- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated rapid game"] [Site "https://lichess.org/dHcLpZou"] [Date "2025.02.18"] [White "pawn_git"] [Black "LeelaChessTest"] [Result "0-1"] [GameId "dHcLpZou"] [UTCDate "2025.02.18"] [UTCTime "05:17:28"] [WhiteElo "2907"] [BlackElo "3080"] [WhiteRatingDiff "-3"] [BlackRatingDiff "+6"] [WhiteTitle "BOT"] [BlackTitle "BOT"] [Variant "Standard"] [TimeControl "480+0"] [ECO "B90"] [Opening "Sicilian Defense: Najdorf Variation, English Attack"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... c5 { [%eval 0.25] } 2. Nf3 { [%eval 0.2] } 2... d6 { [%eval 0.22] } 3. d4 { [%eval 0.22] } 3... cxd4 { [%eval 0.19] } 4. Nxd4 { [%eval 0.18] } 4... Nf6 { [%eval 0.25] } 5. Nc3 { [%eval 0.32] } 5... a6 { [%eval 0.32] } 6. Be3 { [%eval 0.17] } { B90 Sicilian Defense: Najdorf Variation, English Attack } 6... e5 { [%eval 0.15] } 7. Nb3 { [%eval 0.14] } 7... Be6 { [%eval 0.2] } 8. h3 { [%eval 0.25] } 8... Be7 { [%eval 0.26] } 9. Qf3 { [%eval 0.08] } 9... O-O { [%eval 0.05] } 10. g4 { [%eval 0.13] } 10... a5 { [%eval 0.12] } 11. Bb5 { [%eval 0.18] } 11... Na6 { [%eval 0.17] } 12. O-O-O { [%eval 0.2] } 12... Qc8 { [%eval 0.13] } 13. g5 { [%eval 0.29] } 13... Nd7 { [%eval 0.35] } 14. Qe2 { [%eval 0.42] } 14... Nc7 { [%eval 0.4] } 15. Ba4 { [%eval 0.32] } 15... b5 { [%eval 0.52] } 16. Bxb5 { [%eval 0.18] } 16... Nxb5 { [%eval 0.27] } 17. Qxb5 { [%eval 0.27] } 17... a4 { [%eval 0.33] } 18. Na5 { [%eval 0.29] } 18... a3 { [%eval 0.32] } 19. Nd5 { [%eval 0.63] } 19... axb2+ { [%eval 0.51] } 20. Kb1 { [%eval 0.59] } 20... Re8 { [%eval 0.04] } 21. h4 { [%eval -0.29] } 21... Bf8 { [%eval -0.27] } 22. Rd3 { [%eval -0.33] } 22... Nc5 { [%eval -0.33] } 23. Bxc5 { [%eval -0.3] } 23... dxc5 { [%eval -0.29] } 24. Nc4 { [%eval -0.3] } 24... Bxd5 { [%eval -0.26] } 25. exd5 { [%eval -0.24] } 25... e4 { [%eval 0.0] } 26. Rb3 { [%eval 0.0] } 26... Qf5 { [%eval 0.0] } 27. d6 { [%eval -0.01] } 27... Qxf2 { [%eval 0.0] } 28. d7 { [%eval 0.0] } 28... Red8 { [%eval 0.0] } 29. Nb6 { [%eval 0.0] } 29... Rab8 { [%eval 0.0] } 30. Rf1 { [%eval 0.0] } 30... Qd4 { [%eval 0.0] } 31. h5 { [%eval -0.16] } 31... c4 { [%eval 0.03] } 32. Qa4?? { (0.03 → -4.96) Blunder. Qxc4 was best. } { [%eval -4.96] } (32. Qxc4) 32... Rxb6 { [%eval -4.96] } 33. Rxb6 { [%eval -5.04] } 33... Qxb6 { [%eval -5.07] } 34. Qxc4 { [%eval -4.91] } 34... Rxd7 { [%eval -4.95] } 35. Qxe4 { [%eval -4.82] } 35... g6 { [%eval -4.76] } 36. Qa4 { [%eval -5.28] } 36... Ra7 { [%eval -5.18] } 37. Qb3?! { (-5.18 → -7.45) Inaccuracy. Qc4 was best. } { [%eval -7.45] } (37. Qc4 gxh5 38. Rh1 Rc7 39. Qe4 Qg6 40. Qe2 Qc6 41. Rxh5 Rc8 42. Qd3 Qg6) 37... Qxb3 { [%eval -7.29] } 38. cxb3 { [%eval -7.87] } 38... Ba3 { [%eval -7.53] } 39. hxg6? { (-7.53 → Mate in 4) Checkmate is now unavoidable. Rf2 was best. } { [%eval #-4] } (39. Rf2 Re7 40. Rxb2 Re1+ 41. Kc2 Re2+ 42. Kd3 Rxb2 43. hxg6 hxg6 44. Kc4 Rxa2) 39... Rc7 { [%eval #-3] } 40. gxh7+ { [%eval #-3] } 40... Kh8 { [%eval #-2] } 41. g6 { [%eval #-2] } 41... Rc1+ { [%eval #-1] } 42. Rxc1 { [%eval #-1] } 42... bxc1=Q# { Black wins by checkmate. } 0-1