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[Event "rated Antichess game"] [Site "https://lichess.org/dJLTPQqs"] [Date "2025.06.09"] [White "yuza40"] [Black "mehdi202077"] [Result "0-1"] [GameId "dJLTPQqs"] [UTCDate "2025.06.09"] [UTCTime "15:32:21"] [WhiteElo "2249"] [BlackElo "1858"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+11"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... g5?? { (1.19 → 3.20) Blunder. e6 was best. } { [%eval 3.2] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 3.63] } 3... Qxd7?? { (3.63 → Mate in 15) Checkmate is now unavoidable. Kxd7 was best. } { [%eval #15] } (3... Kxd7 4. c4 Nh6 5. Ne2 Kc6 6. c5 Kxc5 7. g4 Nxg4 8. Qc2) 4. Qh5? { (Mate in 15 → 7.29) Lost forced checkmate sequence. g4 was best. } { [%eval 7.29] } (4. g4 Qxd2 5. Qxd2 Bxg4 6. Nf3 Bxf3 7. Na3 Bxh1 8. h4 gxh4) 4... Qxd2 { [%eval 6.08] } 5. Nxd2?? { (6.08 → 2.15) Blunder. Kxd2 was best. } { [%eval 2.15] } (5. Kxd2) 5... Be6 { [%eval 2.81] } 6. Qxh7 { [%eval 2.29] } 6... Bxa2 { [%eval 2.59] } 7. Qxf7?? { (2.59 → -1.73) Blunder. Rxa2 was best. } { [%eval -1.73] } (7. Rxa2 Rxh7) 7... Kxf7 { [%eval 0.0] } 8. Rxa2 { [%eval -1.0] } 8... Rxh2 { [%eval -0.88] } 9. Rxa7 { [%eval -1.44] } 9... Rxa7?? { (-1.44 → 0.96) Blunder. Rxh1 was best. } { [%eval 0.96] } (9... Rxh1 10. Rxa8) 10. Rxh2 { [%eval 0.39] } 10... Ra3? { (0.39 → 1.77) Mistake. Ra6 was best. } { [%eval 1.77] } (10... Ra6 11. g3) 11. bxa3 { [%eval 1.5] } 11... g4?? { (1.50 → Mate in 11) Checkmate is now unavoidable. Kg6 was best. } { [%eval #11] } (11... Kg6 12. Rh5) 12. g3?? { (Mate in 11 → 2.07) Lost forced checkmate sequence. f4 was best. } { [%eval 2.07] } (12. f4 gxf3 13. Ngxf3 Bh6 14. Rxh6 Nxh6 15. g4 Nxg4 16. c3 Nxe3 17. Kd1 Nxd1) 12... Bh6?? { (2.07 → Mate in 9) Checkmate is now unavoidable. Nh6 was best. } { [%eval #9] } (12... Nh6 13. Rxh6 Bxh6 14. e4 Bxd2 15. Kxd2 Kf6 16. a4 Nd7 17. Nf3 gxf3 18. Ke2) 13. Rxh6 { [%eval #9] } 13... Nxh6 { [%eval #8] } 14. Nh3 { [%eval #8] } 14... gxh3 { [%eval #7] } 15. g4 { [%eval #7] } 15... Nxg4 { [%eval #6] } 16. f4?? { (Mate in 6 → -0.07) Lost forced checkmate sequence. f3 was best. } { [%eval -0.07] } (16. f3 Nxe3 17. Nb3 Nxc2 18. a4 Nxe1 19. Be3 Nxf3 20. Bb6 cxb6 21. Na5 bxa5#) 16... Nxe3 { [%eval 0.0] } 17. Nf1?? { (0.00 → -2.07) Blunder. Kf2 was best. } { [%eval -2.07] } (17. Kf2 Nxc2 18. Ne4 Nxa3 19. Bxa3 Kg7 20. Bxe7 c5 21. Bxc5 Kf6 22. Nxf6 Nd7) 17... Nxc2?! { (-2.07 → -1.03) Inaccuracy. Nxf1 was best. } { [%eval -1.03] } (17... Nxf1 18. Kxf1 Nd7 19. f5 h2 20. a4 e5 21. fxe6 Kxe6 22. Bb2 Kd6 23. Be5) 18. Be3?? { (-1.03 → -2.91) Blunder. Kd1 was best. } { [%eval -2.91] } (18. Kd1 Nxa3) 18... Nxe1 { [%eval -2.59] } 19. Bb6? { (-2.59 → -4.24) Mistake. Ng3 was best. } { [%eval -4.24] } (19. Ng3) 19... cxb6 { [%eval -4.55] } 20. Ng3 { [%eval -4.15] } 20... Nd7 { [%eval -3.57] } 21. Ne2 { [%eval -4.2] } 21... Ne5?? { (-4.20 → -1.77) Blunder. Nf3 was best. } { [%eval -1.77] } (21... Nf3 22. Nd4) 22. fxe5 { [%eval -2.16] } 22... e6?! { (-2.16 → -1.16) Inaccuracy. Ng2 was best. } { [%eval -1.16] } (22... Ng2 23. e6 Kxe6 24. Nc1 Kd5 25. a4 b5 26. axb5 Nf4 27. b6 Kc4 28. b7) 23. Ng3? { (-1.16 → -2.92) Mistake. Nf4 was best. } { [%eval -2.92] } (23. Nf4 b5) 23... Kf6?? { (-2.92 → 0.21) Blunder. Kg6 was best. } { [%eval 0.21] } (23... Kg6 24. a4 b5 25. axb5 Ng2 26. Nf5 exf5 27. e6 h2 28. b6 Ne3 29. b7) 24. exf6 { [%eval 0.23] } 24... e5 { [%eval 0.68] } 25. Ne4?! { (0.68 → 0.00) Inaccuracy. f7 was best. } { [%eval 0.0] } (25. f7 h2) 25... h2 { [%eval 0.22] } 26. f7 { [%eval 0.3] } 26... h1=K?? { (0.30 → 2.30) Blunder. h1=R was best. } { [%eval 2.3] } (26... h1=R 27. Nf2) 27. f8=K?? { (2.30 → -0.67) Blunder. f8=R was best. } { [%eval -0.67] } (27. f8=R Ng2) 27... Kg1?! { (-0.67 → 0.00) Inaccuracy. Nd3 was best. } { [%eval 0.0] } (27... Nd3 28. Nf2 Nxf2 29. a4 b5 30. axb5 e4 31. b6 e3 32. Ke7 Kg2 33. Kd6) 28. Kg7?? { (0.00 → Mate in 4) Checkmate is now unavoidable. a4 was best. } { [%eval #-4] } (28. a4 Nd3 29. a5 bxa5 30. Ke7 Nc5 31. Nxc5 a4 32. Nxa4 Kf2 33. Kd7 e4) 28... Kf2 { [%eval #-4] } 29. Nxf2 { [%eval #-3] } 29... Nd3 { [%eval #-3] } 30. Nxd3 { [%eval #-2] } 30... b5 { [%eval #-2] } 31. Nxe5 { [%eval #-1] } 31... b4 { [%eval #-1] } 32. axb4# { Game ends by variant rule. } 0-1