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[Event "rated Antichess game"] [Site "https://lichess.org/7WElcSiy"] [Date "2025.09.17"] [White "yuza40"] [Black "mehdi202077"] [Result "0-1"] [GameId "7WElcSiy"] [UTCDate "2025.09.17"] [UTCTime "17:18:08"] [WhiteElo "2262"] [BlackElo "1833"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+11"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Nf6?? { (1.19 → 9.22) Blunder. e6 was best. } { [%eval 9.22] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 8.99] } 3... Qxd7? { (8.99 → Mate in 15) Checkmate is now unavoidable. Nfxd7 was best. } { [%eval #15] } (3... Nfxd7 4. Qe2 c5 5. Qa6 Nxa6 6. Nc3 Qc7 7. b4 cxb4 8. d3) 4. e4 { [%eval #15] } 4... Nxe4 { [%eval #14] } 5. Qg4?? { (Mate in 14 → 1.06) Lost forced checkmate sequence. g4 was best. } { [%eval 1.06] } (5. g4 Qxg4 6. Qxg4 Bxg4 7. Kd1 Bxd1 8. a3 Bxc2 9. d3 Bxb1) 5... Qxg4 { [%eval 1.33] } 6. Nh3?! { (1.33 → 0.37) Inaccuracy. f4 was best. } { [%eval 0.37] } (6. f4) 6... Nxf2 { [%eval 0.2] } 7. Kxf2 { [%eval 0.38] } 7... Qxg2 { [%eval 0.14] } 8. Kxg2 { [%eval 0.73] } 8... Bxh3 { [%eval 0.45] } 9. Kxh3 { [%eval 0.33] } 9... g6 { [%eval 0.51] } 10. Kg2 { [%eval 0.0] } 10... Bh6 { [%eval 0.0] } 11. Kf2?! { (0.00 → -0.76) Inaccuracy. d3 was best. } { [%eval -0.76] } (11. d3 Bxc1 12. Rxc1 Kd7 13. Nd2 Ke6 14. Rd1 Nd7 15. Kf3 Kd6 16. b3 Kc6) 11... Bxd2 { [%eval -0.29] } 12. Nxd2?? { (-0.29 → -4.14) Blunder. Bxd2 was best. } { [%eval -4.14] } (12. Bxd2 f5 13. Be1 Kf7 14. Nc3 Nd7 15. Rb1 h5 16. b3 Rad8 17. Na4) 12... Nd7?! { (-4.14 → -3.00) Inaccuracy. e5 was best. } { [%eval -3.0] } (12... e5 13. Ke3) 13. c4 { [%eval -2.92] } 13... Nf8 { [%eval -2.33] } 14. a4?! { (-2.33 → -3.71) Inaccuracy. Ke3 was best. } { [%eval -3.71] } (14. Ke3 e5 15. b4 Ke7 16. Ba3 c5 17. bxc5 Ke6 18. Kd4 exd4 19. Rac1 d3) 14... Rc8?? { (-3.71 → 0.29) Blunder. e5 was best. } { [%eval 0.29] } (14... e5 15. Ke3) 15. a5?? { (0.29 → -2.30) Blunder. Ne4 was best. } { [%eval -2.3] } (15. Ne4 Rg8) 15... Kd7?? { (-2.30 → -0.15) Blunder. e5 was best. } { [%eval -0.15] } (15... e5 16. Ke3 Kd7 17. c5 Ke6 18. Rd1 Re8 19. Rf1 f5 20. Rxf5 gxf5 21. Ra4) 16. Ke3? { (-0.15 → -1.64) Mistake. c5 was best. } { [%eval -1.64] } (16. c5 e5) 16... h6?? { (-1.64 → 0.45) Blunder. e5 was best. } { [%eval 0.45] } (16... e5) 17. Ra3?! { (0.45 → -0.55) Inaccuracy. c5 was best. } { [%eval -0.55] } (17. c5 Ke6 18. Rd1 Nh7 19. Kf3 Kd6 20. cxd6 cxd6 21. Kf4 Rxc1 22. Raxc1 Rc8) 17... Ke6? { (-0.55 → 0.77) Mistake. Rg8 was best. } { [%eval 0.77] } (17... Rg8 18. Rd1) 18. c5? { (0.77 → -0.40) Mistake. Rd1 was best. } { [%eval -0.4] } (18. Rd1) 18... h5? { (-0.40 → 0.89) Mistake. f5 was best. } { [%eval 0.89] } (18... f5) 19. Re1?? { (0.89 → Mate in 11) Checkmate is now unavoidable. b4 was best. } { [%eval #-11] } (19. b4 f5 20. Kf2 Ke5 21. Ra2 g5 22. Ba3 g4 23. Ne4 fxe4 24. Kf3 gxf3) 19... h4?? { (Mate in 11 → 0.82) Lost forced checkmate sequence. Kf5 was best. } { [%eval 0.82] } (19... Kf5 20. Ke4 Kxe4 21. Nxe4 Rh6 22. Bxh6 g5 23. Nxg5 Ng6 24. Rxe7 Nxe7 25. Nxf7) 20. Re2?? { (0.82 → Mate in 11) Checkmate is now unavoidable. Rd1 was best. } { [%eval #-11] } (20. Rd1 f5) 20... Nh7?? { (Mate in 11 → Mate in 8) Lost forced checkmate sequence. f5 was best. } { [%eval #8] } (20... f5 21. Nc4 f4 22. Kxf4 Ke5 23. Nxe5 Rh6 24. Nxg6 Rxg6 25. Rxe7 Nd7 26. Rxd7) 21. Ra2?? { (Mate in 8 → Mate in 11) Lost forced checkmate sequence. Rb3 was best. } { [%eval #-11] } (21. Rb3 Rhd8 22. Kd4 Rxd4 23. Rxe6 Rxd2 24. Bxd2 fxe6 25. Rb8 Rxb8 26. Bb4 Rxb4) 21... Kf6?? { (Mate in 11 → -4.68) Lost forced checkmate sequence. Kf5 was best. } { [%eval -4.68] } (21... Kf5 22. Nb3 Kf4 23. Kxf4 Rcd8 24. Rxe7 Nf6 25. Rxc7 h3 26. Rxf7 Ne8 27. Rxa7) 22. Rf2?? { (-4.68 → Mate in 8) Checkmate is now unavoidable. Rg2 was best. } { [%eval #-8] } (22. Rg2 Kf5) 22... Ke5 { [%eval #-8] } 23. Rxf7 { [%eval #-7] } 23... Rhg8 { [%eval #-8] } 24. Rxe7 { [%eval #-7] } 24... Rcf8 { [%eval #-7] } 25. Rxe5 { [%eval #-6] } 25... Rf4 { [%eval #-6] } 26. Kxf4 { [%eval #-5] } 26... Ng5?? { (Mate in 5 → 11.11) Lost forced checkmate sequence. Re8 was best. } { [%eval 11.11] } (26... Re8 27. Rxe8 Nf8 28. Rxf8 g5 29. Kxg5 a6 30. Kxh4 c6 31. Rf6#) 27. Rxg5?? { (11.11 → Mate in 5) Checkmate is now unavoidable. Kxg5 was best. } { [%eval #-5] } (27. Kxg5 Rb8) 27... Rh8 { [%eval #-5] } 28. Rxg6 { [%eval #-4] } 28... Rh6 { [%eval #-4] } 29. Rxh6 { [%eval #-3] } 29... c6 { [%eval #-3] } 30. Rxh4 { [%eval #-1] } 30... a6 { [%eval #-1] } 31. Nc4# { Game ends by variant rule. } 0-1