- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Antichess game"] [Site "https://lichess.org/OVCW0n4l"] [Date "2025.06.12"] [White "Daarts"] [Black "Roxmilt"] [Result "0-1"] [GameId "OVCW0n4l"] [UTCDate "2025.06.12"] [UTCTime "11:59:07"] [WhiteElo "2229"] [BlackElo "1950"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+9"] [Variant "Antichess"] [TimeControl "30+0"] [ECO "?"] [Opening "?"] [Termination "Time forfeit"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Nh6?! { (1.19 → 2.23) Inaccuracy. e6 was best. } { [%eval 2.23] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 2.07] } 3... Bxd7?? { (2.07 → 4.60) Blunder. Nxd7 was best. } { [%eval 4.6] } (3... Nxd7 4. Nc3 Ne5 5. Nf3 Qxd2 6. Bxd2 Nxf3 7. Qxf3 Rb8 8. Qxf7) 4. g4?! { (4.60 → 3.10) Inaccuracy. h3 was best. } { [%eval 3.1] } (4. h3 Bxh3 5. Rxh3 Qxd2 6. Rxh6 gxh6 7. Qxd2 Kd8 8. Qxd8 Rg8) 4... Bxg4 { [%eval 3.57] } 5. Qxg4 { [%eval 3.4] } 5... Nxg4 { [%eval 3.52] } 6. Nf3?? { (3.52 → 0.30) Blunder. a4 was best. } { [%eval 0.3] } (6. a4 Nxf2 7. Kxf2 Qxd2 8. Bxd2 Nd7 9. c4 Nb6 10. b3 Nxa4) 6... Nxe3? { (0.30 → 1.59) Mistake. Nxh2 was best. } { [%eval 1.59] } (6... Nxh2 7. Rxh2) 7. fxe3 { [%eval 1.44] } 7... Qxd2 { [%eval 1.61] } 8. Nfxd2 { [%eval 0.79] } 8... g6?! { (0.79 → 1.63) Inaccuracy. Kd7 was best. } { [%eval 1.63] } (8... Kd7) 9. b4?! { (1.63 → 0.70) Inaccuracy. Kf2 was best. } { [%eval 0.7] } (9. Kf2 Kd7) 9... Kd7 { [%eval 0.54] } 10. Nf1?? { (0.54 → -1.15) Blunder. Nc3 was best. } { [%eval -1.15] } (10. Nc3 f5) 10... g5 { [%eval -1.47] } 11. Kf2 { [%eval -0.92] } 11... g4?? { (-0.92 → 1.44) Blunder. Kd6 was best. } { [%eval 1.44] } (11... Kd6 12. Nfd2 e5 13. Nb3 a5 14. Nxa5 Rxa5 15. bxa5 Na6 16. Rf1 Be7 17. h4) 12. Kf3?? { (1.44 → -1.56) Blunder. Nc3 was best. } { [%eval -1.56] } (12. Nc3 g3) 12... gxf3 { [%eval 0.46] } 13. Nc3 { [%eval 0.25] } 13... Bh6?? { (0.25 → Mate in 11) Checkmate is now unavoidable. c5 was best. } { [%eval #11] } (13... c5 14. bxc5) 14. Ne2 { [%eval #11] } 14... Bxe3 { [%eval #10] } 15. Bxe3 { [%eval #10] } 15... fxe2 { [%eval #9] } 16. Bxa7 { [%eval #9] } 16... exf1=Q { [%eval #8] } 17. Rhxf1?? { (Mate in 8 → Mate in 12) Lost forced checkmate sequence. Raxf1 was best. } { [%eval #-12] } (17. Raxf1 Rxa7 18. Rxf7 Rxa2 19. Rxh7 Rxc2 20. Rxh8 Rxh2 21. Rxb8 Rxh1 22. Rh8 Rxh8) 17... Rxa7 { [%eval #-12] } 18. Rxf7 { [%eval #-11] } 18... Rxa2 { [%eval #-11] } 19. Rxh7 { [%eval #-8] } 19... Rxc2 { [%eval #-8] } 20. Rxe7 { [%eval #-7] } 20... Rcxh2 { [%eval #-7] } 21. Rxd7 { [%eval #-6] } 21... Nxd7 { [%eval #-6] } 22. Rh1 { [%eval #-5] } 22... Rxh1 { [%eval #-5] } 23. b5 { [%eval #-4] } 23... c6 { [%eval #-4] } 24. bxc6 { [%eval #-3] } 24... R8h5 { [%eval #-8] } 25. cxd7 { [%eval #-7] } 25... Re5 { [%eval #-8] } 26. d8=K { [%eval #-7] } 26... Re8 { [%eval #-7] } 27. Kxe8 { [%eval #-6] } 27... Rh6 { [%eval #-6] } 28. Kd8 { [%eval #-5] } 28... Rf6 { [%eval #-5] } 29. Kc8 { [%eval #-4] } 29... Re6 { [%eval #-4] } { Black wins on time. } 0-1