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[Event "rated Antichess game"] [Site "https://lichess.org/9xbEb8aZ"] [Date "2024.09.29"] [White "DODUCPHUC"] [Black "AE-45"] [Result "0-1"] [GameId "9xbEb8aZ"] [UTCDate "2024.09.29"] [UTCTime "15:23:18"] [WhiteElo "757"] [BlackElo "929"] [WhiteRatingDiff "-23"] [BlackRatingDiff "+12"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.24] } 1... e6 { [%eval 0.25] } 2. Ba6 { [%eval 0.0] } 2... bxa6? { (0.00 → 1.21) Mistake. Nxa6 was best. } { [%eval 1.21] } (2... Nxa6 3. Qf3 Qg5 4. Qxb7 Qxg2 5. Qxa7 Rxa7 6. a4 Qxg1 7. Rxg1) 3. Nc3? { (1.21 → -0.26) Mistake. a4 was best. } { [%eval -0.26] } (3. a4 a5 4. c4 Nc6 5. e4 d5 6. cxd5 exd5 7. exd5 Qxd5) 3... d5?! { (-0.26 → 0.53) Inaccuracy. Ba3 was best. } { [%eval 0.53] } (3... Ba3 4. bxa3 a5 5. a4 e5 6. Nb1 Ne7 7. Ne2 e4 8. c3) 4. Nxd5 { [%eval 1.29] } 4... Qxd5 { [%eval 1.52] } 5. e4?? { (1.52 → -2.07) Blunder. a4 was best. } { [%eval -2.07] } (5. a4 Qxd2) 5... Qxe4?? { (-2.07 → 2.00) Blunder. Qxa2 was best. } { [%eval 2.0] } (5... Qxa2 6. Rxa2) 6. Qf3?? { (2.00 → -4.07) Blunder. b4 was best. } { [%eval -4.07] } (6. b4) 6... Qxf3 { [%eval -4.17] } 7. gxf3 { [%eval -3.62] } 7... Nf6?? { (-3.62 → Mate in 10) Checkmate is now unavoidable. Ba3 was best. } { [%eval #10] } (7... Ba3) 8. d3?? { (Mate in 10 → Mate in 12) Lost forced checkmate sequence. b4 was best. } { [%eval #-12] } (8. b4 Bxb4 9. d4 Bxe1 10. a4 Bxf2 11. Nh3 Bxd4 12. c3 Bxc3 13. Rd1 Bxa1) 8... Ng4 { [%eval #-13] } 9. fxg4 { [%eval #-12] } 9... h5?? { (Mate in 12 → Mate in 11) Lost forced checkmate sequence. g5 was best. } { [%eval #11] } (9... g5 10. Bxg5 Kd8 11. Bxd8 Nd7 12. Bxc7 Ne5 13. Bxe5 f6 14. Bxf6 a5 15. Bxh8) 10. gxh5 { [%eval #11] } 10... Rxh5 { [%eval #10] } 11. Bh6?? { (Mate in 10 → -0.23) Lost forced checkmate sequence. b4 was best. } { [%eval -0.23] } (11. b4 Bxb4 12. Ne2 Bxe1 13. Rxe1 Rxh2 14. Rd1 Rxf2 15. a4 Rxe2 16. a5 Rxc2) 11... Rxh2?? { (-0.23 → Mate in 9) Checkmate is now unavoidable. gxh6 was best. } { [%eval #9] } (11... gxh6 12. h3 Rxh3 13. Nxh3 Ba3 14. bxa3 h5 15. Rg1 f5 16. Rg4 hxg4 17. c4) 12. Bxg7 { [%eval #10] } 12... Bxg7 { [%eval #8] } 13. Rxh2 { [%eval #8] } 13... Bxb2 { [%eval #7] } 14. Nf3 { [%eval #7] } 14... Bxa1 { [%eval #6] } 15. Ne5 { [%eval #6] } 15... Bxe5 { [%eval #5] } 16. Rh8 { [%eval #5] } 16... Bxh8 { [%eval #4] } 17. Ke2?? { (Mate in 4 → -1.50) Lost forced checkmate sequence. c3 was best. } { [%eval -1.5] } (17. c3 Bxc3 18. a4 Bxe1 19. d4 Bxf2 20. a5 Bxd4#) 17... f6 { [%eval -0.36] } 18. d4?? { (-0.36 → -2.99) Blunder. c4 was best. } { [%eval -2.99] } (18. c4 Ke7 19. Kd2 Bg7 20. c5 c6 21. a4 Bb7 22. f4 Kd6 23. cxd6 Nd7) 18... c5 { [%eval -3.61] } 19. dxc5 { [%eval -2.75] } 19... Nc6 { [%eval -2.13] } 20. Ke3?! { (-2.13 → -3.22) Inaccuracy. Kd3 was best. } { [%eval -3.22] } (20. Kd3) 20... Nd4?! { (-3.22 → -2.11) Inaccuracy. e5 was best. } { [%eval -2.11] } (20... e5 21. Kd2) 21. Kxd4 { [%eval -2.45] } 21... e5 { [%eval -2.07] } 22. Kxe5 { [%eval -2.12] } 22... fxe5 { [%eval -2.25] } 23. f4 { [%eval -2.62] } 23... exf4 { [%eval -2.57] } 24. c6?? { (-2.57 → Mate in 16) Checkmate is now unavoidable. a4 was best. } { [%eval #-16] } (24. a4) 24... Bc3 { [%eval #-17] } 25. a4 { [%eval #-14] } 25... a5 { [%eval #-14] } 26. c7 { [%eval #-14] } 26... Kd8?? { (Mate in 14 → Mate in 4) Lost forced checkmate sequence. Be5 was best. } { [%eval #4] } (26... Be5 27. c3 Bxc7 28. c4 Ba6 29. c5 f3 30. c6 Kd7 31. cxd7 Bb8 32. d8=N) 27. cxd8=N?? { (Mate in 4 → Mate in 4) Lost forced checkmate sequence. cxd8=Q was best. } { [%eval #-4] } (27. cxd8=Q Bh3 28. Qxa5 Bxa5 29. c3 Bxc3 30. a5 Bxa5#) 27... Be6 { [%eval #-4] } 28. Nxe6 { [%eval #-3] } 28... Rd8 { [%eval #-10] } 29. Nxf4 { [%eval #-2] } 29... Rd5 { [%eval #-2] } 30. Nxd5 { [%eval #-1] } 30... a6 { [%eval #-1] } 31. Nxc3# { Game ends by variant rule. } 0-1