FEN
[Event "rated Three-check game"]
[Site "https://lichess.org/dtD4tbsB"]
[Date "2019.05.15"]
[White "grootmeester50"]
[Black "SkyMarshal"]
[Result "0-1"]
[GameId "dtD4tbsB"]
[UTCDate "2019.05.15"]
[UTCTime "17:51:55"]
[WhiteElo "1657"]
[BlackElo "1847"]
[WhiteRatingDiff "-17"]
[BlackRatingDiff "+5"]
[Variant "Three-check"]
[TimeControl "180+2"]
[ECO "B40"]
[Opening "Sicilian Defense: French Variation"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 1.97] } 1... e6 { [%eval 1.58] } 2. Nf3 { [%eval 2.29] } 2... c5 { [%eval 2.34] } { B40 Sicilian Defense: French Variation } 3. Nc3 { [%eval 2.38] } 3... Nc6 { [%eval 1.42] } 4. Nb5?? { (1.42 → -0.72) Blunder. e5 was best. } { [%eval -0.72] } (4. e5 d5 5. Nb5 a6 6. Nd6+ Bxd6 7. exd6 Qxd6 8. Be2 Nf6) 4... Be7?? { (-0.72 → 2.10) Blunder. a6 was best. } { [%eval 2.1] } (4... a6 5. Nc3 Nd4 6. Nxd4 cxd4 7. Bd3 dxc3 8. dxc3 Bd6 9. Qg4) 5. Nd6+?? { (2.10 → -0.82) Blunder. e5 was best. } { [%eval -0.82] } (5. e5 Kf8) 5... Bxd6 { [%eval -1.04] } 6. Be2? { (-1.04 → -2.38) Mistake. Bb5 was best. } { [%eval -2.38] } (6. Bb5 Qc7 7. Qe2 Be5 8. Nxe5 Qxe5 9. Bxc6 bxc6 10. d3 c4 11. O-O Nf6 12. Qf3 cxd3) 6... Nf6 { [%eval -2.45] } 7. Bb5?! { (-2.45 → -3.64) Inaccuracy. g3 was best. } { [%eval -3.64] } (7. g3 b5) 7... a6?? { (-3.64 → 1.36) Blunder. Nxe4 was best. } { [%eval 1.36] } (7... Nxe4 8. Kf1) 8. Ba4?? { (1.36 → -7.47) Blunder. Bxc6 was best. } { [%eval -7.47] } (8. Bxc6 dxc6 9. e5 Bc7 10. O-O Ng4 11. Qe2 O-O 12. d3 f6 13. Qe4 f5 14. Qf4 Qd5) 8... b5 { [%eval -7.12] } 9. e5?! { (-7.12 → -11.66) Inaccuracy. c3 was best. } { [%eval -11.66] } (9. c3 bxa4) 9... Nxe5 { [%eval -11.42] } 10. Nxe5 { [%eval -10.99] } 10... Bxe5 { [%eval -10.19] } 11. f4 { [%eval -22.53] } 11... Bxf4 { [%eval -20.18] } 12. Qf3 { [%eval -25.67] } 12... Qc7 { [%eval -22.71] } 13. Kd1 { [%eval -34.46] } 13... Nd5 { [%eval -10.1] } 14. c4?! { (-10.10 → Mate in 7) Checkmate is now unavoidable. Qxd5 was best. } { [%eval #-7] } (14. Qxd5 Bb7) 14... Ne3+ { [%eval #-6] } 15. dxe3 { [%eval #-2] } 15... Qd6+ { [%eval #-1] } 16. Ke2 { [%eval #-1] } 16... Qd2+ { Game ends by variant rule. } 0-1
