FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/cgNdsVzo"]
[Date "2024.01.22"]
[White "JulioCesarSolis"]
[Black "Just_random_guy1"]
[Result "0-1"]
[GameId "cgNdsVzo"]
[UTCDate "2024.01.22"]
[UTCTime "23:38:42"]
[WhiteElo "1276"]
[BlackElo "1312"]
[WhiteRatingDiff "-8"]
[BlackRatingDiff "+11"]
[Variant "Antichess"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. b3 { [%eval -0.31] } 1... d6?? { (-0.31 → Mate in 16) Checkmate is now unavoidable. e6 was best. } { [%eval #16] } (1... e6 2. e4 Ba3 3. Nxa3 b6 4. Qh5 Qg5 5. Qxg5 a5 6. Qxg7) 2. Ba3?? { (Mate in 16 → -1.61) Lost forced checkmate sequence. g4 was best. } { [%eval -1.61] } (2. g4 Bxg4 3. Bb2 Bxe2 4. Bxg7 Bxf1 5. Kxf1 Bxg7 6. Qc1 Bxa1 7. d4 Bxd4 8. Qa3 Bxf2) 2... Bh3 { [%eval -1.2] } 3. Nxh3 { [%eval -0.75] } 3... g5 { [%eval -1.13] } 4. Nxg5 { [%eval -0.92] } 4... Bh6 { [%eval -1.23] } 5. Nxh7 { [%eval -1.0] } 5... Rxh7 { [%eval -0.75] } 6. Bxd6 { [%eval -0.92] } 6... Qxd6?! { (-0.92 → 0.17) Inaccuracy. Bxd2 was best. } { [%eval 0.17] } (6... Bxd2) 7. f4 { [%eval -0.09] } 7... Qxd2?? { (-0.09 → Mate in 13) Checkmate is now unavoidable. Bxf4 was best. } { [%eval #13] } (7... Bxf4 8. h4) 8. Kxd2 { [%eval #13] } 8... Bxf4 { [%eval #12] } 9. Rg1?? { (Mate in 12 → Mate in 31) Lost forced checkmate sequence. Ke3 was best. } { [%eval #-31] } (9. Ke3 Bxh2 10. Rxh2 Rxh2 11. Qd5 Rxg2 12. Qxb7 Rxe2 13. Qxc7 Rxe3 14. Qxb8 Rxb3 15. Qxa7 Rxa7) 9... Bxd2?? { (Mate in 31 → Mate in 11) Lost forced checkmate sequence. Rxh2 was best. } { [%eval #11] } (9... Rxh2) 10. Qxd2 { [%eval #11] } 10... Rxh2 { [%eval #10] } 11. Qd7?? { (Mate in 10 → Mate in 10) Lost forced checkmate sequence. Qc3 was best. } { [%eval #-10] } (11. Qc3 Rxg2 12. Qxc7 Rxe2 13. Rxg8 Rxc2 14. Qxb8 Rxb8 15. Rxe8 Rxa2 16. Rxe7 Rxa1 17. Rxf7 Rxb1) 11... Rxg2?? { (Mate in 10 → Mate in 9) Lost forced checkmate sequence. Kxd7 was best. } { [%eval #9] } (11... Kxd7 12. g3 Rxe2 13. Bxe2 b5 14. Bxb5 Ke8 15. Bxe8 e6 16. Bxf7 Ne7 17. Bxe6 Nd5 18. Bxd5) 12. Bxg2?? { (Mate in 9 → Mate in 8) Lost forced checkmate sequence. Qxe8 was best. } { [%eval #-8] } (12. Qxe8 Rxe2 13. Rxg8 Rxc2 14. Qxe7 Rxa2 15. Qxc7 Rxa1 16. Qxf7 Rxb1 17. Qxb7 Rxf1 18. Rxb8 Rxb8) 12... Kxd7 { [%eval #-8] } 13. Bxb7 { [%eval #-7] } 13... Kd6 { [%eval #-7] } 14. Bxa8 { [%eval #-6] } 14... Kd5 { [%eval #-7] } 15. Bxd5 { [%eval #-6] } 15... Nc6?? { (Mate in 6 → 8.92) Lost forced checkmate sequence. c5 was best. } { [%eval 8.92] } (15... c5 16. Bxf7 Nd7 17. Bxg8 e6 18. Bxe6 a5 19. Bxd7 c4 20. bxc4 a4 21. Bxa4#) 16. Rxg8?? { (8.92 → Mate in 5) Checkmate is now unavoidable. Bxc6 was best. } { [%eval #-5] } (16. Bxc6 e5 17. Rxg8 e4 18. Bxe4 f6 19. Bc6 f5 20. Nd2 a5 21. b4 axb4 22. c4 bxc3) 16... Nd8?? { (Mate in 5 → Mate in 8) Lost forced checkmate sequence. Nb4 was best. } { [%eval #8] } (16... Nb4 17. Bxf7 Nxa2 18. Rxa2 a6 19. Rxa6 c6 20. Rxc6 e6 21. Bxe6#) 17. Bxf7 { [%eval #8] } 17... Nxf7 { [%eval #7] } 18. Rg5 { [%eval #7] } 18... Nxg5 { [%eval #6] } 19. e4 { [%eval #6] } 19... Nxe4 { [%eval #5] } 20. Nd2 { [%eval #9] } 20... Nxd2 { [%eval #8] } 21. Rd1 { [%eval #8] } 21... Nxb3 { [%eval #7] } 22. cxb3 { [%eval #7] } 22... e5 { [%eval #6] } 23. a3 { [%eval #11] } 23... e4 { [%eval #9] } 24. a4 { [%eval #9] } 24... e3 { [%eval #8] } 25. b4?? { (Mate in 8 → -1.65) Lost forced checkmate sequence. a5 was best. } { [%eval -1.65] } (25. a5 e2 26. Rh1 a6 27. Rg1 c6 28. Ra1 e1=K 29. Rxe1 c5 30. b4 cxb4 31. Rc1 b3) 25... c5 { [%eval -3.47] } 26. bxc5 { [%eval -2.77] } 26... e2 { [%eval -1.62] } 27. c6?? { (-1.62 → Mate in 3) Checkmate is now unavoidable. Rd4 was best. } { [%eval #-3] } (27. Rd4 a5) 27... exd1=R { [%eval #-3] } 28. a5 { [%eval #-2] } 28... Rd7 { [%eval #-2] } 29. cxd7 { [%eval #-1] } 29... a6 { [%eval #-1] } 30. d8=K# { Game ends by variant rule. } 0-1