- Blind mode tutorial
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[Event "rated rapid game"] [Site "https://lichess.org/e8HcdNbA"] [Date "2020.11.01"] [White "Eudaimon"] [Black "kotengchess_analysis"] [Result "0-1"] [GameId "e8HcdNbA"] [UTCDate "2020.11.01"] [UTCTime "11:44:17"] [WhiteElo "1828"] [BlackElo "1809"] [WhiteRatingDiff "-5"] [BlackRatingDiff "+33"] [Variant "Standard"] [TimeControl "600+0"] [ECO "A40"] [Opening "Queen's Pawn Game"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 0.0] } { A40 Queen's Pawn Game } 1... c6 { [%eval 0.29] } 2. Bf4 { [%eval 0.01] } 2... d5 { [%eval 0.29] } 3. e3 { [%eval 0.33] } 3... Bf5 { [%eval 0.52] } 4. c3 { [%eval 0.17] } 4... e6 { [%eval 0.24] } 5. Nd2 { [%eval 0.13] } 5... Nd7 { [%eval 0.32] } 6. Ngf3 { [%eval 0.0] } 6... h5 { [%eval 0.45] } 7. Qb3 { [%eval 0.0] } 7... b6?? { (0.00 → 1.76) Blunder. Qb6 was best. } { [%eval 1.76] } (7... Qb6 8. Be2 Be7 9. O-O Ngf6 10. Nh4 Bh7 11. Nhf3) 8. Be2?! { (1.76 → 0.65) Inaccuracy. Ba6 was best. } { [%eval 0.65] } (8. Ba6 Ne7) 8... Be7 { [%eval 0.71] } 9. h3 { [%eval 0.62] } 9... g5?! { (0.62 → 1.24) Inaccuracy. a5 was best. } { [%eval 1.24] } (9... a5) 10. Bh2 { [%eval 0.91] } 10... a5 { [%eval 1.1] } 11. Ne5?! { (1.10 → 0.17) Inaccuracy. c4 was best. } { [%eval 0.17] } (11. c4) 11... Nxe5 { [%eval 0.12] } 12. Bxe5 { [%eval -0.2] } 12... f6 { [%eval -0.23] } 13. Bh2 { [%eval -0.19] } 13... Kf7 { [%eval 0.27] } 14. Qd1 { [%eval -0.23] } 14... Bg6 { [%eval -0.34] } 15. Nf3 { [%eval -0.66] } 15... Bd6 { [%eval -0.7] } 16. Bd3 { [%eval -0.72] } 16... Ne7 { [%eval -0.51] } 17. Be2?! { (-0.51 → -1.13) Inaccuracy. Bxg6+ was best. } { [%eval -1.13] } (17. Bxg6+ Nxg6 18. Bxd6 Qxd6 19. h4 g4 20. Nd2 c5 21. g3 Kg7 22. O-O cxd4 23. exd4 Rae8) 17... Qc7 { [%eval -0.95] } 18. Bxd6 { [%eval -0.83] } 18... Qxd6 { [%eval -0.99] } 19. c4?! { (-0.99 → -1.81) Inaccuracy. Bd3 was best. } { [%eval -1.81] } (19. Bd3 c5) 19... g4 { [%eval -1.26] } 20. hxg4?? { (-1.26 → -3.73) Blunder. Nh4 was best. } { [%eval -3.73] } (20. Nh4 dxc4 21. Nxg6 Nxg6 22. Qc2 b5 23. b3 cxb3 24. Qxb3 a4 25. Qc2 Qd5 26. O-O Nh4) 20... hxg4 { [%eval -3.78] } 21. Rxh8 { [%eval -4.05] } 21... Rxh8 { [%eval -3.61] } 22. Kd2?? { (-3.61 → -8.50) Blunder. Nd2 was best. } { [%eval -8.5] } (22. Nd2 Rh1+) 22... Qb4+ { [%eval -8.6] } 23. Kc1 { [%eval -8.53] } 23... gxf3 { [%eval -8.45] } 24. gxf3 { [%eval -8.5] } 24... dxc4 { [%eval -8.45] } 25. a3 { [%eval -8.33] } 25... Qb5 { [%eval -8.22] } 26. b3 { [%eval -8.17] } 26... Qxb3 { [%eval -8.08] } 27. Qd2? { (-8.08 → Mate in 4) Checkmate is now unavoidable. Qxb3 was best. } { [%eval #-4] } (27. Qxb3 cxb3 28. a4 Rh2 29. Bd1 Rxf2 30. Bxb3 Rxf3 31. Kd2 Be4 32. Re1 b5 33. axb5 cxb5) 27... a4?! { (Mate in 4 → -12.83) Lost forced checkmate sequence. Rh1+ was best. } { [%eval -12.83] } (27... Rh1+ 28. Bd1 Rxd1+ 29. Qxd1 Qc3+ 30. Qc2 Qxc2#) 28. Bd1 { [%eval #-26] } 28... Rh1 { [%eval -62.91] } 29. Rb1?! { (-62.91 → Mate in 1) Checkmate is now unavoidable. e4 was best. } { [%eval #-1] } (29. e4 c3) 29... Qxb1# { Black wins by checkmate. } 0-1