- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/ceYuCrEO"] [Date "2025.01.30"] [Round "-"] [White "amogli"] [Black "kowareta"] [Result "1-0"] [GameId "ceYuCrEO"] [UTCDate "2025.01.30"] [UTCTime "19:52:54"] [WhiteElo "1743"] [BlackElo "2200"] [WhiteRatingDiff "+11"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nh3?! { (0.15 → -0.48) Inaccuracy. e3 was best. } { [%eval -0.48] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... Na6? { (-0.48 → 0.86) Mistake. g5 was best. } { [%eval 0.86] } (1... g5 2. Nxg5 Bg7 3. Nxh7 Bxb2 4. Bxb2 Rxh7 5. Bd4 Rxh2 6. Bxa7) 2. Ng5?! { (0.86 → 0.00) Inaccuracy. e3 was best. } { [%eval 0.0] } (2. e3 b5 3. Bxb5 Nb4 4. Bxd7 Nxa2 5. Bxe8 Qxe8 6. Rxa2 Bxh3) 2... Nb4 { [%eval -0.04] } 3. Nxf7? { (-0.04 → -1.25) Mistake. Nxh7 was best. } { [%eval -1.25] } (3. Nxh7 Nxa2 4. Rxa2 Rxh7 5. Rxa7 Rxh2 6. Rxh2 Rxa7 7. Na3 Rxa3) 3... Kxf7?? { (-1.25 → 0.49) Blunder. Nxa2 was best. } { [%eval 0.49] } (3... Nxa2) 4. Na3?? { (0.49 → Mate in 14) Checkmate is now unavoidable. c3 was best. } { [%eval #-14] } (4. c3) 4... Nxa2 { [%eval #-14] } 5. Rxa2 { [%eval #-13] } 5... b5 { [%eval #-13] } 6. Nxb5 { [%eval #-12] } 6... c5 { [%eval #-12] } 7. Rxa7 { [%eval #-11] } 7... Rxa7 { [%eval #-11] } 8. Nxa7 { [%eval #-10] } 8... Qb6 { [%eval #-10] } 9. Nxc8 { [%eval #-9] } 9... Qxb2 { [%eval #-9] } 10. Nxe7 { [%eval #-7] } 10... Bxe7 { [%eval #-9] } 11. Bxb2 { [%eval #-8] } 11... g6 { [%eval #-8] } 12. Bxh8 { [%eval #-7] } 12... Kg7 { [%eval #-7] } 13. Bxg7 { [%eval #-6] } 13... Nh6 { [%eval #-12] } 14. Bxh6 { [%eval #-11] } 14... Bf8 { [%eval #-11] } 15. Bxf8 { [%eval #-10] } 15... g5?? { (Mate in 10 → 1.27) Lost forced checkmate sequence. d6 was best. } { [%eval 1.27] } (15... d6 16. Bxd6 g5 17. Bxc5 g4 18. g3 h5 19. Bh3 gxh3 20. g4 hxg4 21. Rg1) 16. Bxc5 { [%eval 1.45] } 16... d6 { [%eval 1.45] } 17. Bxd6 { [%eval 1.11] } 17... g4 { [%eval 1.37] } 18. f3 { [%eval 0.95] } 18... gxf3 { [%eval 1.61] } 19. gxf3?? { (1.61 → Mate in 6) Checkmate is now unavoidable. exf3 was best. } { [%eval #-6] } (19. exf3 h5) 19... h5 { [%eval #-6] } 20. h3 { [%eval #-5] } 20... h4 { [%eval #-5] } 21. Bg3 { [%eval #-4] } 21... hxg3 { [%eval #-4] } 22. Kf2 { [%eval #-3] } 22... gxf2 { [%eval #-3] } 23. Qe1 { [%eval #-2] } 23... fxe1=N?? { (Mate in 2 → Mate in 7) Lost forced checkmate sequence. fxe1=Q was best. } { [%eval #7] } (23... fxe1=Q 24. d3 Qxf1 25. Rxf1#) 24. f4 { [%eval #7] } 24... Nxc2 { [%eval #6] } 25. d4 { [%eval #6] } 25... Nxd4 { [%eval #5] } 26. Bg2 { [%eval #5] } 26... Nxe2 { [%eval #4] } 27. h4 { [%eval #4] } 27... Nxf4 { [%eval #3] } 28. Rd1 { [%eval #3] } 28... Nxg2 { [%eval #2] } 29. Rg1 { [%eval #2] } 29... Nxh4 { [%eval #1] } 30. Rg2 { [%eval #1] } 30... Nxg2# { Game ends by variant rule. } 1-0