FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/BSrx9v1L"]
[Date "2024.08.21"]
[White "Bingbingbingbing"]
[Black "BangNBlood"]
[Result "0-1"]
[GameId "BSrx9v1L"]
[UTCDate "2024.08.21"]
[UTCTime "14:24:18"]
[WhiteElo "1040"]
[BlackElo "846"]
[WhiteRatingDiff "-37"]
[BlackRatingDiff "+56"]
[Variant "Antichess"]
[TimeControl "600+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. h3?! { (0.15 → -0.42) Inaccuracy. e3 was best. } { [%eval -0.42] } (1. e3 e6 2. b4 Bxb4 3. a4 Bxd2 4. Bxd2 Na6 5. Bxa6 bxa6) 1... a6?! { (-0.42 → 0.44) Inaccuracy. d6 was best. } { [%eval 0.44] } (1... d6 2. e3 Bxh3 3. Rxh3 b5 4. Bxb5 d5 5. Rxh7 Rxh7 6. Bxe8) 2. a3?! { (0.44 → -0.46) Inaccuracy. e3 was best. } { [%eval -0.46] } (2. e3 c5 3. Bxa6 Nxa6 4. b4 cxb4 5. d3 b3 6. cxb3 Qa5) 2... c6?! { (-0.46 → 0.11) Inaccuracy. g6 was best. } { [%eval 0.11] } (2... g6 3. c3 c6 4. e3 Qb6 5. Bxa6 Qxb2 6. Bxb7 Qxa1 7. Bxc8 Rxa3 8. Bxa3) 3. e3 { [%eval 0.5] } 3... h6?! { (0.50 → 1.37) Inaccuracy. Qb6 was best. } { [%eval 1.37] } (3... Qb6 4. Bxa6) 4. Bxa6 { [%eval 1.46] } 4... bxa6 { [%eval 1.37] } 5. Qe2?? { (1.37 → -2.07) Blunder. Qg4 was best. } { [%eval -2.07] } (5. Qg4 Qb6) 5... f6?? { (-2.07 → 2.62) Blunder. c5 was best. } { [%eval 2.62] } (5... c5 6. Qxa6 Nxa6 7. c3 Qb6 8. Nf3 Qxb2 9. Bxb2 e5 10. Nxe5 d6 11. Nxf7) 6. Qxa6 { [%eval 2.56] } 6... Bxa6?? { (2.56 → Mate in 14) Checkmate is now unavoidable. Rxa6 was best. } { [%eval #14] } (6... Rxa6 7. Nf3) 7. Ne2?? { (Mate in 14 → -0.74) Lost forced checkmate sequence. c4 was best. } { [%eval -0.74] } (7. c4 Bxc4 8. Ra2 Rxa3 9. bxa3 Bxa2 10. Ne2 Bxb1 11. e4 Bxe4 12. Nc3 Bxg2) 7... Bxe2 { [%eval -0.74] } 8. Kxe2 { [%eval -0.54] } 8... Rxa3 { [%eval -0.31] } 9. Rxa3?? { (-0.31 → Mate in 11) Checkmate is now unavoidable. Nxa3 was best. } { [%eval #-11] } (9. Nxa3 c5) 9... Na6 { [%eval #-14] } 10. Rxa6 { [%eval #-13] } 10... d6?? { (Mate in 13 → -0.98) Lost forced checkmate sequence. Qb6 was best. } { [%eval -0.98] } (10... Qb6 11. Rxb6 d5 12. Rxc6 d4 13. exd4 f5 14. Rxh6 Nxh6 15. d5 Ng4 16. hxg4) 11. Rxc6 { [%eval -1.0] } 11... Qb8?? { (-1.00 → 2.12) Blunder. Qa8 was best. } { [%eval 2.12] } (11... Qa8) 12. Rxd6 { [%eval 2.03] } 12... Qxb2? { (2.03 → 3.51) Mistake. Qxd6 was best. } { [%eval 3.51] } (12... Qxd6 13. Nc3) 13. Bxb2 { [%eval 4.19] } 13... exd6 { [%eval 3.85] } 14. Bxf6 { [%eval 2.94] } 14... gxf6 { [%eval 4.04] } 15. Na3? { (4.04 → 2.49) Mistake. f4 was best. } { [%eval 2.49] } (15. f4) 15... Ke7?? { (2.49 → 8.55) Blunder. Ne7 was best. } { [%eval 8.55] } (15... Ne7 16. e4) 16. c3?? { (8.55 → 3.54) Blunder. c4 was best. } { [%eval 3.54] } (16. c4) 16... Bg7 { [%eval 3.79] } 17. Kd3?! { (3.79 → 2.77) Inaccuracy. Nc2 was best. } { [%eval 2.77] } (17. Nc2) 17... Kf7?! { (2.77 → 3.93) Inaccuracy. Kd7 was best. } { [%eval 3.93] } (17... Kd7 18. g4) 18. Nc4?? { (3.93 → Mate in 7) Checkmate is now unavoidable. Kc4 was best. } { [%eval #-7] } (18. Kc4) 18... Ne7 { [%eval #-7] } 19. Nxd6 { [%eval #-6] } 19... Ra8 { [%eval #-6] } 20. Nxf7 { [%eval #-5] } 20... Bh8?? { (Mate in 5 → 3.88) Lost forced checkmate sequence. f5 was best. } { [%eval 3.88] } (20... f5 21. Nxh6 Bxc3 22. Nxf5 Nxf5 23. dxc3 Nxe3 24. fxe3 Ra1 25. Rxa1#) 21. Nxh6?? { (3.88 → Mate in 4) Checkmate is now unavoidable. Nxh8 was best. } { [%eval #-4] } (21. Nxh8 Rxh8) 21... f5?? { (Mate in 4 → Mate in 9) Lost forced checkmate sequence. Nf5 was best. } { [%eval #9] } (21... Nf5 22. Nxf5 Ra1 23. Rxa1 Bg7 24. Nxg7 f5 25. Nxf5#) 22. Nxf5 { [%eval #9] } 22... Nxf5 { [%eval #8] } 23. Ra1?? { (Mate in 8 → Mate in 10) Lost forced checkmate sequence. Ke4 was best. } { [%eval #-10] } (23. Ke4 Nxe3 24. dxe3 Bxc3 25. Re1 Bxe1 26. Ke5 Bxf2 27. Kf5 Bxe3 28. Kg5 Bxg5) 23... Rxa1 { [%eval #-10] } 24. Kd4 { [%eval #-4] } 24... Nxd4 { [%eval #-4] } 25. exd4 { [%eval #-3] } 25... Bxd4 { [%eval #-3] } 26. cxd4 { [%eval #-2] } 26... Ra8 { [%eval #-3] } 27. d5 { [%eval #-2] } 27... Rh8?? { (Mate in 2 → Mate in 5) Lost forced checkmate sequence. Rc8 was best. } { [%eval #5] } (27... Rc8 28. f3 Rc6 29. dxc6#) 28. f4?? { (Mate in 5 → Mate in 1) Lost forced checkmate sequence. h4 was best. } { [%eval #-1] } (28. h4 Rxh4 29. g4 Rxg4 30. f4 Rxf4 31. d4 Rxd4 32. d6 Rxd6#) 28... Rxh3 { [%eval #-1] } 29. gxh3# { Game ends by variant rule. } 0-1