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[Event "rated Atomic game"] [Site "https://lichess.org/c18vQEIm"] [Date "2022.03.04"] [White "kokorin_sanCHES"] [Black "Bassilence"] [Result "1-0"] [GameId "c18vQEIm"] [UTCDate "2022.03.04"] [UTCTime "12:07:57"] [WhiteElo "1692"] [BlackElo "1574"] [WhiteRatingDiff "+104"] [BlackRatingDiff "-3"] [Variant "Atomic"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3 { [%eval 1.4] } 1... f6 { [%eval 1.96] } 2. Nd4 { [%eval 1.41] } 2... Nh6 { [%eval 0.9] } 3. h3 { [%eval 0.62] } 3... c6?! { (0.62 → 1.61) Inaccuracy. b5 was best. } { [%eval 1.61] } (3... b5 4. e3 e5 5. a4 d5 6. Ne6 Bxe6 7. Na3 c6 8. axb5) 4. d3?? { (1.61 → -0.86) Blunder. Nc3 was best. } { [%eval -0.86] } (4. Nc3 a6 5. Nf5 Nxf5 6. d4 d5 7. e4 h5 8. e5 e6 9. Bd3 g6 10. Qf3 Nd7) 4... e5 { [%eval -1.22] } 5. Nf5?? { (-1.22 → -4.46) Blunder. c3 was best. } { [%eval -4.46] } (5. c3 d5) 5... Nxf5?? { (-4.46 → -1.37) Blunder. Ng4 was best. } { [%eval -1.37] } (5... Ng4 6. hxg4 h5 7. e3 d5 8. g4 a5 9. c3 h4 10. d4 Nd7 11. f4 g5 12. Nd2) 6. e4 { [%eval -1.5] } 6... Bc5?? { (-1.50 → 2.32) Blunder. d5 was best. } { [%eval 2.32] } (6... d5 7. d4) 7. d4 { [%eval 2.51] } 7... Bb4+?! { (2.51 → 3.75) Inaccuracy. h5 was best. } { [%eval 3.75] } (7... h5) 8. c3 { [%eval 3.78] } 8... d5?? { (3.78 → Mate in 4) Checkmate is now unavoidable. h5 was best. } { [%eval #4] } (8... h5 9. Na3) 9. dxe5?? { (Mate in 4 → -14.84) Lost forced checkmate sequence. Qh5+ was best. } { [%eval -14.84] } (9. Qh5+ g6 10. Qh6 a5 11. Qf8+ Kd7 12. Qxd8#) 9... Bc5?? { (-14.84 → -0.92) Blunder. Qb6 was best. } { [%eval -0.92] } (9... Qb6 10. Qd4 Bxc3 11. Kd1 Qxb2 12. g4 Na6 13. Kc1 Nb4 14. e5 fxe5 15. Bd3 Nxd3 16. Re1+) 10. f3?? { (-0.92 → Mate in 5) Checkmate is now unavoidable. Be3 was best. } { [%eval #-5] } (10. Be3 g6 11. Bb5 Bxe3 12. O-O Na6 13. Kh1 Nb4 14. Ba6 bxa6 15. cxb4 Ba6 16. Nd2 Be2) 10... Bf2+ { [%eval #-4] } 11. Ke2 { [%eval #-4] } 11... b6?! { (Mate in 4 → -20.58) Lost forced checkmate sequence. Qb6 was best. } { [%eval -20.58] } (11... Qb6 12. Qd4 Bxd4 13. Kd1 Qf2 14. Bd3 Qd2#) 12. Bf4?! { (-20.58 → Mate in 7) Checkmate is now unavoidable. c4 was best. } { [%eval #-7] } (12. c4 Qe7) 12... Ba6+ { [%eval #-9] } 13. c4 { [%eval #-9] } 13... dxc4+?? { (Mate in 9 → Mate in 1) Lost forced checkmate sequence. Kf7 was best. } { [%eval #1] } (13... Kf7 14. Qc2 dxc4+ 15. Qc4+ Qd5 16. Be5 Ke8 17. Bd4 Qd8 18. Kd1 Bxd4+ 19. Bd3 Bxd3+ 20. Kc2) 14. Qxd8# { Game ends by variant rule. } 1-0