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1e3+0.3b5+0.42Bxb5+0.5Nc6??#15Checkmate is now unavoidable. e6 was best.2...e63.Bxd7Bxd7[...]3Bxc6#15dxc6#144Qg4#14Qxd2#125Qxg7??+0.3...Lost forced checkmate sequence. Bxd2 was best.5.Bxd25...Qxc2?!+0.9Inaccuracy. Qxe1 was best.5...Qxe16.Qxf76Qxf7+1.0Qxb2+0.87Qxh7??#−10...Checkmate is now unavoidable. Qxe8 was best.7.Qxe8Qxa27...Qxa2??#11Lost forced checkmate sequence. Rxh7 was best.7...Rxh78.Bxb2Rxh2[...]8Qxe7??#−10...Lost forced checkmate sequence. Rxa2 was best.8.Rxa2Rxh79.Rxa7[...]8...Qxf2??#10Lost forced checkmate sequence. Bxe7 was best.8...Bxe79.Rxa2Rxh2[...]9Qxc7??#−9...Lost forced checkmate sequence. Kxf2 was best.9.Kxf2Nxe710.Rxa7[...]9...Qxg2#−910Qxc6#−8Qxh2??#8Lost forced checkmate sequence. Qxc6 was best.10...Qxc611.Rxa7Qxh1[...]11Qxe8??#−7...Lost forced checkmate sequence. Rxh2 was best.11.Rxh2Rxh212.Qxc8[...]11...Qxg1#−712Qxf8#−6Qxe3??#6Lost forced checkmate sequence. Qxh1 was best.12...Qxh113.Qxc8Qxe1[...]13Qxg8??#−5...Lost forced checkmate sequence. Qxc8 was best.13.Qxc8Rxh114.Qxa8[...]13...Qxe1??#5Lost forced checkmate sequence. Rxg8 was best.13...Rxg814.Bxe3Rf8[...]14Rxh8??#−4...Lost forced checkmate sequence. Rxe1 was best.14.Rxe1Rxg815.Rxa7[...]14...Qxc1#−415Qxc8#−3Qxb1??#3Lost forced checkmate sequence. Rxc8 was best.15...Rxc816.Rxa7Qxb1[...]16Qxa8#3Qxa1#217Qxa7#2Qxa7#118Rh7#1Qxh7#
1-0
Variant ending • White is victorious
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/eGxfAFCD"] [Date "2024.05.16"] [White "metwallly"] [Black "DinoDragonSnake"] [Result "1-0"] [GameId "eGxfAFCD"] [UTCDate "2024.05.16"] [UTCTime "15:20:25"] [WhiteElo "1160"] [BlackElo "1275"] [WhiteRatingDiff "+16"] [BlackRatingDiff "-14"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 b5 2. Bxb5 Nc6?? { (0.48 → Mate in 15) Checkmate is now unavoidable. e6 was best. } (2... e6 3. Bxd7 Bxd7 4. Na3 Bxa3 5. bxa3 c6 6. a4 Na6 7. Ne2) 3. Bxc6 dxc6 4. Qg4 Qxd2 5. Qxg7?? { (Mate in 12 → 0.26) Lost forced checkmate sequence. Bxd2 was best. } (5. Bxd2) 5... Qxc2?! { (0.26 → 0.91) Inaccuracy. Qxe1 was best. } (5... Qxe1 6. Qxf7) 6. Qxf7 Qxb2 7. Qxh7?? { (0.83 → Mate in 10) Checkmate is now unavoidable. Qxe8 was best. } (7. Qxe8 Qxa2) 7... Qxa2?? { (Mate in 10 → Mate in 11) Lost forced checkmate sequence. Rxh7 was best. } (7... Rxh7 8. Bxb2 Rxh2 9. Rxh2 e5 10. Bxe5 Kf7 11. Bxc7 Rb8 12. Bxb8 Bg4 13. Bxa7) 8. Qxe7?? { (Mate in 11 → Mate in 10) Lost forced checkmate sequence. Rxa2 was best. } (8. Rxa2 Rxh7 9. Rxa7 Rxa7 10. g4 Bxg4 11. Kd1 Rxh2 12. Rxh2 Bxd1 13. Ne2 Bxe2) 8... Qxf2?? { (Mate in 10 → Mate in 10) Lost forced checkmate sequence. Bxe7 was best. } (8... Bxe7 9. Rxa2 Rxh2 10. Rxh2 Ba6 11. Rxa6 Rd8 12. Rxa7 c5 13. Rxc7 Bh4 14. Rxh4) 9. Qxc7?? { (Mate in 10 → Mate in 9) Lost forced checkmate sequence. Kxf2 was best. } (9. Kxf2 Nxe7 10. Rxa7 Rxa7 11. g4 Rxh2 12. Rxh2 Bxg4 13. Rh6 Bxh6 14. e4 Bxc1) 9... Qxg2 10. Qxc6 Qxh2?? { (Mate in 8 → Mate in 8) Lost forced checkmate sequence. Qxc6 was best. } (10... Qxc6 11. Rxa7 Qxh1 12. Rxa8 Qxg1 13. Rxc8 Qxh2 14. Rxe8 Rh4 15. Rxf8 Qe5 16. Rxg8) 11. Qxe8?? { (Mate in 8 → Mate in 7) Lost forced checkmate sequence. Rxh2 was best. } (11. Rxh2 Rxh2 12. Qxc8 Rxc8 13. Rxa7 Rxc1 14. Nh3 Rxh3 15. Nd2 Rxe3 16. Ke2 Rxe2) 11... Qxg1 12. Qxf8 Qxe3?? { (Mate in 6 → Mate in 6) Lost forced checkmate sequence. Qxh1 was best. } (12... Qxh1 13. Qxc8 Qxe1 14. Rxa7 Qxe3 15. Bxe3 Rxa7 16. Bxa7 Nf6 17. Qxh8 Nh5 18. Qxh5#) 13. Qxg8?? { (Mate in 6 → Mate in 5) Lost forced checkmate sequence. Qxc8 was best. } (13. Qxc8 Rxh1 14. Qxa8 Qxc1 15. Qxg8 Qxb1 16. Rxa7 Qxe1 17. Qg1 Qxg1 18. Ra1 Qxa1#) 13... Qxe1?? { (Mate in 5 → Mate in 5) Lost forced checkmate sequence. Rxg8 was best. } (13... Rxg8 14. Bxe3 Rf8 15. Bxa7 Rxa7 16. Rxa7 Rf2 17. Kxf2 Bh3 18. Rxh3#) 14. Rxh8?? { (Mate in 5 → Mate in 4) Lost forced checkmate sequence. Rxe1 was best. } (14. Rxe1 Rxg8 15. Rxa7 Rxa7 16. Bg5 Rxg5 17. Rg1 Rxg1 18. Na3 Rxa3#) 14... Qxc1 15. Qxc8 Qxb1?? { (Mate in 3 → Mate in 3) Lost forced checkmate sequence. Rxc8 was best. } (15... Rxc8 16. Rxa7 Qxb1 17. Rxc8 Qa1 18. Rxa1#) 16. Qxa8 Qxa1 17. Qxa7 Qxa7 18. Rh7 Qxh7# { Game ends by variant rule. } 1-0
0 Inaccuracies
0 Mistakes
7 Blunders
670 Average centipawn loss
16%Accuracy
Learn from your mistakes
1 Inaccuracy
0 Mistakes
7 Blunders
766 Average centipawn loss
20%Accuracy