- Blind mode tutorial
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[Event "rated blitz game"] [Site "https://lichess.org/cjB3zryE"] [Date "2022.01.30"] [Round "-"] [White "aldarkhishig"] [Black "devanshpratap"] [Result "0-1"] [GameId "cjB3zryE"] [UTCDate "2022.01.30"] [UTCTime "13:10:01"] [WhiteElo "977"] [BlackElo "944"] [WhiteRatingDiff "-51"] [BlackRatingDiff "+6"] [Variant "Standard"] [TimeControl "300+3"] [ECO "C44"] [Opening "King's Knight Opening: Normal Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.25] } 1... e5 { [%eval 0.12] } 2. Nf3 { [%eval 0.28] } 2... Nc6 { [%eval 0.45] } { C44 King's Knight Opening: Normal Variation } 3. h3 { [%eval 0.19] } 3... Nf6 { [%eval 0.11] } 4. Nc3 { [%eval 0.0] } 4... Bc5?! { (0.00 → 0.61) Inaccuracy. Bb4 was best. } { [%eval 0.61] } (4... Bb4 5. a3 Bxc3 6. dxc3 Nxe4 7. Nxe5 Qe7 8. Nxc6 dxc6 9. Be3) 5. a3?! { (0.61 → -0.40) Inaccuracy. Nxe5 was best. } { [%eval -0.4] } (5. Nxe5 Nxe5 6. d4 Bd6 7. dxe5 Bxe5 8. Bd3 d5 9. exd5 Bxc3+) 5... h6 { [%eval 0.11] } 6. Bc4 { [%eval 0.01] } 6... g5? { (0.01 → 1.50) Mistake. a6 was best. } { [%eval 1.5] } (6... a6 7. O-O d6 8. d3 O-O 9. Be3 Bxe3 10. fxe3 Be6 11. Bxe6) 7. d3?! { (1.50 → 0.70) Inaccuracy. b4 was best. } { [%eval 0.7] } (7. b4 Bd4) 7... g4?? { (0.70 → 3.15) Blunder. d6 was best. } { [%eval 3.15] } (7... d6 8. Be3) 8. hxg4 { [%eval 3.16] } 8... Nxg4 { [%eval 3.36] } 9. O-O?? { (3.36 → 0.15) Blunder. Bg5 was best. } { [%eval 0.15] } (9. Bg5 Be7 10. Qd2 d6 11. Bxe7 Qxe7 12. Nd5 Qd8 13. O-O-O Be6 14. d4 Nxd4 15. Nxd4 exd4) 9... Rg8 { [%eval 0.32] } 10. Nh2?? { (0.32 → -5.60) Blunder. Nd5 was best. } { [%eval -5.6] } (10. Nd5) 10... Qh4?! { (-5.60 → -3.63) Inaccuracy. d5 was best. } { [%eval -3.63] } (10... d5 11. Bxd5 Qh4 12. Bxc6+ bxc6 13. Nf3 Bxf2+ 14. Rxf2 Qxf2+ 15. Kh1 Ne3 16. Qg1 Qxg1+ 17. Kxg1) 11. Nxg4 { [%eval -3.2] } 11... Rxg4 { [%eval -2.7] } 12. g3?? { (-2.70 → Mate in 1) Checkmate is now unavoidable. Qf3 was best. } { [%eval #-1] } (12. Qf3 d5) 12... Qh3? { (Mate in 1 → -7.46) Lost forced checkmate sequence. Rxg3# was best. } { [%eval -7.46] } (12... Rxg3#) 13. Ne2 { [%eval -9.54] } 13... h5?? { (-9.54 → -4.04) Blunder. Nd4 was best. } { [%eval -4.04] } (13... Nd4) 14. Be3 { [%eval -4.12] } 14... h4? { (-4.12 → -2.24) Mistake. Bxe3 was best. } { [%eval -2.24] } (14... Bxe3 15. fxe3) 15. Bxc5 { [%eval -2.19] } 15... hxg3?? { (-2.19 → 0.00) Blunder. d6 was best. } { [%eval 0.0] } (15... d6 16. Qd2) 16. Nxg3?! { (0.00 → -1.01) Inaccuracy. Bxf7+ was best. } { [%eval -1.01] } (16. Bxf7+ Kd8 17. fxg3 Rxg3+ 18. Nxg3 Qxg3+ 19. Kh1 Qh3+ 20. Kg1) 16... d6 { [%eval -0.59] } 17. Be3?? { (-0.59 → -5.58) Blunder. Qf3 was best. } { [%eval -5.58] } (17. Qf3) 17... Be6?? { (-5.58 → 1.04) Blunder. Rh4 was best. } { [%eval 1.04] } (17... Rh4) 18. Bxe6 { [%eval 0.96] } 18... fxe6 { [%eval 1.02] } 19. Qe1?? { (1.02 → Mate in 2) Checkmate is now unavoidable. Qf3 was best. } { [%eval #-2] } (19. Qf3 O-O-O) 19... O-O-O { [%eval #-4] } 20. f3 { [%eval #-4] } 20... Rxg3+ { [%eval #-3] } 21. Qxg3 { [%eval #-3] } 21... Qxg3+ { [%eval #-2] } 22. Kh1 { [%eval #-2] } 22... Rh8+ { [%eval #-1] } 23. Bh6 { [%eval #-1] } 23... Rxh6# { Black wins by checkmate. } 0-1