FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/cv3CctWG"]
[Date "2025.08.19"]
[White "OxEcho"]
[Black "METEBEYY0655"]
[Result "1-0"]
[GameId "cv3CctWG"]
[UTCDate "2025.08.19"]
[UTCTime "13:21:17"]
[WhiteElo "1270"]
[BlackElo "1579"]
[WhiteRatingDiff "+27"]
[BlackRatingDiff "-9"]
[Variant "Antichess"]
[TimeControl "120+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... c5 { [%eval #-21] } 2. dxc5 { [%eval #-22] } 2... Qa5?? { (Mate in 22 → -0.77) Lost forced checkmate sequence. g5 was best. } { [%eval -0.77] } (2... g5 3. Bxg5 Qa5 4. Bxe7 Nxe7 5. Qxd7 Kxd7 6. Nc3 Qxc3 7. bxc3) 3. Qxd7 { [%eval -0.62] } 3... Qxa2?! { (-0.62 → 0.29) Inaccuracy. Bxd7 was best. } { [%eval 0.29] } (3... Bxd7 4. g4 Bxg4 5. a3 Bxe2 6. Kxe2 Qxc5 7. Bh3 Qxf2 8. Kxf2) 4. Qxb7?? { (0.29 → Mate in 12) Checkmate is now unavoidable. Qxe8 was best. } { [%eval #-12] } (4. Qxe8 Qxa1) 4... Bxb7 { [%eval #-13] } 5. Rxa2 { [%eval #-12] } 5... Bxg2 { [%eval #-12] } 6. Rxa7 { [%eval #-10] } 6... Rxa7 { [%eval #-10] } 7. Bxg2 { [%eval #-9] } 7... Ra3 { [%eval #-10] } 8. Nxa3 { [%eval #-9] } 8... Nc6 { [%eval #-9] } 9. Bxc6 { [%eval #-8] } 9... h6 { [%eval #-8] } 10. Bxh6 { [%eval #-7] } 10... gxh6 { [%eval #-7] } 11. Bxe8 { [%eval #-6] } 11... Rh7?? { (Mate in 6 → Mate in 10) Lost forced checkmate sequence. h5 was best. } { [%eval #10] } (11... h5 12. Bxf7 Nh6 13. Bxh5 Nf7 14. Bxf7 Rxh2 15. Rxh2 Bh6 16. Rxh6 e6 17. Rxe6#) 12. Bxf7 { [%eval #10] } 12... Rxf7 { [%eval #9] } 13. f4 { [%eval #9] } 13... Rxf4 { [%eval #8] } 14. Kf2 { [%eval #11] } 14... Rxf2 { [%eval #10] } 15. Nh3 { [%eval #10] } 15... Rxh2 { [%eval #9] } 16. Rxh2 { [%eval #9] } 16... h5 { [%eval #8] } 17. Nb5 { [%eval #8] } 17... Nf6 { [%eval #6] } 18. Nd6 { [%eval #7] } 18... exd6 { [%eval #6] } 19. cxd6 { [%eval #6] } 19... Bxd6 { [%eval #5] } 20. b4 { [%eval #5] } 20... Bxb4 { [%eval #4] } 21. c3 { [%eval #4] } 21... Bxc3 { [%eval #3] } 22. e4 { [%eval #3] } 22... Nxe4 { [%eval #2] } 23. Rd2?? { (Mate in 2 → Mate in 10) Lost forced checkmate sequence. Rb2 was best. } { [%eval #-10] } (23. Rb2 Bxb2 24. Nf2 Nxf2#) 23... Bxd2?? { (Mate in 10 → Mate in 1) Lost forced checkmate sequence. Nxd2 was best. } { [%eval #1] } (23... Nxd2 24. Nf2 Ne4 25. Nxe4 Bf6 26. Nxf6 h4 27. Ne4 h3 28. Nc3 h2 29. Na2) 24. Nf2 { [%eval #1] } 24... Nxf2# { Game ends by variant rule. } 1-0
