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[Event "rated variant:antichess game"] [Site "https://lichess.org/duKBL6EL"] [Date "2026.02.26"] [Round "-"] [White "EnlightenedTruck_kun"] [Black "TAFKABacchus"] [Result "0-1"] [GameId "duKBL6EL"] [UTCDate "2026.02.26"] [UTCTime "08:06:59"] [WhiteElo "2171"] [BlackElo "2175"] [WhiteRatingDiff "-5"] [BlackRatingDiff "+5"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Nh6?! { (1.19 → 2.23) Inaccuracy. e6 was best. } { [%eval 2.23] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 2.07] } 3... Nxd7 { [%eval 0.94] } 4. c4 { [%eval 0.88] } 4... Ng4 { [%eval 0.64] } 5. Qxg4 { [%eval 0.91] } 5... g5 { [%eval 0.0] } 6. Qxd7 { [%eval -0.13] } 6... Qxd7 { [%eval 0.4] } 7. g4 { [%eval -0.01] } 7... Qxg4 { [%eval 0.88] } 8. Ne2 { [%eval 0.64] } 8... Qxc4 { [%eval 0.92] } 9. Nec3?! { (0.92 → 0.23) Inaccuracy. Nbc3 was best. } { [%eval 0.23] } (9. Nbc3 Qxa2 10. Nxa2 Ba6 11. b3 Bxe2 12. Kxe2 Kd7 13. Rf1 Kc6 14. Rb1 f6) 9... Qxa2 { [%eval 0.45] } 10. Nxa2 { [%eval 0.9] } 10... Rb8 { [%eval 0.61] } 11. Nac3 { [%eval 0.28] } 11... Rxb2 { [%eval 0.05] } 12. Rxa7 { [%eval -0.17] } 12... Rxb1 { [%eval -0.38] } 13. Rxc7 { [%eval 0.68] } 13... Rxc1 { [%eval 0.94] } 14. Rxc8 { [%eval 1.36] } 14... Rxe1 { [%eval 0.61] } 15. Rxe8 { [%eval 0.14] } 15... Rxe3 { [%eval 0.06] } 16. Rxf8 { [%eval -0.29] } 16... Rxc3 { [%eval -0.36] } 17. dxc3 { [%eval -0.71] } 17... Rxf8 { [%eval -0.05] } 18. c4 { [%eval -0.75] } 18... g4?! { (-0.75 → 0.07) Inaccuracy. e5 was best. } { [%eval 0.07] } (18... e5 19. c5 e4 20. c6 Rd8 21. Rc1 e3 22. fxe3 g4 23. c7 Rd5 24. h4) 19. Rd1 { [%eval -0.12] } 19... g3?! { (-0.12 → 0.83) Inaccuracy. e5 was best. } { [%eval 0.83] } (19... e5 20. c5) 20. hxg3?! { (0.83 → 0.07) Inaccuracy. fxg3 was best. } { [%eval 0.07] } (20. fxg3) 20... e5?? { (0.07 → Mate in 26) Checkmate is now unavoidable. Rb8 was best. } { [%eval #26] } (20... Rb8) 21. f4 { [%eval #26] } 21... exf4 { [%eval #25] } 22. gxf4 { [%eval 44.41] } 22... h5?! { (44.41 → Mate in 24) Checkmate is now unavoidable. Rg8 was best. } { [%eval #24] } (22... Rg8) 23. c5 { [%eval #17] } 23... h4 { [%eval #16] } 24. c6 { [%eval #16] } 24... Rg8 { [%eval #15] } 25. c7 { [%eval #15] } 25... Rg5 { [%eval #13] } 26. fxg5 { [%eval #13] } 26... f6 { [%eval #12] } 27. gxf6 { [%eval #13] } 27... h3 { [%eval #14] } 28. f7 { [%eval #12] } 28... h2 { [%eval #11] } 29. Rd8 { [%eval #11] } 29... h1=K { [%eval #10] } 30. f8=R { [%eval #10] } 30... Kg2 { [%eval #9] } 31. Rf2 { [%eval #12] } 31... Kxf2 { [%eval #11] } 32. c8=R { [%eval #11] } 32... Kf3 { [%eval #9] } 33. Rd5 { [%eval #12] } 33... Kf4 { [%eval #11] } 34. Rf5?! { (Mate in 11 → 41.57) Lost forced checkmate sequence. Rg5 was best. } { [%eval 41.57] } (34. Rg5 Kxg5 35. Re8 Kg4 36. Re6 Kg3 37. Re5 Kh2 38. Rf5 Kh3 39. Rf7 Kh4) 34... Kxf5 { [%eval #14] } 35. Rc7?! { (Mate in 14 → 41.14) Lost forced checkmate sequence. Rd8 was best. } { [%eval 41.14] } (35. Rd8 Kf4 36. Rd6 Kf3 37. Rd5 Kg2 38. Re5 Kg3 39. Re1 Kg4 40. Re6 Kg3) 35... Ke5?! { (41.14 → Mate in 16) Checkmate is now unavoidable. Ke4 was best. } { [%eval #16] } (35... Ke4) 36. Rb7 { [%eval #18] } 36... Kd4 { [%eval #17] } 37. Rb6 { [%eval #17] } 37... Ke3 { [%eval #14] } 38. Rb5 { [%eval #14] } 38... Kd3 { [%eval #13] } 39. Rb4?? { (Mate in 13 → Mate in 1) Lost forced checkmate sequence. Rf5 was best. } { [%eval #-1] } (39. Rf5 Kc3 40. Re5 Kb2 41. Re4 Kc2 42. Rh4 Kd2 43. Rf4 Kc2 44. Re4 Kb1) 39... Kd4 { [%eval #-1] } 40. Rxd4# { Game ends by variant rule. } 0-1