FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/StN6S0xj"]
[Date "2025.04.26"]
[White "chempakaadani"]
[Black "bbbruuuuh2"]
[Result "0-1"]
[GameId "StN6S0xj"]
[UTCDate "2025.04.26"]
[UTCTime "23:44:21"]
[WhiteElo "1380"]
[BlackElo "1361"]
[WhiteRatingDiff "-15"]
[BlackRatingDiff "+28"]
[Variant "Antichess"]
[TimeControl "300+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. h4?? { (0.15 → -2.66) Blunder. e3 was best. } { [%eval -2.66] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e5?? { (-2.66 → Mate in 16) Checkmate is now unavoidable. g5 was best. } { [%eval #16] } (1... g5 2. hxg5 Nh6 3. Rxh6 Bxh6 4. gxh6 Kf8 5. c4 c5 6. b4) 2. f4 { [%eval #17] } 2... exf4 { [%eval #17] } 3. Nh3?? { (Mate in 17 → Mate in 15) Lost forced checkmate sequence. b4 was best. } { [%eval #-15] } (3. b4 Qxh4 4. Rxh4 Bxb4 5. Rxh7 Rxh7 6. g3 fxg3 7. Kf2 gxf2 8. e4 fxg1=Q) 3... Qxh4 { [%eval #-15] } 4. Nxf4 { [%eval -14.93] } 4... Qxe1 { [%eval #-15] } 5. Rxh7 { [%eval #-12] } 5... Rxh7 { [%eval #-12] } 6. Qxe1 { [%eval #-12] } 6... Rh5 { [%eval #-11] } 7. Nxh5 { [%eval #-10] } 7... Bc5 { [%eval #-10] } 8. Nxg7 { [%eval #-9] } 8... a6 { [%eval #-10] } 9. Nxe8 { [%eval #-9] } 9... Nc6 { [%eval #-9] } 10. Nxc7 { [%eval #-8] } 10... d6?? { (Mate in 8 → Mate in 12) Lost forced checkmate sequence. a5 was best. } { [%eval #12] } (10... a5 11. Nxa8 Ba3 12. bxa3 b6 13. Nxb6 Ba6 14. Nxd7 Bxe2 15. Bxe2 Ne5 16. Nxe5) 11. Nxa6 { [%eval #12] } 11... Rxa6 { [%eval #10] } 12. Qf2 { [%eval #11] } 12... Rxa2 { [%eval #9] } 13. Rxa2 { [%eval #9] } 13... Bxf2 { [%eval #8] } 14. d4 { [%eval #8] } 14... Bxd4 { [%eval #7] } 15. Ra7 { [%eval #7] } 15... Bxb2 { [%eval #6] } 16. Bxb2 { [%eval #6] } 16... Nxa7 { [%eval #5] } 17. Be5?? { (Mate in 5 → 0.00) Lost forced checkmate sequence. Bf6 was best. } { [%eval 0.0] } (17. Bf6 Nxf6 18. e4 Nxe4 19. g4 Bxg4 20. Ba6 bxa6 21. Nc3 Nxc3#) 17... dxe5 { [%eval 0.0] } 18. e3?? { (0.00 → Mate in 6) Checkmate is now unavoidable. g4 was best. } { [%eval #-6] } (18. g4 Bxg4 19. Nc3 Bxe2 20. Nxe2 e4 21. Nf4 Nc6 22. Bd3 exd3 23. cxd3 Na7) 18... Bh3?? { (Mate in 6 → -1.66) Lost forced checkmate sequence. Nb5 was best. } { [%eval -1.66] } (18... Nb5 19. Bxb5 Bd7 20. Bxd7 f5 21. Bxf5 e4 22. Bxe4 Nf6 23. Bxb7 Ne4 24. Bxe4#) 19. gxh3 { [%eval -1.97] } 19... Nb5?? { (-1.97 → 0.00) Blunder. Nc6 was best. } { [%eval 0.0] } (19... Nc6 20. Na3) 20. Bxb5 { [%eval -0.07] } 20... b6? { (-0.07 → 1.12) Mistake. Nf6 was best. } { [%eval 1.12] } (20... Nf6 21. e4 Nxe4 22. Nd2 Nxd2 23. h4 e4 24. c4 Nxc4 25. Bxc4 e3 26. Bxf7) 21. c4?? { (1.12 → -1.76) Blunder. h4 was best. } { [%eval -1.76] } (21. h4) 21... Nh6?? { (-1.76 → 0.99) Blunder. Ne7 was best. } { [%eval 0.99] } (21... Ne7 22. Bc6 Nxc6 23. Na3 e4 24. Nb5 f5 25. h4 f4 26. exf4 e3 27. c5) 22. c5?? { (0.99 → -1.05) Blunder. e4 was best. } { [%eval -1.05] } (22. e4 Ng8 23. Bd7 Ne7 24. Bf5 Nxf5 25. exf5 e4 26. f6 e3 27. h4 e2) 22... bxc5 { [%eval -1.09] } 23. h4?? { (-1.09 → Mate in 3) Checkmate is now unavoidable. Ba4 was best. } { [%eval #-3] } (23. Ba4) 23... c4 { [%eval #-3] } 24. Bxc4 { [%eval #-2] } 24... Ng8 { [%eval #-2] } 25. Bxf7 { [%eval #-1] } 25... e4 { [%eval #-1] } 26. Bxg8# { Game ends by variant rule. } 0-1