- Blind mode tutorial
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[Event "rated blitz game"] [Site "https://lichess.org/dQc3C3ZS"] [Date "2022.01.20"] [Round "-"] [White "Krishnanani"] [Black "javadm6"] [Result "0-1"] [GameId "dQc3C3ZS"] [UTCDate "2022.01.20"] [UTCTime "08:47:23"] [WhiteElo "1196"] [BlackElo "1101"] [WhiteRatingDiff "-7"] [BlackRatingDiff "+35"] [Variant "Standard"] [TimeControl "300+0"] [ECO "C50"] [Opening "Italian Game: Giuoco Pianissimo, Normal"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.31] } 1... e5 { [%eval 0.12] } 2. Nf3 { [%eval 0.28] } 2... Nc6 { [%eval 0.24] } 3. Bc4 { [%eval 0.19] } 3... Nf6 { [%eval 0.26] } 4. d3 { [%eval 0.1] } 4... Bc5 { [%eval 0.09] } { C50 Italian Game: Giuoco Pianissimo, Normal } 5. O-O { [%eval 0.24] } 5... O-O { [%eval 0.29] } 6. Bb3 { [%eval -0.06] } 6... h6 { [%eval 0.04] } 7. a3 { [%eval -0.15] } 7... a6 { [%eval 0.0] } 8. Ba2 { [%eval -0.45] } 8... b5 { [%eval 0.0] } 9. Nc3 { [%eval -0.03] } 9... Nd4 { [%eval 0.43] } 10. Nxe5 { [%eval 1.11] } 10... d6 { [%eval 0.98] } 11. Nf3?! { (0.98 → 0.21) Inaccuracy. Ng6 was best. } { [%eval 0.21] } (11. Ng6 Bg4 12. Qd2 Re8 13. Nf4 d5 14. Nfxd5 Nh5 15. Nf4 Qg5 16. Nxh5 Qxh5 17. Qf4 Nxc2) 11... Bg4 { [%eval 0.46] } 12. Be3 { [%eval 0.78] } 12... Nxf3+ { [%eval 1.0] } 13. gxf3 { [%eval 0.9] } 13... Bxe3 { [%eval 1.44] } 14. fxe3 { [%eval 1.47] } 14... Bh5?! { (1.47 → 2.14) Inaccuracy. Bh3 was best. } { [%eval 2.14] } (14... Bh3 15. Rf2) 15. Kf2?! { (2.14 → 1.44) Inaccuracy. Qd2 was best. } { [%eval 1.44] } (15. Qd2 c5 16. Ne2 Rc8 17. Nf4 Kh8 18. Rf2 c4 19. Rd1 Qd7 20. Kh1 Qe7 21. Bb1 Rg8) 15... Nxe4+?? { (1.44 → 5.55) Blunder. c6 was best. } { [%eval 5.55] } (15... c6 16. Qe1) 16. fxe4?? { (5.55 → -4.54) Blunder. Nxe4 was best. } { [%eval -4.54] } (16. Nxe4 Kh8) 16... Qh4+ { [%eval -4.25] } 17. Kg2 { [%eval -4.47] } 17... Bxd1 { [%eval -4.23] } 18. Rfxd1 { [%eval -5.22] } 18... Rae8 { [%eval -4.78] } 19. Nd5?! { (-4.78 → -6.42) Inaccuracy. Rf1 was best. } { [%eval -6.42] } (19. Rf1 Qg5+ 20. Kh1 Qxe3 21. Rae1 Qd4 22. Bd5 Qb6 23. Bb3 c6 24. Re2 Re7 25. Rg2 Kh7) 19... Re5 { [%eval -5.84] } 20. Nxc7?? { (-5.84 → Mate in 5) Checkmate is now unavoidable. Rd2 was best. } { [%eval #-5] } (20. Rd2 Qg4+) 20... Rg5+ { [%eval #-4] } 21. Kh1 { [%eval #-4] } 21... Qf2 { [%eval #-3] } 22. Rg1 { [%eval #-2] } 22... Re8?? { (Mate in 2 → -0.79) Lost forced checkmate sequence. Qf3+ was best. } { [%eval -0.79] } (22... Qf3+ 23. Rg2 Qxg2#) 23. Nxe8?? { (-0.79 → Mate in 2) Checkmate is now unavoidable. Rxg5 was best. } { [%eval #-2] } (23. Rxg5 hxg5) 23... Rh5?? { (Mate in 2 → 6.37) Lost forced checkmate sequence. Qf3+ was best. } { [%eval 6.37] } (23... Qf3+ 24. Rg2 Qxg2#) 24. Rg2?? { (6.37 → 0.00) Blunder. Rxg7+ was best. } { [%eval 0.0] } (24. Rxg7+) 24... Qxe3?? { (0.00 → 8.13) Blunder. Qf3 was best. } { [%eval 8.13] } (24... Qf3 25. Kg1 Qxe3+ 26. Kh1 Qf3 27. Kg1) 25. Nxd6? { (8.13 → 4.03) Mistake. Nf6+ was best. } { [%eval 4.03] } (25. Nf6+) 25... Kh7 { [%eval 5.01] } 26. Bxf7?? { (5.01 → 1.91) Blunder. Nf5 was best. } { [%eval 1.91] } (26. Nf5 Qf3 27. Ng3 Rg5 28. Rf1 Qg4 29. Bxf7 Qd7 30. Rf3 a5 31. Rgf2 Qa7 32. Bd5 Rxd5) 26... Rc5?? { (1.91 → 7.87) Blunder. Rg5 was best. } { [%eval 7.87] } (26... Rg5 27. Rxg5) 27. Nf5 { [%eval 8.02] } 27... Qh3 { [%eval 12.9] } 28. Nxg7? { (12.90 → 4.83) Mistake. Rxg7+ was best. } { [%eval 4.83] } (28. Rxg7+ Kh8 29. Rg8+ Kh7 30. Rg3 Qxg3 31. hxg3 Rc7 32. Bb3 Kg6 33. Kg2 Kg5 34. Kf3 Rc6) 28... Rg5 { [%eval 5.37] } 29. Be6?? { (5.37 → Mate in 1) Checkmate is now unavoidable. Rxg5 was best. } { [%eval #-1] } (29. Rxg5) 29... Qxg2# { Black wins by checkmate. } 0-1