- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/eD1cSBQf"] [Date "2026.01.02"] [Round "-"] [White "slamdunk86"] [Black "drooksh"] [Result "0-1"] [GameId "eD1cSBQf"] [UTCDate "2026.01.02"] [UTCTime "08:15:09"] [WhiteElo "2324"] [BlackElo "2162"] [WhiteRatingDiff "-8"] [BlackRatingDiff "+9"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nh3?! { (0.15 → -0.48) Inaccuracy. e3 was best. } { [%eval -0.48] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d6 { [%eval 0.0] } 2. g4 { [%eval 1.18] } 2... Bxg4 { [%eval -0.01] } 3. Ng5 { [%eval 0.0] } 3... Bxe2 { [%eval 0.0] } 4. Nxh7 { [%eval 1.84] } 4... Rxh7 { [%eval 0.0] } 5. Bxe2 { [%eval 0.04] } 5... Rxh2 { [%eval -0.1] } 6. Rxh2 { [%eval 0.0] } 6... b5 { [%eval 0.0] } 7. Bxb5 { [%eval 0.0] } 7... Qd7 { [%eval 0.0] } 8. Bxd7 { [%eval -0.29] } 8... Nxd7 { [%eval -0.3] } 9. Na3 { [%eval -0.43] } 9... g5 { [%eval -0.77] } 10. Rh4 { [%eval -0.37] } 10... gxh4 { [%eval -0.8] } 11. b3?! { (-0.80 → -1.66) Inaccuracy. d3 was best. } { [%eval -1.66] } (11. d3 Nh6) 11... Nb6?! { (-1.66 → -0.92) Inaccuracy. h3 was best. } { [%eval -0.92] } (11... h3) 12. b4 { [%eval -1.46] } 12... Nd7 { [%eval -1.5] } 13. d3 { [%eval -1.34] } 13... Nh6 { [%eval -1.75] } 14. Bxh6 { [%eval -1.09] } 14... Bxh6 { [%eval -1.85] } 15. f4 { [%eval -1.84] } 15... Bxf4 { [%eval -1.87] } 16. Qd2?! { (-1.87 → -2.76) Inaccuracy. Ke2 was best. } { [%eval -2.76] } (16. Ke2 Be3) 16... Bxd2 { [%eval -2.61] } 17. Kxd2 { [%eval -2.75] } 17... f5 { [%eval -2.43] } 18. Nb5 { [%eval -2.25] } 18... Rd8 { [%eval -2.43] } 19. Nxd6 { [%eval -2.29] } 19... exd6 { [%eval -2.25] } 20. b5? { (-2.25 → -3.71) Mistake. c4 was best. } { [%eval -3.71] } (20. c4 d5 21. cxd5 Ke7 22. a4 h3 23. b5 Rf8 24. Kc2 Rf6 25. Kd2 Rh6) 20... a6?? { (-3.71 → -1.35) Blunder. Kf7 was best. } { [%eval -1.35] } (20... Kf7 21. Rd1 h3 22. c4 Rf8 23. b6 axb6 24. Ra1 Rh8 25. c5 dxc5 26. Kc2) 21. bxa6 { [%eval -1.22] } 21... Nf6 { [%eval -0.69] } 22. c4 { [%eval -1.2] } 22... Kd7 { [%eval -0.62] } 23. c5?? { (-0.62 → -2.88) Blunder. a7 was best. } { [%eval -2.88] } (23. a7) 23... dxc5 { [%eval -2.51] } 24. a4?! { (-2.51 → -3.91) Inaccuracy. a7 was best. } { [%eval -3.91] } (24. a7 Rb8) 24... h3? { (-3.91 → -2.13) Mistake. Rg8 was best. } { [%eval -2.13] } (24... Rg8 25. Ke1) 25. Rd1?? { (-2.13 → -5.22) Blunder. a7 was best. } { [%eval -5.22] } (25. a7 Rb8) 25... h2 { [%eval -5.32] } 26. Rg1 { [%eval -6.31] } 26... hxg1=K { [%eval -5.46] } 27. a5 { [%eval -5.15] } 27... f4 { [%eval -3.82] } 28. d4?? { (-3.82 → Mate in 15) Checkmate is now unavoidable. Kc3 was best. } { [%eval #-15] } (28. Kc3 Ng4) 28... cxd4 { [%eval -5.92] } 29. Kc1?? { (-5.92 → Mate in 13) Checkmate is now unavoidable. Kc3 was best. } { [%eval #-13] } (29. Kc3 dxc3) 29... Kf1?? { (Mate in 13 → -4.68) Lost forced checkmate sequence. Rb8 was best. } { [%eval -4.68] } (29... Rb8 30. Kc2 Nd5 31. Kc1 f3 32. Kd1 Kf1 33. Kc1 Ke6 34. Kb1 Rxb1 35. a7) 30. Kb2?? { (-4.68 → Mate in 13) Checkmate is now unavoidable. a7 was best. } { [%eval #-13] } (30. a7 Kc8) 30... Ke2 { [%eval #-13] } 31. Ka1 { [%eval #-11] } 31... Kd2 { [%eval #-11] } 32. a7 { [%eval #-7] } 32... Rb8 { [%eval #-7] } 33. axb8=K { [%eval #-6] } 33... Ke7 { [%eval #-6] } 34. Kxc7 { [%eval #-5] } 34... Kd6 { [%eval #-5] } 35. Kxd6 { [%eval #-4] } 35... Nd5 { [%eval #-4] } 36. Kxd5 { [%eval #-3] } 36... f3 { [%eval #-3] } 37. Kxd4 { [%eval #-2] } 37... Ke3 { [%eval #-2] } 38. Kxe3 { [%eval #-1] } 38... f2 { [%eval #-1] } 39. Kxf2# { Game ends by variant rule. } 0-1