event "rated Antichess game"] [Site "https://lichess.org/eIPEd7E7"] [Date "2022.02.03"] [White "pranavajeshnair"] [Black "ArnavAjesh15"] [Result "0-1"] [GameId "eIPEd7E7"] [UTCDate "2022.02.03"] [UTCTime "18:18:26"] [WhiteElo "1300"] [BlackElo "1280"] [WhiteRatingDiff "-6"] [BlackRatingDiff "+6"] [Variant "Antichess"] [TimeControl "45+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 c5) 1... a6?? { (Mate in 16 → 2.02) Lost forced checkmate sequence. b5 was best. } { [%eval 2.02] } (1... b5 2. Bxb5 d5 3. exd5 Qxd5 4. Bxe8 Qxd2 5. Bxf7 Qxf2 6. Kxf2) 2. Bxa6 { [%eval 1.69] } 2... Nxa6?? { (1.69 → Mate in 14) Checkmate is now unavoidable. bxa6 was best. } { [%eval #14] } (2... bxa6 3. e5) 3. Qh5?? { (Mate in 14 → 2.96) Lost forced checkmate sequence. b4 was best. } { [%eval 2.96] } (3. b4 Nxb4 4. c4 Nxa2 5. Rxa2 Rxa2 6. Qb3 Rxd2 7. Qxb7 Rxf2 8. Kxf2 Bxb7 9. c5 Bxe4) 3... g6?? { (2.96 → Mate in 15) Checkmate is now unavoidable. Nb4 was best. } { [%eval #15] } (3... Nb4 4. Qxf7 Nxa2 5. Qxg8 Rxg8 6. Rxa2 Rxa2 7. b3 Rxc2 8. Kf1 Rxd2 9. Bxd2 Rh8 10. Bh6) 4. Qxg6 { [%eval #15] } 4... fxg6 { [%eval #13] } 5. Nf3?? { (Mate in 13 → Mate in 14) Lost forced checkmate sequence. b4 was best. } { [%eval #-14] } (5. b4 Nxb4 6. a4 Nxc2 7. Ra2 Nxe1 8. e5 Nxg2 9. Rb2 Rxa4 10. Rxb7 Bxb7 11. Nf3 Bxf3) 5... e5 { [%eval #-13] } 6. Nxe5 { [%eval #-12] } 6... d6?? { (Mate in 12 → Mate in 14) Lost forced checkmate sequence. Ba3 was best. } { [%eval #14] } (6... Ba3 7. Nxd7 Bxd7 8. Nxa3 Bh3 9. gxh3 Qxd2 10. Kxd2 b5 11. Nxb5 Nb8 12. Nxc7 Rxa2 13. Rxa2) 7. Nxg6 { [%eval #14] } 7... hxg6 { [%eval #13] } 8. d4?? { (Mate in 13 → Mate in 11) Lost forced checkmate sequence. g4 was best. } { [%eval #-11] } (8. g4 Bxg4 9. Ke2 Bxe2 10. Rf1 Bxf1 11. d4 Rxh2 12. a3 Rxf2 13. b3 Rxc2 14. Bg5 Qxg5) 8... Rxh2 { [%eval #-11] } 9. Rxh2 { [%eval #-10] } 9... Bh3 { [%eval #-11] } 10. Rxh3 { [%eval #-9] } 10... d5?? { (Mate in 9 → Mate in 12) Lost forced checkmate sequence. Qg5 was best. } { [%eval #12] } (10... Qg5 11. Bxg5 Nf6 12. Bxf6 Bh6 13. Rxh6 Kd7 14. Rxg6 d5 15. exd5 Rh8 16. Bxh8 Nc5 17. dxc5) 11. exd5 { [%eval #12] } 11... Qxd5 { [%eval #11] } 12. Rh6?? { (Mate in 11 → Mate in 9) Lost forced checkmate sequence. a3 was best. } { [%eval #-9] } (12. a3 Qxg2 13. Kd1 Qxh3 14. Bh6 Nxh6 15. f3 Qxf3 16. a4 Qxd1 17. Ra2 Qxc2 18. b3 Qxa2) 12... Qxa2?? { (Mate in 9 → Mate in 10) Lost forced checkmate sequence. Qxd4 was best. } { [%eval #10] } (12... Qxd4 13. Rxg6 Qxb2 14. Rxa6 Qxc1 15. Rxa8 Qxe1 16. Rxe8 Qxf2 17. Rxf8 Qxc2 18. Rxg8 Qxb1 19. Rxb1) 13. Rxa2 { [%eval #10] } 13... Nxh6 { [%eval #8] } 14. Rxa6 { [%eval #8] } 14... bxa6 { [%eval #7] } 15. Bxh6 { [%eval #7] } 15... Bxh6 { [%eval #6] } 16. Nc3?? { (Mate in 6 → 0.61) Lost forced checkmate sequence. f4 was best. } { [%eval 0.61] } (16. f4 Bxf4 17. g3 Bxg3 18. Kf2 Bxf2 19. b4 Bxd4 20. Nc3 Bxc3 21. b5 axb5#) 16... Bd2 { [%eval 0.81] } 17. Kxd2 { [%eval 0.08] } 17... a5?? { (0.08 → Mate in 6) Checkmate is now unavoidable. Ke7 was best. } { [%eval #6] } (17... Ke7 18. d5) 18. Nb5?? { (Mate in 6 → -0.61) Lost forced checkmate sequence. b4 was best. } { [%eval -0.61] } (18. b4 axb4 19. Na4 Rxa4 20. Kc3 bxc3 21. f4 Rxd4 22. f5 gxf5 23. g4 Rxg4#) 18... a4?! { (-0.61 → -0.06) Inaccuracy. Kd7 was best. } { [%eval -0.06] } (18... Kd7 19. Nxc7 Kxc7 20. d5 a4 21. c4 Rh8 22. b4 axb3 23. c5 Rb8 24. d6 Kxd6 25. cxd6) 19. Nxc7 { [%eval 0.23] } 19... a3? { (0.23 → 1.41) Mistake. Kd7 was best. } { [%eval 1.41] } (19... Kd7 20. Nxa8) 20. Nxe8?? { (1.41 → Mate in 8) Checkmate is now unavoidable. Nxa8 was best. } { [%eval #-8] } (20. Nxa8 axb2 21. c4 g5 22. g4 b1=K 23. c5 Ke7 24. f4 gxf4 25. d5 f3 26. d6 Kxd6) 20... Rxe8 { [%eval #-8] } 21. bxa3 { [%eval #-7] } 21... Re2?? { (Mate in 7 → 0.00) Lost forced checkmate sequence. Re3 was best. } { [%eval 0.0] } (21... Re3 22. fxe3 g5 23. Ke2 g4 24. a4 g3 25. Kf2 gxf2 26. g4 f1=R 27. c3 Rf5 28. gxf5#) 22. Kxe2 { [%eval 0.0] } 22... g5 { [%eval 0.0] } 23. f4 { [%eval 0.0] } 23... gxf4 { [%eval 0.0] } 24. Kd2?? { (0.00 → Mate in 1) Checkmate is now unavoidable. g3 was best. } { [%eval #-1] } (24. g3 fxg3 25. Ke3 g2 26. Kf4 g1=K 27. a4 Kg2 28. Ke5 Kg3 29. Kd5 Kh4 30. a5 Kg5) 24... f3 { [%eval #-1] } 25. gxf3# { Game ends by variant rule. } 0-1