- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Antichess game"] [Site "https://lichess.org/dDX1cax0"] [Date "2024.02.08"] [White "Invisible-player"] [Black "HimkiMih"] [Result "1-0"] [GameId "dDX1cax0"] [UTCDate "2024.02.08"] [UTCTime "21:26:47"] [WhiteElo "1573"] [BlackElo "2012"] [WhiteRatingDiff "+49"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Time forfeit"] [Annotator "lichess.org"] 1. e3 { [%eval 0.22] } 1... b6 { [%eval 0.75] } 2. Ba6 { [%eval 0.6] } 2... Bxa6?? { (0.60 → Mate in 14) Checkmate is now unavoidable. Nxa6 was best. } { [%eval #14] } (2... Nxa6 3. Qh5 c5 4. Qxh7 Rxh7 5. c3 Rxh2 6. Rxh2 Nc7 7. Kd1) 3. Qe2?? { (Mate in 14 → -1.13) Lost forced checkmate sequence. c4 was best. } { [%eval -1.13] } (3. c4 Bxc4 4. Qf3 Bxa2 5. Qxa8 Bxb1 6. Qxb8 Qxb8 7. Rxa7 Qxa7 8. d3 Bxd3 9. Kf1 Bxf1) 3... Bxe2 { [%eval -1.21] } 4. Nxe2 { [%eval -1.12] } 4... Qc8 { [%eval -1.15] } 5. Nd4?? { (-1.15 → Mate in 16) Checkmate is now unavoidable. Rf1 was best. } { [%eval #-16] } (5. Rf1 d6) 5... Qa6?? { (Mate in 16 → -0.76) Lost forced checkmate sequence. b5 was best. } { [%eval -0.76] } (5... b5 6. Nxb5 Qa6 7. Nxc7 Qxa2 8. Nxa8 Qxb1 9. Rxb1 e5 10. Nb6 axb6 11. d3 Ba3 12. bxa3) 6. Nc6?? { (-0.76 → -4.37) Blunder. Nb3 was best. } { [%eval -4.37] } (6. Nb3 Qxa2 7. Rxa2 a5 8. Rxa5 bxa5 9. Nxa5 Rxa5 10. b3 c5 11. d3 c4 12. dxc4 Rb5) 6... dxc6?? { (-4.37 → 2.46) Blunder. Nxc6 was best. } { [%eval 2.46] } (6... Nxc6 7. e4) 7. b4?? { (2.46 → -0.87) Blunder. Nc3 was best. } { [%eval -0.87] } (7. Nc3) 7... Qxa2 { [%eval -1.07] } 8. Rxa2 { [%eval -0.91] } 8... a5 { [%eval -1.24] } 9. Rxa5 { [%eval -0.79] } 9... bxa5?! { (-0.79 → -0.12) Inaccuracy. Rxa5 was best. } { [%eval -0.12] } (9... Rxa5 10. bxa5) 10. bxa5 { [%eval -0.06] } 10... Rxa5 { [%eval 0.0] } 11. Nc3?? { (0.00 → Mate in 10) Checkmate is now unavoidable. Ba3 was best. } { [%eval #-10] } (11. Ba3 Rxa3 12. Nxa3 c5 13. Nb1 Kd8 14. Rf1 Ke8 15. Rh1) 11... Ra3?? { (Mate in 10 → -0.43) Lost forced checkmate sequence. Ra4 was best. } { [%eval -0.43] } (11... Ra4 12. Nxa4 c5 13. Nxc5 Na6 14. Nxa6 e5 15. Nxc7 Be7 16. Nxe8 e4 17. Nxg7 f5 18. Nxf5) 12. Bxa3 { [%eval -0.44] } 12... c5 { [%eval -0.39] } 13. Bxc5 { [%eval -0.3] } 13... e6 { [%eval -0.15] } 14. Bxf8 { [%eval 0.0] } 14... Kxf8 { [%eval -0.01] } 15. Nd5?? { (-0.01 → -2.23) Blunder. f3 was best. } { [%eval -2.23] } (15. f3 e5) 15... exd5 { [%eval -2.33] } 16. c4 { [%eval -2.56] } 16... dxc4 { [%eval -2.46] } 17. d3 { [%eval -2.5] } 17... cxd3 { [%eval -2.15] } 18. Ke2? { (-2.15 → -4.21) Mistake. e4 was best. } { [%eval -4.21] } (18. e4 d2) 18... dxe2 { [%eval -3.88] } 19. Rf1 { [%eval -2.72] } 19... exf1=N?? { (-2.72 → Mate in 4) Checkmate is now unavoidable. exf1=R was best. } { [%eval #4] } (19... exf1=R 20. e4 Rxf2 21. e5 Rxg2 22. e6 fxe6 23. h4 h6 24. h5 Rg6 25. hxg6 Rh7 26. gxh7) 20. f4 { [%eval #4] } 20... Nxh2 { [%eval #3] } 21. g4 { [%eval #3] } 21... Nxg4 { [%eval #2] } 22. f5 { [%eval #2] } { White wins on time. } 1-0