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[Event "rated Antichess game"] [Site "https://lichess.org/c6CnYTeB"] [Date "2024.08.21"] [White "BangNBlood"] [Black "Bingbingbingbing"] [Result "0-1"] [GameId "c6CnYTeB"] [UTCDate "2024.08.21"] [UTCTime "14:21:09"] [WhiteElo "870"] [BlackElo "1024"] [WhiteRatingDiff "-24"] [BlackRatingDiff "+16"] [Variant "Antichess"] [TimeControl "600+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. h3?! { (0.15 → -0.42) Inaccuracy. e3 was best. } { [%eval -0.42] } (1. e3 e6 2. b4 Bxb4 3. a4 Bxd2 4. Bxd2 Na6 5. Bxa6 bxa6) 1... a6?! { (-0.42 → 0.44) Inaccuracy. d6 was best. } { [%eval 0.44] } (1... d6 2. e3 Bxh3 3. Rxh3 b5 4. Bxb5 d5 5. Rxh7 Rxh7 6. Bxe8) 2. f3? { (0.44 → -1.09) Mistake. e3 was best. } { [%eval -1.09] } (2. e3 c5 3. Bxa6 Nxa6 4. b4 cxb4 5. d3 b3 6. cxb3 Qa5) 2... h6? { (-1.09 → 0.52) Mistake. c6 was best. } { [%eval 0.52] } (2... c6 3. Kf2) 3. d3 { [%eval -0.69] } 3... d6? { (-0.69 → 0.76) Mistake. Rh7 was best. } { [%eval 0.76] } (3... Rh7 4. Bxh6 gxh6 5. Na3 c6 6. Qd2 Qb6 7. Qxh6 Nxh6 8. Kf2 Qxb2 9. Re1) 4. Bxh6 { [%eval 0.79] } 4... Bxh3?? { (0.79 → Mate in 16) Checkmate is now unavoidable. Rxh6 was best. } { [%eval #16] } (4... Rxh6 5. Na3) 5. Bxg7 { [%eval #16] } 5... Bxg2 { [%eval #16] } 6. Bxf8?? { (Mate in 16 → -1.48) Lost forced checkmate sequence. Rxh8 was best. } { [%eval -1.48] } (6. Rxh8 Bxg7 7. Rxg8 Bxb2 8. Rxg2 Bxa1 9. Rg7 Bxg7 10. Na3 Ba1 11. Qxa1 Qd7) 6... Bxf3?? { (-1.48 → 0.77) Blunder. Rxh1 was best. } { [%eval 0.77] } (6... Rxh1 7. Bxe7) 7. Bxe7?! { (0.77 → 0.07) Inaccuracy. Rxh8 was best. } { [%eval 0.07] } (7. Rxh8 Kxf8) 7... Bxe2?? { (0.07 → 7.78) Blunder. Bxh1 was best. } { [%eval 7.78] } (7... Bxh1 8. Bxd8 Kxd8 9. Bg2 Bxg2 10. Nh3 Bxh3 11. Qc1 Bf1 12. Kxf1 Nd7 13. Na3) 8. Bxd6?? { (7.78 → 0.48) Blunder. Bxd8 was best. } { [%eval 0.48] } (8. Bxd8) 8... Bxd3 { [%eval 0.3] } 9. Bxc7 { [%eval 0.86] } 9... Bxc2?? { (0.86 → Mate in 10) Checkmate is now unavoidable. Bxf1 was best. } { [%eval #10] } (9... Bxf1) 10. Bxa6?? { (Mate in 10 → Mate in 9) Lost forced checkmate sequence. Qxd8 was best. } { [%eval #-9] } (10. Qxd8 Rxh1 11. Qxb8 Rxg1 12. Qxb7 Rxf1 13. Qxa8 Bxb1 14. Rxb1 Rxe1 15. Qxa6 Rxb1) 10... Bxb1?? { (Mate in 9 → Mate in 14) Lost forced checkmate sequence. Qxc7 was best. } { [%eval #14] } (10... Qxc7 11. Bxb7 Rxh1 12. Bxa8 Rxg1 13. Qxc2 Rxe1 14. Qxc7 Rxb1 15. Qxb8 Rxa1 16. Qxe8) 11. Bxb8?? { (Mate in 14 → Mate in 8) Lost forced checkmate sequence. Bxb7 was best. } { [%eval #-8] } (11. Bxb7 Qxc7 12. Rxh8 Qxb7 13. Qxb1 Rxa2 14. Rxg8 Qxb2 15. Rxe8 Qxb1 16. Rxb8 Qxb8) 11... Bxa2?? { (Mate in 8 → Mate in 13) Lost forced checkmate sequence. Qxb8 was best. } { [%eval #13] } (11... Qxb8 12. Rxh8 bxa6 13. Qxb1 Qxb2 14. Rxg8 Qxa1 15. Rxe8 Rxe8 16. Qxa1 Rxe1 17. Qxe1) 12. Bxb7 { [%eval #13] } 12... Rxb8 { [%eval #7] } 13. Rxa2?? { (Mate in 7 → 1.74) Lost forced checkmate sequence. Rxh8 was best. } { [%eval 1.74] } (13. Rxh8 Qxd1 14. Rxa2 Rxb7 15. Rxg8 Rxb2 16. Rxb2 Qxe1 17. Rxe8 Qxe8 18. Rb5 Qxb5) 13... Rxb7?? { (1.74 → Mate in 6) Checkmate is now unavoidable. Rxh1 was best. } { [%eval #6] } (13... Rxh1 14. Bxh1 Rxb2 15. Rxb2 Qxd1 16. Kxd1 Ne7 17. Bd5 Nxd5 18. Rh2 Nf6 19. Ra2) 14. Rxh8 { [%eval #6] } 14... Rxb2 { [%eval #5] } 15. Rxg8 { [%eval #10] } 15... Rxa2 { [%eval #9] } 16. Rxe8 { [%eval #9] } 16... Qxd1 { [%eval #8] } 17. Kxd1 { [%eval #8] } 17... Rd2 { [%eval #5] } 18. Kxd2 { [%eval #5] } 18... f5 { [%eval #3] } 19. Ke3?? { (Mate in 3 → Mate in 1) Lost forced checkmate sequence. Re4 was best. } { [%eval #-1] } (19. Re4 fxe4 20. Nf3 exf3 21. Ke2 fxe2#) 19... f4 { [%eval #-1] } 20. Kxf4# { Game ends by variant rule. } 0-1