- Blind mode tutorial
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[Event "rated bullet game"] [Site "https://lichess.org/cGkuoUZN"] [Date "2025.04.29"] [White "AmorDeSiMismo"] [Black "MultiversalConqueror"] [Result "1-0"] [GameId "cGkuoUZN"] [UTCDate "2025.04.29"] [UTCTime "11:52:16"] [WhiteElo "2609"] [BlackElo "2395"] [WhiteRatingDiff "+3"] [BlackRatingDiff "-3"] [Variant "Standard"] [TimeControl "30+0"] [ECO "A05"] [Opening "Zukertort Opening"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3 { [%eval 0.14] } 1... Nf6 { [%eval 0.23] } { A05 Zukertort Opening } 2. d3 { [%eval -0.1] } 2... d5 { [%eval 0.0] } 3. Nbd2 { [%eval -0.25] } 3... c5 { [%eval -0.13] } 4. g3 { [%eval -0.24] } 4... Nc6 { [%eval -0.18] } 5. Bg2 { [%eval -0.3] } 5... e6 { [%eval -0.01] } 6. O-O { [%eval 0.0] } 6... Be7 { [%eval 0.0] } 7. c4 { [%eval -0.44] } 7... O-O { [%eval -0.32] } 8. a3 { [%eval -0.55] } 8... a6 { [%eval -0.38] } 9. Rb1 { [%eval -0.37] } 9... b5 { [%eval -0.3] } 10. Ne1?! { (-0.30 → -0.90) Inaccuracy. b3 was best. } { [%eval -0.9] } (10. b3) 10... bxc4?! { (-0.90 → -0.25) Inaccuracy. e5 was best. } { [%eval -0.25] } (10... e5) 11. dxc4 { [%eval -0.29] } 11... Bb7 { [%eval 0.07] } 12. cxd5 { [%eval -0.27] } 12... Nxd5 { [%eval -0.27] } 13. Nc2 { [%eval -0.41] } 13... Rc8 { [%eval -0.23] } 14. Ne3 { [%eval -0.32] } 14... Bf6 { [%eval 0.21] } 15. Ne4 { [%eval -0.12] } 15... Nxe3?? { (-0.12 → 1.80) Blunder. Be7 was best. } { [%eval 1.8] } (15... Be7 16. Nc3 Nb6 17. Qxd8 Rfxd8 18. Rd1 Rxd1+ 19. Nexd1 a5 20. b3 f6 21. Bd2) 16. Bxe3 { [%eval 1.66] } 16... Qe7?? { (1.66 → 4.75) Blunder. Na5 was best. } { [%eval 4.75] } (16... Na5) 17. Bxc5 { [%eval 4.73] } 17... Qe8 { [%eval 5.33] } 18. Nd6 { [%eval 5.49] } 18... Qd7 { [%eval 5.55] } 19. Nxb7 { [%eval 5.41] } 19... Qxb7 { [%eval 5.39] } 20. Bxf8 { [%eval 5.46] } 20... Rxf8 { [%eval 5.94] } 21. Rc1 { [%eval 5.06] } 21... Rc8 { [%eval 5.87] } 22. Qa4 { [%eval 5.77] } 22... Qxb2 { [%eval 5.88] } 23. Rxc6 { [%eval 5.68] } 23... Rxc6 { [%eval 5.8] } 24. Qxc6 { [%eval 5.46] } 24... h6?? { (5.46 → Mate in 6) Checkmate is now unavoidable. Be7 was best. } { [%eval #6] } (24... Be7 25. Qc8+ Bf8 26. Qxa6 Bxa3 27. Kh1 h6 28. Qc4 g5 29. Be4 Bf8 30. Kg2) 25. Qxa6?? { (Mate in 6 → 6.10) Lost forced checkmate sequence. Qe8+ was best. } { [%eval 6.1] } (25. Qe8+ Kh7 26. Be4+ g6 27. Qxf7+ Kh8 28. Bxg6 Bg7 29. Qe8+ Bf8 30. Qxf8#) 25... Qxe2 { [%eval 8.04] } 26. Qxe2 { [%eval 7.94] } { Black resigns. } 1-0