- Blind mode tutorial
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[Event "rated Antichess game"] [Site "https://lichess.org/eGazU9jw"] [Date "2023.05.25"] [White "Ed-F"] [Black "tinyattacker"] [Result "0-1"] [GameId "eGazU9jw"] [UTCDate "2023.05.25"] [UTCTime "16:44:44"] [WhiteElo "1192"] [BlackElo "1220"] [WhiteRatingDiff "-5"] [BlackRatingDiff "+40"] [Variant "Antichess"] [TimeControl "180+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. h3?? { (0.15 → -3.08) Blunder. e3 was best. } { [%eval -3.08] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... d5?? { (-3.08 → Mate in 17) Checkmate is now unavoidable. Nh6 was best. } { [%eval #17] } (1... Nh6 2. g3 Ng4 3. hxg4 g5 4. Rxh7 Rxh7 5. Nh3 Rxh3 6. Bxh3) 2. g4?? { (Mate in 17 → Mate in 19) Lost forced checkmate sequence. e4 was best. } { [%eval #-19] } (2. e4 dxe4 3. Ba6 bxa6 4. Nc3 Bxh3 5. Nxe4 Bxg2 6. Rxh7 Bxe4 7. Rxg7 Bxc2 8. Rxg8 Rxg8) 2... Bxg4 { [%eval #-17] } 3. hxg4 { [%eval #-20] } 3... h5?? { (Mate in 20 → 1.23) Lost forced checkmate sequence. d4 was best. } { [%eval 1.23] } (3... d4) 4. Rxh5 { [%eval 1.42] } 4... Rxh5 { [%eval 1.37] } 5. gxh5 { [%eval 1.38] } 5... Qd6 { [%eval 1.27] } 6. h6 { [%eval 0.92] } 6... Qxh6 { [%eval 0.98] } 7. d3 { [%eval 0.6] } 7... Qxc1 { [%eval 0.73] } 8. Qxc1 { [%eval 0.69] } 8... g5 { [%eval 0.0] } 9. Qxg5 { [%eval 0.0] } 9... e5?? { (0.00 → Mate in 15) Checkmate is now unavoidable. Na6 was best. } { [%eval #15] } (9... Na6 10. Qxg8 Kd8 11. Qxf7 Nb4 12. Qxe7 Kxe7 13. a3 Nxc2 14. Nd2 Nxa3 15. bxa3 Ke6 16. Rd1) 10. Qxe5?? { (Mate in 15 → 2.86) Lost forced checkmate sequence. Qxg8 was best. } { [%eval 2.86] } (10. Qxg8 Kd8 11. Qxf7 c5 12. Qxb7 e4 13. dxe4 dxe4 14. Qxa7 Rxa7 15. Nc3 Rxa2 16. Nxe4 Rxa1) 10... f5?? { (2.86 → 10.65) Blunder. b6 was best. } { [%eval 10.65] } (10... b6 11. Qxc7) 11. Qxd5?? { (10.65 → Mate in 9) Checkmate is now unavoidable. Qxe8 was best. } { [%eval #-9] } (11. Qxe8) 11... Kd8?? { (Mate in 9 → Mate in 15) Lost forced checkmate sequence. b6 was best. } { [%eval #15] } (11... b6 12. Qxa8 b5 13. Qxb8 Bh6 14. Qxc7 a5 15. Qxa5 Bg5 16. Qxb5 Kf7 17. Qxf5 Kf8 18. Qxg5) 12. Qxf5?? { (Mate in 15 → Mate in 7) Lost forced checkmate sequence. Qxb7 was best. } { [%eval #-7] } (12. Qxb7 Na6 13. Qxa7 Rxa7 14. a4 c5 15. c4 Re7 16. d4 Rxe2 17. Bxe2 cxd4 18. b4 Nxb4) 12... Nf6 { [%eval #-8] } 13. Qxf6 { [%eval #-7] } 13... Kc8 { [%eval #-7] } 14. Qxf8 { [%eval #-6] } 14... Kd8 { [%eval #-6] } 15. Qxd8 { [%eval #-5] } 15... Nd7 { [%eval #-5] } 16. Qxc7 { [%eval #-4] } 16... Rc8 { [%eval #-4] } 17. Qxb7 { [%eval #-3] } 17... Rxc2 { [%eval #-3] } 18. Qxa7 { [%eval #-2] } 18... Rxb2 { [%eval #-2] } 19. Qxd7 { [%eval #-1] } 19... Rxb1 { [%eval #-1] } 20. Rxb1# { Game ends by variant rule. } 0-1