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[Event "rated Antichess game"] [Site "https://lichess.org/bxfonW7z"] [Date "2025.04.26"] [White "chempakaadani"] [Black "bbbruuuuh2"] [Result "1-0"] [GameId "bxfonW7z"] [UTCDate "2025.04.26"] [UTCTime "23:52:18"] [WhiteElo "1351"] [BlackElo "1412"] [WhiteRatingDiff "+17"] [BlackRatingDiff "-27"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. h4?? { (0.15 → -2.66) Blunder. e3 was best. } { [%eval -2.66] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e5?? { (-2.66 → Mate in 16) Checkmate is now unavoidable. g5 was best. } { [%eval #16] } (1... g5 2. hxg5 Nh6 3. Rxh6 Bxh6 4. gxh6 Kf8 5. c4 c5 6. b4) 2. d4?? { (Mate in 16 → 1.60) Lost forced checkmate sequence. f4 was best. } { [%eval 1.6] } (2. f4 exf4 3. b4 Bxb4 4. Bb2 Bxd2 5. Bxg7 Bxe1 6. Bxh8 Bxh4) 2... Qxh4 { [%eval 1.35] } 3. dxe5?? { (1.35 → Mate in 15) Checkmate is now unavoidable. Rxh4 was best. } { [%eval #-15] } (3. Rxh4 exd4) 3... Qxf2 { [%eval #-15] } 4. Rxh7 { [%eval #-13] } 4... Qxg2?? { (Mate in 13 → Mate in 12) Lost forced checkmate sequence. Rxh7 was best. } { [%eval #12] } (4... Rxh7 5. Kxf2 g5 6. Bxg5 Kd8 7. Qxd7 Bxd7 8. Bxd8 a6 9. Bxc7 Ra7 10. Bxb8) 5. Rxg7 { [%eval #20] } 5... Qxe2 { [%eval #11] } 6. Qxd7?? { (Mate in 11 → -1.44) Lost forced checkmate sequence. Bxe2 was best. } { [%eval -1.44] } (6. Bxe2 Bxg7 7. Qxd7 Kxd7 8. Bd3 Bxe5 9. Bg5 Bxb2 10. Ke2 Bxa1 11. Nh3 Rxh3) 6... Qxc2?? { (-1.44 → Mate in 19) Checkmate is now unavoidable. Qxe1 was best. } { [%eval #19] } (6... Qxe1 7. Qxe8 Bxg7 8. Qxg8 Qxf1 9. Qxg7 Qxc1 10. Qxh8 Qxg1 11. Qxc8 Qxb1 12. Rxb1) 7. Rxg8?? { (Mate in 19 → Mate in 11) Lost forced checkmate sequence. Qxe8 was best. } { [%eval #-11] } (7. Qxe8 Bxg7 8. Qxf7 Qxc1 9. Qxg8 Qxe1 10. Qxc8 Bxe5 11. Qxb7 Qxf1 12. Qxb8 Qxb1) 7... Qxb2?? { (Mate in 11 → Mate in 10) Lost forced checkmate sequence. Nxd7 was best. } { [%eval #10] } (7... Nxd7 8. Rxf8 Qxc1 9. Rxe8 Nxe5 10. Rxc8 Qxb2 11. Rxc7 Qxb1 12. Rxb7 Qxe1 13. Rxe1) 8. Rxf8?? { (Mate in 10 → -2.79) Lost forced checkmate sequence. Qxc7 was best. } { [%eval -2.79] } (8. Qxc7 Qxa1 9. Rxf8 Qxa2 10. Qxc8 Kxf8 11. Qxf8 Qxb1 12. Qxh8 Qxc1 13. Qxb8 Qxe1) 8... Qxa2?? { (-2.79 → Mate in 9) Checkmate is now unavoidable. Nxd7 was best. } { [%eval #9] } (8... Nxd7) 9. Rxa2?? { (Mate in 9 → -0.14) Lost forced checkmate sequence. Qxc8 was best. } { [%eval -0.14] } (9. Qxc8 Rxf8 10. Qxb7 Qxa1 11. Qxa7 Rxa7 12. Nh3 Qxe5 13. Bd3 Qxe1 14. Nc3 Qxc1) 9... Bxd7?? { (-0.14 → Mate in 8) Checkmate is now unavoidable. Kxd7 was best. } { [%eval #8] } (9... Kxd7 10. Rxc8 Rxc8 11. Rxa7 Rxa7 12. Ba6 Rxa6 13. Bh6 Rxh6 14. e6 Kxe6 15. Nd2) 10. Rxe8 { [%eval #8] } 10... Rxe8 { [%eval #7] } 11. Rxa7 { [%eval #7] } 11... Rxe5 { [%eval #6] } 12. Rxb7 { [%eval #6] } 12... Rxe1 { [%eval #5] } 13. Rxc7?? { (Mate in 5 → Mate in 5) Lost forced checkmate sequence. Rxb8 was best. } { [%eval #-5] } (13. Rxb8 Rxb8 14. Bd3 Rxc1 15. Nc3 Rxg1 16. Nd1 Rxd1 17. Bb5 Bxb5#) 13... Rxc1 { [%eval #-5] } 14. Rxd7 { [%eval #-4] } 14... Nxd7?? { (Mate in 4 → Mate in 3) Lost forced checkmate sequence. Rxb1 was best. } { [%eval #3] } (14... Rxb1 15. Rxf7 Rxf1 16. Rxf1 Ra1 17. Rxa1 Na6 18. Rxa6#) 15. Ne2 { [%eval #3] } 15... Rxf1 { [%eval #2] } 16. Nec3?? { (Mate in 2 → Mate in 8) Lost forced checkmate sequence. Nd4 was best. } { [%eval #-8] } (16. Nd4 Rxb1 17. Ne6 fxe6#) 16... Rxb1 { [%eval #-8] } 17. Nxb1 { [%eval #-7] } 17... Ra3?? { (Mate in 7 → Mate in 14) Lost forced checkmate sequence. Re8 was best. } { [%eval #14] } (17... Re8 18. Na3 Nc5 19. Nb5 Re2 20. Na7 Rd2 21. Nc6 Rd8 22. Nxd8 Ne4 23. Nxf7) 18. Nxa3 { [%eval #14] } 18... f5 { [%eval #10] } 19. Nc2?? { (Mate in 10 → 0.00) Lost forced checkmate sequence. Nc4 was best. } { [%eval 0.0] } (19. Nc4 Nb8 20. Nd2 f4 21. Nc4 f3 22. Ne3 f2 23. Ng2 f1=B 24. Ne1 Bg2) 19... Ne5 { [%eval 0.0] } 20. Na3 { [%eval 0.0] } 20... Nc4?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Nc6 was best. } { [%eval #2] } (20... Nc6 21. Nc4 Nd4 22. Na3 Ne2 23. Nc2 Ng3 24. Ne1 Nh5 25. Nc2 Nf4) 21. Nxc4 { [%eval #2] } 21... f4 { [%eval #1] } 22. Ne3 { [%eval #1] } 22... fxe3# { Game ends by variant rule. } 1-0