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[Event "rated Antichess game"] [Site "https://lichess.org/bizIdP04"] [Date "2025.04.14"] [White "Daarts"] [Black "Roxmilt"] [Result "0-1"] [GameId "bizIdP04"] [UTCDate "2025.04.14"] [UTCTime "10:30:01"] [WhiteElo "2305"] [BlackElo "1878"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+10"] [Variant "Antichess"] [TimeControl "30+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Bb7?? { (1.19 → 5.33) Blunder. e6 was best. } { [%eval 5.33] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 4.01] } 3... Bxg2 { [%eval 5.3] } 4. Bxe8 { [%eval 4.6] } 4... Bxh1 { [%eval 4.44] } 5. Bxf7 { [%eval 5.45] } 5... Qxd2 { [%eval 5.49] } 6. Kxd2 { [%eval 5.26] } 6... Be4?? { (5.26 → Mate in 12) Checkmate is now unavoidable. Bd5 was best. } { [%eval #12] } (6... Bd5 7. Bxg8 Bxa2 8. Rxa2 Rxg8 9. Rxa7 Rxa7 10. Qf3 Nd7 11. Qxf8) 7. Bxg8 { [%eval #12] } 7... Bxc2 { [%eval #11] } 8. Bxh7 { [%eval #11] } 8... Rxh7 { [%eval #10] } 9. Kxc2 { [%eval #10] } 9... Rxh2 { [%eval #9] } 10. Ne2 { [%eval #17] } 10... Rxf2 { [%eval #16] } 11. Qd4 { [%eval #16] } 11... Rxe2 { [%eval #16] } 12. Qxa7?? { (Mate in 16 → Mate in 11) Lost forced checkmate sequence. Qxg7 was best. } { [%eval #-11] } (12. Qxg7 Rxe3 13. Bxe3 Bxg7 14. Bxa7 Bxb2 15. Kxb2 Rxa7 16. Nc3 Rxa2 17. Nxa2 Nd7) 12... Rxc2 { [%eval #-11] } 13. Qxc7 { [%eval #-9] } 13... Rxb2?? { (Mate in 9 → Mate in 7) Lost forced checkmate sequence. Rxa2 was best. } { [%eval #7] } (13... Rxa2 14. Qxb8 Rxc1 15. Qxf8 Rxb2 16. Qxg7 Rbxb1 17. Qxe7 Rxa1 18. Qc5 Rxc5 19. e4) 14. Bxb2 { [%eval #7] } 14... Rxa2 { [%eval #6] } 15. Qxb8?? { (Mate in 6 → Mate in 4) Lost forced checkmate sequence. Bxg7 was best. } { [%eval #-4] } (15. Bxg7 Rxa1 16. Qxb8 Rxb1 17. Qxb1 Bxg7 18. Qa1 Bxa1 19. e4 Bf6 20. e5 Bxe5#) 15... Rxb2 { [%eval #-4] } 16. Qxf8 { [%eval #-3] } 16... Rxb1 { [%eval #-3] } 17. Qxg7 { [%eval #-2] } 17... Rxa1 { [%eval #-2] } 18. Qxa1 { [%eval #-1] } 18... e5 { [%eval #-1] } 19. Qxe5# { Game ends by variant rule. } 0-1