FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/eA0AF8ca"]
[Date "2022.07.21"]
[White "hcorebidlo"]
[Black "jossefchess"]
[Result "0-1"]
[GameId "eA0AF8ca"]
[UTCDate "2022.07.21"]
[UTCTime "09:22:21"]
[WhiteElo "1671"]
[BlackElo "1368"]
[WhiteRatingDiff "-10"]
[BlackRatingDiff "+10"]
[Variant "Antichess"]
[TimeControl "180+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 1.3] } 1... b5 { [%eval 1.41] } 2. Bxb5 { [%eval 1.64] } 2... f6?? { (1.64 → 8.05) Blunder. Ba6 was best. } { [%eval 8.05] } (2... Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2) 3. Bxd7 { [%eval 8.44] } 3... Nxd7 { [%eval 3.61] } 4. c4 { [%eval 4.8] } 4... g5?? { (4.80 → Mate in 15) Checkmate is now unavoidable. Nh6 was best. } { [%eval #15] } (4... Nh6 5. Qg4) 5. c5 { [%eval #15] } 5... Nxc5 { [%eval #14] } 6. Qa4 { [%eval #15] } 6... Nxa4 { [%eval #14] } 7. Na3?? { (Mate in 14 → -0.90) Lost forced checkmate sequence. g4 was best. } { [%eval -0.9] } (7. g4 Bxg4 8. Nf3 Nxb2 9. Bxb2 Bxf3 10. Bxf6 Qxd2 11. Kxd2 Bxh1 12. Bxe7 Nxe7 13. a4 Kf7) 7... Nxb2 { [%eval -0.75] } 8. Bxb2 { [%eval 0.0] } 8... Qxd2 { [%eval -0.63] } 9. Bxf6 { [%eval -0.59] } 9... Nxf6?? { (-0.59 → 1.83) Blunder. Qxe1 was best. } { [%eval 1.83] } (9... Qxe1) 10. Kxd2 { [%eval 1.48] } 10... Bh3? { (1.48 → 3.29) Mistake. Ng4 was best. } { [%eval 3.29] } (10... Ng4 11. h4 gxh4 12. Rxh4 Nxe3 13. Rxh7 Rxh7 14. Kxe3 Rh3 15. gxh3 Bxh3 16. Nxh3 Rc8 17. Kd3) 11. gxh3 { [%eval 2.99] } 11... Ng4? { (2.99 → 5.06) Mistake. g4 was best. } { [%eval 5.06] } (11... g4 12. hxg4) 12. hxg4 { [%eval 4.38] } 12... a5? { (4.38 → 9.86) Mistake. Kd7 was best. } { [%eval 9.86] } (12... Kd7) 13. Ne2 { [%eval 7.9] } 13... h5? { (7.90 → Mate in 9) Checkmate is now unavoidable. Kf7 was best. } { [%eval #9] } (13... Kf7 14. e4) 14. gxh5 { [%eval #9] } 14... Rxh5 { [%eval #8] } 15. Rhb1 { [%eval #8] } 15... Rxh2 { [%eval #7] } 16. Kc2 { [%eval #7] } 16... Rxf2 { [%eval #6] } 17. e4 { [%eval #7] } 17... Rxe2 { [%eval #6] } 18. Rh1?? { (Mate in 6 → Mate in 7) Lost forced checkmate sequence. Kd2 was best. } { [%eval #-7] } (18. Kd2 Rxd2 19. Rb2 Rxb2 20. Rd1 Rxa2 21. Nc2 Rxc2 22. Rd6 exd6 23. e5 dxe5#) 18... Rxc2 { [%eval #-7] } 19. Nxc2 { [%eval #-6] } 19... Bh6 { [%eval #-6] } 20. Rxh6 { [%eval #-5] } 20... e6 { [%eval #-6] } 21. Rxe6 { [%eval #-5] } 21... Ra7 { [%eval #-6] } 22. Rxe8 { [%eval #-5] } 22... Ra8 { [%eval #-5] } 23. Rxa8 { [%eval #-4] } 23... g4?? { (Mate in 4 → 1.71) Lost forced checkmate sequence. c5 was best. } { [%eval 1.71] } (23... c5 24. Rxa5 c4 25. Rxg5 c3 26. Na3 c2 27. Nxc2#) 24. Rxa5 { [%eval 1.83] } 24... c5 { [%eval 1.93] } 25. Rxc5 { [%eval 1.68] } 25... g3 { [%eval 1.28] } 26. Rf1 { [%eval 1.83] } 26... g2 { [%eval 2.02] } 27. a4?? { (2.02 → Mate in 3) Checkmate is now unavoidable. Rf7 was best. } { [%eval #-3] } (27. Rf7 g1=K 28. Rb7 Kg2 29. Rc8 Kg3 30. e5 Kg4 31. e6 Kg5 32. e7 Kg6 33. Rb1 Kg7) 27... gxf1=B { [%eval #-3] } 28. Rc4 { [%eval #-2] } 28... Bxc4 { [%eval #-2] } 29. a5 { [%eval #-1] } 29... Bd5 { [%eval #-1] } 30. exd5# { Game ends by variant rule. } 0-1