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[Event "rated Antichess game"] [Site "https://lichess.org/blvcPZqc"] [Date "2024.09.29"] [White "AE-45"] [Black "DODUCPHUC"] [Result "0-1"] [GameId "blvcPZqc"] [UTCDate "2024.09.29"] [UTCTime "15:18:51"] [WhiteElo "965"] [BlackElo "680"] [WhiteRatingDiff "-36"] [BlackRatingDiff "+77"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. a4 Bxd2 4. Bxd2 Na6 5. Bxa6 bxa6) 1... d5?? { (Mate in 15 → 0.38) Lost forced checkmate sequence. b5 was best. } { [%eval 0.38] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxe8 Qxd2 5. Qxd2 Nxd2 6. Bxf7) 2. exd5 { [%eval 0.14] } 2... Qxd5 { [%eval 0.32] } 3. Bc4 { [%eval 0.08] } 3... Qxc4 { [%eval 0.41] } 4. d3? { (0.41 → -0.95) Mistake. Qf3 was best. } { [%eval -0.95] } (4. Qf3 Qxc2 5. Qxb7 Qxc1 6. Qxc8 Qxb1 7. Qxe8 Qxa2 8. Qxb8 Qxb2) 4... Qxc2?? { (-0.95 → 2.30) Blunder. Qxa2 was best. } { [%eval 2.3] } (4... Qxa2 5. Rxa2 g5 6. Bxg5 Bh3 7. Bxe7 Bxe7 8. Rxa7 Rxa7 9. Nxh3) 5. Qxc2 { [%eval 1.85] } 5... Nc6?? { (1.85 → Mate in 12) Checkmate is now unavoidable. g5 was best. } { [%eval #12] } (5... g5 6. Qxc7) 6. Qxc6 { [%eval #12] } 6... bxc6 { [%eval #11] } 7. Nf3?? { (Mate in 11 → Mate in 12) Lost forced checkmate sequence. g4 was best. } { [%eval #-12] } (7. g4 Bxg4 8. Kd1 Bxd1 9. Bh6 gxh6 10. Ne2 Bxe2 11. Rc1 Bxd3 12. Rxc6 Bxb1) 7... Bh3 { [%eval #-12] } 8. gxh3 { [%eval #-11] } 8... Nf6?? { (Mate in 11 → 2.42) Lost forced checkmate sequence. e5 was best. } { [%eval 2.42] } (8... e5 9. Nxe5 f5 10. Nxc6 Rb8 11. Nxa7 Rxb2 12. Bxb2 g5 13. Bxh8 Nf6 14. Bxf6) 9. Bh6 { [%eval 2.68] } 9... gxh6 { [%eval 1.99] } 10. Ng5? { (1.99 → 0.48) Mistake. Na3 was best. } { [%eval 0.48] } (10. Na3 h5) 10... hxg5 { [%eval 1.15] } 11. h4? { (1.15 → -0.27) Mistake. Na3 was best. } { [%eval -0.27] } (11. Na3 h5 12. h4 gxh4 13. f3 Rh6 14. Kf2 Kd7 15. f4 h3 16. d4 Kd6) 11... gxh4 { [%eval 0.16] } 12. Nc3?? { (0.16 → Mate in 12) Checkmate is now unavoidable. a3 was best. } { [%eval #-12] } (12. a3 c5) 12... Ne4 { [%eval #-12] } 13. Nxe4 { [%eval #-10] } 13... c5 { [%eval #-10] } 14. Nxc5 { [%eval #-9] } 14... c6?? { (Mate in 9 → 3.30) Lost forced checkmate sequence. Kd7 was best. } { [%eval 3.3] } (14... Kd7 15. Nxd7 Rb8 16. Nxb8 a6 17. Nxa6 e5 18. Nxc7 Ba3 19. bxa3 e4 20. dxe4) 15. Nd7?? { (3.30 → 1.29) Blunder. b4 was best. } { [%eval 1.29] } (15. b4 f6) 15... Kxd7 { [%eval 1.63] } 16. f4? { (1.63 → 0.00) Mistake. h3 was best. } { [%eval 0.0] } (16. h3 c5) 16... h3 { [%eval -0.31] } 17. Kf2?? { (-0.31 → -9.33) Blunder. a3 was best. } { [%eval -9.33] } (17. a3 c5) 17... e5 { [%eval -9.97] } 18. fxe5 { [%eval -12.22] } 18... Kd6?? { (-12.22 → Mate in 7) Checkmate is now unavoidable. Ba3 was best. } { [%eval #7] } (18... Ba3 19. bxa3) 19. exd6 { [%eval #7] } 19... Bxd6 { [%eval #6] } 20. Kg3?? { (Mate in 6 → Mate in 8) Lost forced checkmate sequence. Rhe1 was best. } { [%eval #-8] } (20. Rhe1 Bxh2 21. Re5 Bxe5 22. a4 Bxb2 23. a5 Bxa1 24. d4 Bxd4 25. a6 Bxf2#) 20... Bxg3 { [%eval #-8] } 21. hxg3 { [%eval #-7] } 21... Rae8 { [%eval #-7] } 22. Rxh3 { [%eval #-6] } 22... Re1?? { (Mate in 6 → -1.86) Lost forced checkmate sequence. Rhf8 was best. } { [%eval -1.86] } (22... Rhf8 23. Rxh7 f6 24. Rxa7 Re1 25. Rxe1 Rf7 26. Rxf7 f5 27. Rxf5 c5 28. Rxc5#) 23. Rxh7 { [%eval -1.9] } 23... Rxh7 { [%eval -1.91] } 24. Rxe1 { [%eval -2.83] } 24... Rh1?? { (-2.83 → 1.90) Blunder. Rh5 was best. } { [%eval 1.9] } (24... Rh5 25. Re6) 25. Rxh1 { [%eval #19] } 25... c5 { [%eval #18] } 26. d4 { [%eval #18] } 26... cxd4 { [%eval #18] } 27. g4 { [%eval #18] } 27... d3 { [%eval #33] } 28. b3?? { (Mate in 33 → 1.67) Lost forced checkmate sequence. g5 was best. } { [%eval 1.67] } (28. g5 d2) 28... f5 { [%eval 1.41] } 29. gxf5 { [%eval 1.37] } 29... d2 { [%eval 1.62] } 30. Re1?? { (1.62 → Mate in 5) Checkmate is now unavoidable. f6 was best. } { [%eval #-5] } (30. f6 a5) 30... dxe1=K { [%eval #-11] } 31. a3 { [%eval #-5] } 31... a5?? { (Mate in 5 → -1.48) Lost forced checkmate sequence. Ke2 was best. } { [%eval -1.48] } (31... Ke2 32. f6 Kd3 33. f7 Kc4 34. bxc4 a5 35. c5 a4 36. c6#) 32. b4?? { (-1.48 → Mate in 8) Checkmate is now unavoidable. a4 was best. } { [%eval #-8] } (32. a4 Kd2) 32... axb4 { [%eval #-8] } 33. axb4 { [%eval #-7] } 33... Kd2 { [%eval #-7] } 34. f6 { [%eval #-6] } 34... Kd3 { [%eval #-6] } 35. f7 { [%eval #-5] } 35... Kd4 { [%eval #-5] } 36. f8=R { [%eval #-1] } 36... Kc5 { [%eval #-1] } 37. bxc5# { Game ends by variant rule. } 0-1